Mercurial > hg > octave-lyh
comparison src/gl-render.cc @ 14846:460a3c6d8bf1
maint: Use Octave coding convention for cuddled parenthis in function calls with empty argument lists.
Example: func() => func ()
* dynamic.txi, func.txi, oop.txi, var.txi, embedded.cc, fortdemo.cc,
funcdemo.cc, paramdemo.cc, stringdemo.cc, unwinddemo.cc, Array.cc, Array.h,
CColVector.cc, CDiagMatrix.h, CMatrix.cc, CNDArray.cc, CRowVector.cc,
CSparse.cc, CmplxGEPBAL.cc, EIG.cc, MSparse.cc, MatrixType.cc,
Sparse-op-defs.h, Sparse-perm-op-defs.h, Sparse.cc, Sparse.h,
SparseCmplxCHOL.cc, SparseCmplxCHOL.h, SparseCmplxLU.cc, SparseCmplxQR.cc,
SparseCmplxQR.h, SparseQR.cc, SparseQR.h, SparsedbleCHOL.cc, SparsedbleCHOL.h,
SparsedbleLU.cc, SparsedbleLU.h, base-lu.cc, cmd-hist.cc, dColVector.cc,
dDiagMatrix.h, dMatrix.cc, dNDArray.cc, dRowVector.cc, dSparse.cc, dbleCHOL.cc,
dbleGEPBAL.cc, dim-vector.cc, eigs-base.cc, f2c-main.c, fCColVector.cc,
fCDiagMatrix.h, fCMatrix.cc, fCNDArray.cc, fCRowVector.cc, fCmplxGEPBAL.cc,
fColVector.cc, fDiagMatrix.h, fEIG.cc, fMatrix.cc, fNDArray.cc, fRowVector.cc,
file-ops.cc, file-stat.cc, floatCHOL.cc, floatGEPBAL.cc, idx-vector.h,
lo-specfun.cc, lo-sysdep.cc, mx-inlines.cc, oct-binmap.h, oct-convn.cc,
oct-md5.cc, oct-mem.h, oct-rand.cc, oct-syscalls.cc, randgamma.c, randmtzig.c,
sparse-base-chol.cc, sparse-base-chol.h, sparse-base-lu.cc, sparse-dmsolve.cc,
tempname.c, curl.m, divergence.m, randi.m, dlmwrite.m, edit.m, getappdata.m,
what.m, getarchdir.m, install.m, installed_packages.m, repackage.m,
unload_packages.m, colorbar.m, figure.m, isosurface.m, legend.m, loglog.m,
plot.m, plot3.m, plotyy.m, polar.m, __errplot__.m, __ghostscript__.m,
__marching_cube__.m, __plt__.m, __scatter__.m, semilogx.m, semilogy.m,
trimesh.m, trisurf.m, demo.m, test.m, datetick.m, __delaunayn__.cc,
__dsearchn__.cc, __fltk_uigetfile__.cc, __glpk__.cc, __init_fltk__.cc,
__lin_interpn__.cc, __magick_read__.cc, __pchip_deriv__.cc, balance.cc,
bsxfun.cc, ccolamd.cc, cellfun.cc, chol.cc, daspk.cc, dasrt.cc, dassl.cc,
dmperm.cc, eig.cc, eigs.cc, fftw.cc, filter.cc, find.cc, kron.cc, lookup.cc,
lsode.cc, matrix_type.cc, md5sum.cc, mgorth.cc, qr.cc, quad.cc, rand.cc,
regexp.cc, symbfact.cc, tril.cc, urlwrite.cc, op-bm-bm.cc, op-cdm-cdm.cc,
op-cell.cc, op-chm.cc, op-cm-cm.cc, op-cm-scm.cc, op-cm-sm.cc, op-cs-scm.cc,
op-cs-sm.cc, op-dm-dm.cc, op-dm-scm.cc, op-dm-sm.cc, op-fcdm-fcdm.cc,
op-fcm-fcm.cc, op-fdm-fdm.cc, op-fm-fm.cc, op-int.h, op-m-m.cc, op-m-scm.cc,
op-m-sm.cc, op-pm-pm.cc, op-pm-scm.cc, op-pm-sm.cc, op-range.cc, op-s-scm.cc,
op-s-sm.cc, op-sbm-sbm.cc, op-scm-cm.cc, op-scm-cs.cc, op-scm-m.cc,
op-scm-s.cc, op-scm-scm.cc, op-scm-sm.cc, op-sm-cm.cc, op-sm-cs.cc, op-sm-m.cc,
op-sm-s.cc, op-sm-scm.cc, op-sm-sm.cc, op-str-str.cc, op-struct.cc, bitfcns.cc,
data.cc, debug.cc, dynamic-ld.cc, error.cc, gl-render.cc, graphics.cc,
graphics.in.h, load-path.cc, ls-hdf5.cc, ls-mat5.cc, ls-mat5.h,
ls-oct-ascii.cc, ls-oct-ascii.h, mex.cc, mk-errno-list, oct-map.cc, oct-obj.h,
oct-parse.yy, octave-config.in.cc, ov-base-int.cc, ov-base-mat.cc, ov-base.cc,
ov-bool-mat.cc, ov-bool-sparse.cc, ov-bool.cc, ov-cell.cc, ov-class.cc,
