changeset 17412:ed149e891876

doc: Remove accidental double space before @var command. * scripts/image/rgb2ind.m, scripts/plot/scatter.m, scripts/plot/specular.m: Remove accidental double space before @var command.
author Rik <rik@octave.org>
date Mon, 09 Sep 2013 08:47:06 -0700
parents b6867a09d7cf
children 9c7d8c93fb6b 0b644adf4f31
files scripts/image/rgb2ind.m scripts/plot/scatter.m scripts/plot/specular.m
diffstat 3 files changed, 9 insertions(+), 11 deletions(-) [+]
line wrap: on
line diff
--- a/scripts/image/rgb2ind.m
+++ b/scripts/image/rgb2ind.m
@@ -37,16 +37,14 @@
 ##
 ## The input image @var{rgb} must be an N-dimensional RGB image
 ## (@nospell{MxNxO}@dots{}x3 array) where M,N,O@dots{} are the image
-## dimensions, and the
-## final dimension contains the values in the red, green and blue
-## channels.  Alternatively, the red, green and blue color channels can
-## be input as separate arrays @var{R}, @var{G} and  @var{B}.
+## dimensions, and the final dimension contains the values in the red, green
+## and blue channels.  Alternatively, the red, green and blue color channels
+## can be input as separate arrays @var{R}, @var{G}, and @var{B}.
 ##
-## The input @var{map} defines the colormap to be used.  Alternatively,
-## @var{n} or @var{tol} may be used to define the maximum number of
-## colors to use in an automatically generated colormap.  @var{n} is
-## related to @var{tol} by:  @var{n} = (floor (1/@var{tol}) + 1)^3;
-## @var{tol} must be >0 and @leq{}1.
+## The input @var{map} defines the colormap to be used.  Alternatively, @var{n}
+## or @var{tol} may be used to define the maximum number of colors to use in an
+## automatically generated colormap.  @var{n} is related to @var{tol} by:
+## @var{n} = (floor (1/@var{tol}) + 1)^3; where 0 < @var{tol} @leq{} 1.
 ##
 ## @var{dither_option} is a string which enables or disables dithering:
 ## @qcode{"dither"} (default) or @qcode{"nodither"}.
--- a/scripts/plot/scatter.m
+++ b/scripts/plot/scatter.m
@@ -28,7 +28,7 @@
 ## Draw a 2-D scatter plot.
 ##
 ## A marker is plotted at each point defined by the coordinates in the vectors
-## @var{x} and  @var{y}.
+## @var{x} and @var{y}.
 ##
 ## The size of the markers is determined by @var{s}, which can be a scalar
 ## or a vector of the same length as @var{x} and @var{y}.  If @var{s}
--- a/scripts/plot/specular.m
+++ b/scripts/plot/specular.m
@@ -23,7 +23,7 @@
 ## vector elements @var{sx}, @var{sy}, @var{sz} using Phong's approximation.
 ##
 ## The light source location and viewer location vectors can be specified using
-## parameter @var{lv} and  @var{vv} respectively.  The location vectors can
+## parameter @var{lv} and @var{vv} respectively.  The location vectors can
 ## given as 2-element vectors [azimuth, elevation] in degrees or as 3-element
 ## vectors [x, y, z].
 ##