Mercurial > hg > octave-lyh
view libgui/src/workspace-view.cc @ 15987:47a4c92924a7
gui: prevent error messages at start-up (regression from changeset 6c0fce0632a4)
* main-window.h: declaration of new function connect_visibility_changed ()
* main-window.cc (connect_visibility_changed): new function for connecting the
signales emitted when the visibility of a widget changes; this function must
be called after the main window is shown
* main-window.cc (construct): do not connect the signals here
* octave-gui.cc (octave_start_gui): call connect_visibility_changed () just
before calling application.exec ()
author | Torsten <ttl@justmail.de> |
---|---|
date | Tue, 29 Jan 2013 18:24:16 +0100 |
parents | bbbb89cc338f |
children | 6f83158c714c |
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/* Copyright (C) 2011-2012 Jacob Dawid This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, see <http://www.gnu.org/licenses/>. */ #ifdef HAVE_CONFIG_H #include <config.h> #endif #include "workspace-view.h" #include "resource-manager.h" #include <QHeaderView> #include <QHBoxLayout> #include <QVBoxLayout> #include <QPushButton> workspace_view::workspace_view (QWidget *p) : QDockWidget (p) { setObjectName ("WorkspaceView"); setWindowIcon (QIcon(":/actions/icons/logo.png")); setWindowTitle (tr ("Workspace")); // Create a new workspace model. _workspace_model = new workspace_model (); _workspace_tree_view = new QTreeView (this); // Create a new tree view. _workspace_tree_view->setHeaderHidden (false); // Do not show header columns. _workspace_tree_view->setAlternatingRowColors (true); // Activate alternating row colors. _workspace_tree_view->setAnimated (false); // Deactivate animations because of strange glitches. _workspace_tree_view->setTextElideMode (Qt::ElideRight);// Elide text to the right side of the cells. _workspace_tree_view->setWordWrap (false); // No wordwrapping in cells. _workspace_tree_view->setModel (_workspace_model); // Assign model. // Set an empty widget, so we can assign a layout to it. setWidget (new QWidget (this)); // Create a new layout and add widgets to it. QVBoxLayout *vbox_layout = new QVBoxLayout (); vbox_layout->addWidget (_workspace_tree_view); vbox_layout->setMargin (2); // Set the empty widget to have our layout. widget ()->setLayout (vbox_layout); // Initialize collapse/expand state of the workspace subcategories. QSettings *settings = resource_manager::get_settings (); // FIXME -- what should happen if settings is 0? _explicit_collapse.local = settings->value ("workspaceview/local_collapsed", false).toBool (); _explicit_collapse.global = settings->value ("workspaceview/global_collapsed", false).toBool ();; _explicit_collapse.persistent = settings->value ("workspaceview/persistent_collapsed", false).toBool ();; // Initialize column order and width of the workspace _workspace_tree_view->header ()->restoreState (settings->value("workspaceview/column_state").toByteArray ()); // Connect signals and slots. connect (this, SIGNAL (visibilityChanged (bool)), this, SLOT(handle_visibility_changed (bool))); connect (_workspace_model, SIGNAL (model_changed ()), this, SLOT (model_changed ())); connect (_workspace_tree_view, SIGNAL (collapsed (QModelIndex)), this, SLOT (collapse_requested (QModelIndex))); connect (_workspace_tree_view, SIGNAL (expanded (QModelIndex)), this, SLOT (expand_requested (QModelIndex))); connect (_workspace_tree_view, SIGNAL (doubleClicked (QModelIndex)), this, SLOT (item_double_clicked (QModelIndex))); // topLevelChanged is emitted when floating property changes (floating = true) connect (this, SIGNAL (topLevelChanged(bool)), this, SLOT(top_level_changed(bool))); } workspace_view::~workspace_view () { QSettings *settings = resource_manager::get_settings (); // FIXME -- what should happen if settings is 0? settings->setValue("workspaceview/local_collapsed", _explicit_collapse.local); settings->setValue("workspaceview/global_collapsed", _explicit_collapse.global); settings->setValue("workspaceview/persistent_collapsed", _explicit_collapse.persistent); settings->setValue("workspaceview/column_state", _workspace_tree_view->header ()->saveState ()); } void workspace_view::handle_visibility_changed (bool visible) { if (visible) emit active_changed (true); } void workspace_view::model_changed () { // This code is very quirky and requires some explanation. // Usually, we should not deal with collapsing or expanding ourselves, // because the view itself determines (based on the model) whether it // is appropriate to collapse or expand items. // // Now, the logic requires that we update our model item by item, which // would make it work correctly, but this is extremely slow and scales // very bad (O(n^2)). That's why we throw away our model and rebuild it // completely from scratch (O(n)), which is why the view renders all // displayed data as invalid. // // In order to make collapsing/expanding work again, we need to set // flags ourselves here. QModelIndex local_model_index = _workspace_model->index (0, 0); QModelIndex global_model_index = _workspace_model->index (1, 0); QModelIndex persistent_model_index = _workspace_model->index (2, 0); if (_explicit_collapse.local) { _workspace_tree_view->collapse (local_model_index); } else { _workspace_tree_view->expand (local_model_index); } if (_explicit_collapse.global) { _workspace_tree_view->collapse (global_model_index); } else { _workspace_tree_view->expand (global_model_index); } if (_explicit_collapse.persistent) { _workspace_tree_view->collapse (persistent_model_index); } else { _workspace_tree_view->expand (persistent_model_index); } } void workspace_view::collapse_requested (QModelIndex index) { // This code is very quirky and requires some explanation. // Usually, we should not deal with collapsing or expanding ourselves, // because the view itself determines (based on the model) whether it // is appropriate to collapse or expand items. // // Now, the logic requires that we update our model item by item, which // would make it work correctly, but this is extremely slow and scales // very bad (O(n^2)). That's why we throw away our model and rebuild it // completely from scratch (O(n)), which is why the view renders all // displayed data as invalid. // // In order to make collapsing/expanding work again, we need to set // flags ourselves here. QMap<int, QVariant> item_data = _workspace_model->itemData (index); if (item_data[0] == "Local") _explicit_collapse.local = true; if (item_data[0] == "Global") _explicit_collapse.global = true; if (item_data[0] == "Persistent") _explicit_collapse.persistent = true; } void workspace_view::expand_requested (QModelIndex index) { // This code is very quirky and requires some explanation. // Usually, we should not deal with collapsing or expanding ourselves, // because the view itself determines (based on the model) whether it // is appropriate to collapse or expand items. // // Now, the logic requires that we update our model item by item, which // would make it work correctly, but this is extremely slow and scales // very bad (O(n^2)). That's why we throw away our model and rebuild it // completely from scratch (O(n)), which is why the view renders all // displayed data as invalid. // // In order to make collapsing/expanding work again, we need to do set // flags ourselves here. QMap<int, QVariant> item_data = _workspace_model->itemData (index); if (item_data[0] == "Local") _explicit_collapse.local = false; if (item_data[0] == "Global") _explicit_collapse.global = false; if (item_data[0] == "Persistent") _explicit_collapse.persistent = false; } void workspace_view::item_double_clicked (QModelIndex) { // TODO: Implement opening a dialog that allows the user to change a variable in the workspace. } void workspace_view::closeEvent (QCloseEvent *e) { emit active_changed (false); QDockWidget::closeEvent (e); } // slot for signal that is emitted when floating property changes void workspace_view::top_level_changed (bool floating) { if(floating) { setWindowFlags(Qt::Window); // make a window from the widget when floating show(); // make it visible again since setWindowFlags hides it } }