ov-class.h, ov-cx-mat.cc, ov-cx-sparse.cc, ov-fcn-handle.cc, ov-flt-cx-mat.cc,
ov-flt-re-mat.cc, ov-intx.h, ov-range.h, ov-re-mat.cc, ov-re-sparse.cc,
ov-str-mat.cc, ov-struct.cc, ov-usr-fcn.h, ov.h, pr-output.cc, pt-id.cc,
pt-id.h, pt-mat.cc, pt-select.cc, sparse.cc, symtab.cc, symtab.h, syscalls.cc,
toplev.cc, txt-eng-ft.cc, variables.cc, zfstream.cc, zfstream.h, Dork.m,
getStash.m, myStash.m, Gork.m, Pork.m, myStash.m, getStash.m, myStash.m,
getStash.m, myStash.m, fntests.m: Use Octave coding convention for
cuddled parenthis in function calls with empty argument lists.
author | Rik <octave@nomad.inbox5.com> |
---|---|
date | Sun, 08 Jul 2012 11:28:50 -0700 |
parents | 1abb7c083171 |
children | f7afecdd87ef |
comparison
equal
deleted
inserted
replaced
14844:5bc9b9cb4362 | 14846:460a3c6d8bf1 |
---|---|
234 typedef void (CALLBACK *fcn) (void); | 234 typedef void (CALLBACK *fcn) (void); |
235 #endif | 235 #endif |
236 | 236 |
237 public: | 237 public: |
238 | 238 |
239 opengl_tesselator (void) : glu_tess (0), fill() { init (); } | 239 opengl_tesselator (void) : glu_tess (0), fill () { init (); } |
240 | 240 |
241 virtual ~opengl_tesselator (void) | 241 virtual ~opengl_tesselator (void) |
242 { if (glu_tess) gluDeleteTess (glu_tess); } | 242 { if (glu_tess) gluDeleteTess (glu_tess); } |
243 | 243 |
244 void begin_polygon (bool filled = true) | 244 void begin_polygon (bool filled = true) |
639 glDisable (GL_LINE_SMOOTH); | 639 glDisable (GL_LINE_SMOOTH); |
640 } | 640 } |
641 | 641 |
642 // Clear background | 642 // Clear background |
643 | 643 |
644 if (c.length() >= 3) | 644 if (c.length () >= 3) |
645 { | 645 { |
646 glClearColor (c(0), c(1), c(2), 1); | 646 glClearColor (c(0), c(1), c(2), 1); |
647 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 647 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
648 } | 648 } |
649 } | 649 } |
2895 glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); | 2895 glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); |
2896 glVertex2d (-sz/2, -sz/2); | 2896 glVertex2d (-sz/2, -sz/2); |
2897 glVertex2d (-sz/2, sz/2); | 2897 glVertex2d (-sz/2, sz/2); |
2898 glVertex2d (sz/2, sz/2); | 2898 glVertex2d (sz/2, sz/2); |
2899 glVertex2d (sz/2, -sz/2); | 2899 glVertex2d (sz/2, -sz/2); |
2900 glEnd(); | 2900 glEnd (); |
2901 break; | 2901 break; |
2902 case 'o': | 2902 case 'o': |
2903 { | 2903 { |
2904 double ang_step = M_PI / 5; | 2904 double ang_step = M_PI / 5; |
2905 | 2905 |
2913 glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); | 2913 glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); |
2914 glVertex2d (0, -sz/2); | 2914 glVertex2d (0, -sz/2); |
2915 glVertex2d (sz/2, 0); | 2915 glVertex2d (sz/2, 0); |
2916 glVertex2d (0, sz/2); | 2916 glVertex2d (0, sz/2); |
2917 glVertex2d (-sz/2, 0); | 2917 glVertex2d (-sz/2, 0); |
2918 glEnd(); | 2918 glEnd (); |
2919 break; | 2919 break; |
2920 case 'v': | 2920 case 'v': |
2921 glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); | 2921 glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); |
2922 glVertex2f (0, sz/2); | 2922 glVertex2f (0, sz/2); |
2923 glVertex2f (sz/2, -sz/2); | 2923 glVertex2f (sz/2, -sz/2); |