Mercurial > hg > octave-lyh
view libgui/src/welcome-wizard.cc @ 16423:04c4dd7fd3ce
use signal for octave_link::update_dbstop_marker
* octave-qt-link.h (octave_qt_link): Derive from QObject.
(octave_qt_link::update_dbstop_marker_signal): New signal.
* libgui/src/module.mk (octave_gui_MOC): Include
src/moc-octave-qt-link.cc in the list.
* main-window.cc (main_window::construct): Connect
octave_qt_link::update_dbstop_marker_signal to
file_editor::handle_update_dbstop_marker_request.
* octave-qt-link.cc (octave_qt_link::do_update_breakpoint):
Emit signal instead of using event listener.
author | John W. Eaton <jwe@octave.org> |
---|---|
date | Thu, 04 Apr 2013 00:03:45 -0400 |
parents | 36ececf69385 |
children |
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/* Copyright (C) 2011-2012 Jacob Dawid This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, see <http://www.gnu.org/licenses/>. */ #ifdef HAVE_CONFIG_H #include <config.h> #endif #include "welcome-wizard.h" #include "ui-welcome-wizard.h" welcome_wizard::welcome_wizard (QWidget *p) : QDialog (p), _ui (new Ui::welcome_wizard) { _ui->setupUi (this); connect (_ui->nextButton1, SIGNAL (clicked ()), this, SLOT (next ())); connect (_ui->nextButton2, SIGNAL (clicked ()), this, SLOT (next ())); connect (_ui->nextButton3, SIGNAL (clicked ()), this, SLOT (next ())); connect (_ui->nextButton4, SIGNAL (clicked ()), this, SLOT (next ())); connect (_ui->previousButton2, SIGNAL (clicked ()), this, SLOT (previous ())); connect (_ui->previousButton3, SIGNAL (clicked ()), this, SLOT (previous ())); connect (_ui->previousButton4, SIGNAL (clicked ()), this, SLOT (previous ())); connect (_ui->previousButton5, SIGNAL (clicked ()), this, SLOT (previous ())); } welcome_wizard::~welcome_wizard() { delete _ui; } void welcome_wizard::next () { _ui->stackedWidget->setCurrentIndex (_ui->stackedWidget->currentIndex () + 1); } void welcome_wizard::previous () { _ui->stackedWidget->setCurrentIndex (_ui->stackedWidget->currentIndex () - 1); }