view src/gl2ps-renderer.cc @ 14846:460a3c6d8bf1

maint: Use Octave coding convention for cuddled parenthis in function calls with empty argument lists. Example: func() => func () * dynamic.txi, func.txi, oop.txi, var.txi, embedded.cc, fortdemo.cc, funcdemo.cc, paramdemo.cc, stringdemo.cc, unwinddemo.cc, Array.cc, Array.h, CColVector.cc, CDiagMatrix.h, CMatrix.cc, CNDArray.cc, CRowVector.cc, CSparse.cc, CmplxGEPBAL.cc, EIG.cc, MSparse.cc, MatrixType.cc, Sparse-op-defs.h, Sparse-perm-op-defs.h, Sparse.cc, Sparse.h, SparseCmplxCHOL.cc, SparseCmplxCHOL.h, SparseCmplxLU.cc, SparseCmplxQR.cc, SparseCmplxQR.h, SparseQR.cc, SparseQR.h, SparsedbleCHOL.cc, SparsedbleCHOL.h, SparsedbleLU.cc, SparsedbleLU.h, base-lu.cc, cmd-hist.cc, dColVector.cc, dDiagMatrix.h, dMatrix.cc, dNDArray.cc, dRowVector.cc, dSparse.cc, dbleCHOL.cc, dbleGEPBAL.cc, dim-vector.cc, eigs-base.cc, f2c-main.c, fCColVector.cc, fCDiagMatrix.h, fCMatrix.cc, fCNDArray.cc, fCRowVector.cc, fCmplxGEPBAL.cc, fColVector.cc, fDiagMatrix.h, fEIG.cc, fMatrix.cc, fNDArray.cc, fRowVector.cc, file-ops.cc, file-stat.cc, floatCHOL.cc, floatGEPBAL.cc, idx-vector.h, lo-specfun.cc, lo-sysdep.cc, mx-inlines.cc, oct-binmap.h, oct-convn.cc, oct-md5.cc, oct-mem.h, oct-rand.cc, oct-syscalls.cc, randgamma.c, randmtzig.c, sparse-base-chol.cc, sparse-base-chol.h, sparse-base-lu.cc, sparse-dmsolve.cc, tempname.c, curl.m, divergence.m, randi.m, dlmwrite.m, edit.m, getappdata.m, what.m, getarchdir.m, install.m, installed_packages.m, repackage.m, unload_packages.m, colorbar.m, figure.m, isosurface.m, legend.m, loglog.m, plot.m, plot3.m, plotyy.m, polar.m, __errplot__.m, __ghostscript__.m, __marching_cube__.m, __plt__.m, __scatter__.m, semilogx.m, semilogy.m, trimesh.m, trisurf.m, demo.m, test.m, datetick.m, __delaunayn__.cc, __dsearchn__.cc, __fltk_uigetfile__.cc, __glpk__.cc, __init_fltk__.cc, __lin_interpn__.cc, __magick_read__.cc, __pchip_deriv__.cc, balance.cc, bsxfun.cc, ccolamd.cc, cellfun.cc, chol.cc, daspk.cc, dasrt.cc, dassl.cc, dmperm.cc, eig.cc, eigs.cc, fftw.cc, filter.cc, find.cc, kron.cc, lookup.cc, lsode.cc, matrix_type.cc, md5sum.cc, mgorth.cc, qr.cc, quad.cc, rand.cc, regexp.cc, symbfact.cc, tril.cc, urlwrite.cc, op-bm-bm.cc, op-cdm-cdm.cc, op-cell.cc, op-chm.cc, op-cm-cm.cc, op-cm-scm.cc, op-cm-sm.cc, op-cs-scm.cc, op-cs-sm.cc, op-dm-dm.cc, op-dm-scm.cc, op-dm-sm.cc, op-fcdm-fcdm.cc, op-fcm-fcm.cc, op-fdm-fdm.cc, op-fm-fm.cc, op-int.h, op-m-m.cc, op-m-scm.cc, op-m-sm.cc, op-pm-pm.cc, op-pm-scm.cc, op-pm-sm.cc, op-range.cc, op-s-scm.cc, op-s-sm.cc, op-sbm-sbm.cc, op-scm-cm.cc, op-scm-cs.cc, op-scm-m.cc, op-scm-s.cc, op-scm-scm.cc, op-scm-sm.cc, op-sm-cm.cc, op-sm-cs.cc, op-sm-m.cc, op-sm-s.cc, op-sm-scm.cc, op-sm-sm.cc, op-str-str.cc, op-struct.cc, bitfcns.cc, data.cc, debug.cc, dynamic-ld.cc, error.cc, gl-render.cc, graphics.cc, graphics.in.h, load-path.cc, ls-hdf5.cc, ls-mat5.cc, ls-mat5.h, ls-oct-ascii.cc, ls-oct-ascii.h, mex.cc, mk-errno-list, oct-map.cc, oct-obj.h, oct-parse.yy, octave-config.in.cc, ov-base-int.cc, ov-base-mat.cc, ov-base.cc, ov-bool-mat.cc, ov-bool-sparse.cc, ov-bool.cc, ov-cell.cc, ov-class.cc, ov-class.h, ov-cx-mat.cc, ov-cx-sparse.cc, ov-fcn-handle.cc, ov-flt-cx-mat.cc, ov-flt-re-mat.cc, ov-intx.h, ov-range.h, ov-re-mat.cc, ov-re-sparse.cc, ov-str-mat.cc, ov-struct.cc, ov-usr-fcn.h, ov.h, pr-output.cc, pt-id.cc, pt-id.h, pt-mat.cc, pt-select.cc, sparse.cc, symtab.cc, symtab.h, syscalls.cc, toplev.cc, txt-eng-ft.cc, variables.cc, zfstream.cc, zfstream.h, Dork.m, getStash.m, myStash.m, Gork.m, Pork.m, myStash.m, getStash.m, myStash.m, getStash.m, myStash.m, fntests.m: Use Octave coding convention for cuddled parenthis in function calls with empty argument lists.
author Rik <octave@nomad.inbox5.com>
date Sun, 08 Jul 2012 11:28:50 -0700
parents d16638f73691
children
line wrap: on
line source

