Mercurial > hg > octave-lyh
view scripts/quaternion/qcoordinate_plot.m @ 7583:1d7c23e288d7
__go_draw_axes__: use strcmpi for text properties; use get for hidden properties
author | John W. Eaton <jwe@octave.org> |
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date | Tue, 11 Mar 2008 23:12:17 -0400 |
parents | f084ba47812b |
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## Copyright (C) 1998, 1999, 2000, 2005, 2007 ## Auburn University. All rights reserved. ## ## This file is part of Octave. ## ## Octave is free software; you can redistribute it and/or modify it ## under the terms of the GNU General Public License as published by ## the Free Software Foundation; either version 3 of the License, or (at ## your option) any later version. ## ## Octave is distributed in the hope that it will be useful, but ## WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ## General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with Octave; see the file COPYING. If not, see ## <http://www.gnu.org/licenses/>. ## -*- texinfo -*- ## @deftypefn {Function File} {} qcoordinate_plot (@var{qf}, @var{qb}, @var{qv}) ## Plot in the current figure a set of coordinate axes as viewed from ## the orientation specified by quaternion @var{qv}. Inertial axes are ## also plotted: ## ## @table @var ## @item qf ## Quaternion from reference (x,y,z) to inertial. ## @item qb ## Quaternion from reference to body. ## @item qv ## Quaternion from reference to view angle. ## @end table ## @end deftypefn ## Author: A. S. Hodel <a.s.hodel@eng.auburn.edu> ## Adapted-By: jwe function qcoordinate_plot (qf, qb, qv) if (nargin != 3 ) print_usage (); endif degrees = pi / 180; d180 = 180 * degrees; ## construct coordinate transformation to view frame cm = qtransvmat(qv); p1 = [-1, -1, 1]; p2 = [-1, -1, -1]; p3 = [ 1, -1, -1]; p4 = [ 1, -1, 1]; p5 = [-1, 1, 1]; p6 = [ 1, 1, 1]; p7 = [ 1, 1, -1]; p8 = [-1, 1, -1]; ## outline positive quadrant box1 = cm * [p4; p6; p5; p6; p7]'; ## outline rest of the box box2 = cm * [p7; p8; p5; p1; p4; p3; p7; p3; p2; p1; p2; p8]'; ## compute inertial to body rotation eigenaxis ## qb = qbf*qf => qbf = qb/qf ## ## need to use inverse quaternion to rotate axes qbf = qinv (qmult (qb, qinv (qf))); [eaxv, th_eig] = quaternion (qbf); ## draw 1/3 circle in x-y plane around a unit z axis th = (0:-12:-120) * degrees * sign (th_eig); lth = length (th); cpts = [0, 0, 0.1*cos(th); 0, 0, 0.1*sin(th); 0, 1, 1*ones(1,lth)]; ## rotate the 1/3 circle around eigenaxis of inertial to body rotation ## qez = qe/qz = rotation to get from z axis to eigenaxis. ## This rotates the 1/3 circle from x-y plane to the plane normal to ## eigenaxis qez = qmult (qbf, qinv (quaternion (0, 0, 1, 0))); eig_xm = qtransvmat (qez); cpts = cm*eig_xm * cpts; ## transform inertial and body quaternions to view coordinates (rotate ## by azimuth, elevation) qfm = qtransvmat (qf); qbm = qtransvmat (qf); qf = qmult (qv, qf); qb = qmult (qv, qb); ## get coordinate axes in inertial and reference frame jnk = qtransvmat (qf); ifv = jnk(:,1); jfv = jnk(:,2); kfv = jnk(:,3); jnk = qtransvmat (qb); ibv = jnk(:,1); jbv = jnk(:,2); kbv = jnk(:,3); axis ([-2, 2, -2, 2], "square"); [vv, theta] = quaternion (qb); xlabel (sprintf ("rotate about eigenaxis %5.2f deg", th_eig/degrees)); plot ([ibv(1), 0], [ibv(3), 0], "-@11;x (body);", [0, jbv(1)], [0, jbv(3)], "-@21;y (body);", [0, kbv(1)], [0, kbv(3)], "-@32;z (body);", [ifv(1), 0], [ifv(3), 0], "-@13;x (inertial);", [0, jfv(1)], [0, jfv(3)], "-@23;y (inertial);", [0, kfv(1)], [0, kfv(3)], "-@34;z (inertial);", cpts(1,:), cpts(3,:), ".-6 ;eigenaxis;", box2(1,:), box2(3,:), "-4;;", box1(1,:), box1(3,:), "-5;;"); endfunction