/*

Copyright (C) 2009-2012 Shai Ayal

This file is part of Octave.

Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.

Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING.  If not, see
<http://www.gnu.org/licenses/>.

*/

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#if defined (HAVE_OPENGL)

#include <cstdio>

#include "lo-mappers.h"
#include "oct-locbuf.h"

#include "gl2ps-renderer.h"
#include "gl2ps.h"

void
glps_renderer::draw (const graphics_object& go)
{
  static bool in_draw = false;

  if (!in_draw)
    {
      in_draw = true;

      GLint buffsize = 0, state = GL2PS_OVERFLOW;
      GLint viewport[4];

      glGetIntegerv (GL_VIEWPORT, viewport);

      GLint gl2ps_term;
      if (term.find ("eps") != std::string::npos) gl2ps_term = GL2PS_EPS;
      else if (term.find ("pdf") != std::string::npos) gl2ps_term = GL2PS_PDF;
      else if (term.find ("svg") != std::string::npos) gl2ps_term = GL2PS_SVG;
      else if (term.find ("ps") != std::string::npos) gl2ps_term = GL2PS_PS;
      else if (term.find ("pgf") != std::string::npos) gl2ps_term = GL2PS_PGF;
      else if (term.find ("tex") != std::string::npos) gl2ps_term = GL2PS_TEX;
      else
        {
          error ("gl2ps-renderer:: Unknown terminal");
          return;
        }

      GLint gl2ps_text = 0;
      if (term.find ("notxt") != std::string::npos) gl2ps_text = GL2PS_NO_TEXT;

      // Default sort order optimizes for 3D plots
      GLint gl2ps_sort = GL2PS_BSP_SORT;
      if (term.find ("is2D") != std::string::npos) gl2ps_sort = GL2PS_NO_SORT;

      while (state == GL2PS_OVERFLOW)
        {
          buffsize += 1024*1024;
          gl2psBeginPage ("glps_renderer figure", "Octave", viewport,
                          gl2ps_term, gl2ps_sort,
                          (GL2PS_SILENT | GL2PS_SIMPLE_LINE_OFFSET
                           | GL2PS_NO_BLENDING | GL2PS_OCCLUSION_CULL
                           | GL2PS_BEST_ROOT | gl2ps_text
                           | GL2PS_NO_PS3_SHADING),
                          GL_RGBA, 0, NULL, 0, 0, 0,
                          buffsize, fp, "" );

          opengl_renderer::draw (go);
          state = gl2psEndPage ();
        }

      in_draw = 0;
    }
  else
    opengl_renderer::draw (go);
}

int
glps_renderer::alignment_to_mode (int ha, int va) const
{
  int gl2psa=GL2PS_TEXT_BL;
  if (ha == 0)
    {
      if (va == 0 || va == 3)
        gl2psa=GL2PS_TEXT_BL;
      else if (va == 2)
        gl2psa=GL2PS_TEXT_TL;
      else if (va == 1)
        gl2psa=GL2PS_TEXT_CL;
    }
  else if (ha == 2)
    {
      if (va == 0 || va == 3)
        gl2psa=GL2PS_TEXT_BR;
      else if (va == 2)
        gl2psa=GL2PS_TEXT_TR;
      else if (va == 1)
        gl2psa=GL2PS_TEXT_CR;
    }
  else if (ha == 1)
    {
      if (va == 0 || va == 3)
        gl2psa=GL2PS_TEXT_B;
      else if (va == 2)
        gl2psa=GL2PS_TEXT_T;
      else if (va == 1)
        gl2psa=GL2PS_TEXT_C;
    }
  return gl2psa;
}

Matrix
glps_renderer::render_text (const std::string& txt,
                            double x, double y, double z,
                            int ha, int va, double rotation)
{
  if (txt.empty ())
    return Matrix (1, 4, 0.0);

  glRasterPos3d (x, y, z);
  gl2psTextOpt (txt.c_str (), fontname.c_str (), fontsize,
                alignment_to_mode (ha, va), rotation);

  // FIXME? -- we have no way of getting a bounding box from gl2ps, so
  // we use freetype
  Matrix bbox;
  uint8NDArray pixels;
  text_to_pixels (txt, pixels, bbox, 0, 0, rotation);
  return bbox;
}

void
glps_renderer::set_font (const base_properties& props)
{
  opengl_renderer::set_font (props);

  fontsize = props.get ("fontsize").double_value ();

  caseless_str fn = props.get ("fontname").string_value ();
  fontname = "";
  if (fn == "times" || fn == "times-roman")
    fontname = "Times-Roman";
  else if (fn == "courier")
    fontname = "Courier";
  else if (fn == "symbol")
    fontname = "Symbol";
  else if (fn == "zapfdingbats")
    fontname = "ZapfDingbats";
  else
    fontname = "Helvetica";

  // FIXME -- add support for bold and italic
}

template <typename T>
static void
draw_pixels (GLsizei w, GLsizei h, GLenum format, const T *data)
{
  OCTAVE_LOCAL_BUFFER (GLfloat, a, 3*w*h);

  for (int i = 0; i < 3*w*h; i++)
    a[i] = data[i];

  gl2psDrawPixels (w, h, 0, 0, format, GL_FLOAT, a);
}

void
glps_renderer::draw_pixels (GLsizei w, GLsizei h, GLenum format,
                            GLenum type, const GLvoid *data)
{
  if (type == GL_UNSIGNED_SHORT)
    ::draw_pixels (w, h, format, static_cast<const GLushort *> (data));
  else if (type == GL_UNSIGNED_BYTE)
    ::draw_pixels (w, h, format, static_cast<const GLubyte *> (data));
  else
    gl2psDrawPixels (w, h, 0, 0, format, type, data);
}

void
glps_renderer::draw_text (const text::properties& props)
{
  if (props.get_string ().is_empty ())
    return;

  set_font (props);
  set_color (props.get_color_rgb ());

  const Matrix pos = get_transform ().scale (props.get_data_position ());
  int halign = 0, valign = 0;

  if (props.horizontalalignment_is ("center"))
    halign = 1;
  else if (props.horizontalalignment_is ("right"))
    halign = 2;

  if (props.verticalalignment_is ("top"))
    valign = 2;
  else if (props.verticalalignment_is ("baseline"))
    valign = 3;
  else if (props.verticalalignment_is ("middle"))
    valign = 1;

  // FIXME: handle margin and surrounding box

  glRasterPos3d (pos(0), pos(1), pos.numel () > 2 ? pos(2) : 0.0);

  octave_value string_prop = props.get_string ();

  string_vector sv = string_prop.all_strings ();

  std::string s = sv.join ("\n");

  gl2psTextOpt (s.c_str (), fontname.c_str (), fontsize,
                alignment_to_mode (halign, valign), props.get_rotation ());
}

#endif