Mercurial > hg > octave-lyh
view scripts/ui/questdlg.m @ 16551:6ae555fc8c43
Add questdlg dialog function and fix variety of dialog bugs.
* octave-qt-link.cc (octave_qt_link::do_message_dialog):
Change initializer from QString to QString::fromStdString(dlg).
(octave_qt_link::do_question_dialog): New function. Make all buttons
AcceptRole. Signal dialog creation. Go to wait state. Get dialog
button result when awakened.
(octave_qt_link::do_list_dialog): Change std string 'prompt_string' to
std list of std string 'prompt'. Use make_qstring_list(prompt).
(octave_qt_link::do_input_dialog): Change 'nr' and 'nc' to std list of
float. Use QFloatList::fromStdList(nc).
* octave-qt-link.h (octave_qt_link : QObject, public octave_link): Add
member do_question_dialog.
(octave_qt_link::do_list_dialog): Use std list of std string for
prompt.
(octave_qt_link::do_input_dialog): Change 'nr' and 'nc' to std list of
float.
* octave-link.cc (__octave_link_question_dialog__): New
builtin. Translate args to inputs of octave_link::question_dialog
function.
(__octave_link_list_dialog__): Retain prompt string cell list as a std
list of std string.
(__octave_link_input_dialog__): Make 'nr' and 'nc' std list of float.
* octave-link.h (octave_link::question_dialog,
octave_link::do_question_dialog): Add.
(octave_link::list_dialog, octave_link::do_list_dialog): Change prompt
to std list of std string.
(octave_link::input_dialog, octave_link::do_input_dialog): Change 'nr'
and 'nc' to std list of float.
* errordlg.m (errordlg): Make retval return variable. Add "error" icon
as message_dialog input.
* helpdlg.m (helpdlg): Make retval return variable. Add "help" icon as
message_dialog input.
* warndlg.m (warndlg): Add "warn" icon as message_dialog input.
* message_dialog.m (message_dialog): Define default icon "none". Use
dlg variable with icon variable as input to
__octave_link_message_dialog__. Use __octave_link_enabled__ rather
than return value.
* inputdlg.m (inputdlg): Round up rowscols to integer. Replace
iscell(cstr) with __octave_link_enabled__.
* listdlg.m (listdlg): Correct indentation. Change default selmode
from "multiple" to "Multiple". Make default prompt {}. Check valid
selmode entry. Use __octave_link_enabled__ rather than ok return
value. Remove FIXME note. Use Rich Text in prompt of demo. Add demo
using ListSize.
* questdlg.m (questdlg): Add case 0 to switch. Add error message for
default button not matching options. In all cases, check that default
button matches an button option. Add __octave_link_question_dialog__
call conditioned under __octave_link_enabled__. Add three demos.
* dialog.cc (QUIWidgetCreator::dialog_finished): Remove.
(QUIWidgetCreator::dialog_button_clicked): Test that button pointer is
nonzero. Move dialog_result assignment and waitcondition.wakeAll here.
(MessageDialog::MessageDialog): If title "", change to " ". Reverse
order that buttons are installed. Remove signal 'finished' connection.
(ListDialog::ListDialog): Change prompt from QString to QStringList.
Make list items noneditable. Add Rich Text support to prompt, place
RT <br> between prompt list lines. Use label for prompt. Disable
select_all button if not "Multiple". Remove horizontal group box. If
title "", change to " ".
(InputDialog::InputDialog): Change 'nr' and 'nc' to QFloatList.
Define pre-processor variables, then undefine. If title "", change to
" ".
* dialog.h (QUIWidgetCreator::signal_listviewQUI,
WidgetCreator::create_listview): Change QString 'prompt_string'
to QStringList 'prompt'.
(QUIWidgetCreator::signal_inputlayout,
QUIWidgetCreator::create_inputlayout): Use QFloatList for 'nr' and
'nc'.
(QUIWidgetCreator::dialog_finished): Remove.
(MessageDialog::closeEvent): New override, emitting buttonClicked(0).
(ListDialog::ListDialog): Change QString 'prompt_string' to
QStringList 'prompt'.
(InputDialog::InputDialog): Use QFloatList for 'nr' and 'nc'.
* main_window.cc, main_window.h: Make function call changes that match
dialog.h changes.
(main_window::find_files_finished): Remove unused 'button' variable.
author | Daniel J Sebald <daniel.sebald@ieee.org> |
---|---|
date | Mon, 22 Apr 2013 15:07:13 -0400 |
parents | ff061068a66c |
children | e39f00a32dc7 |
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## Copyright (C) 2010 Martin Hepperle ## ## This file is part of Octave. ## ## Octave is free software; you can redistribute it and/or modify it ## under the terms of the GNU General Public License as published by ## the Free Software Foundation; either version 3 of the License, or (at ## your option) any later version. ## ## Octave is distributed in the hope that it will be useful, but ## WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ## General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with Octave; see the file COPYING. If not, see ## <http://www.gnu.org/licenses/>. ## -*- texinfo -*- ## @deftypefn {Function File} {@var{btn} =} questdlg (@var{msg}) ## @deftypefnx {Function File} {@var{btn} =} questdlg (@var{msg}, @var{title}) ## @deftypefnx {Function File} {@var{btn} =} questdlg (@var{msg}, @var{title}, @var{default}) ## @deftypefnx {Function File} {@var{btn} =} questdlg (@var{msg}, @var{title}, @var{btn1}, @var{btn2}, @var{default}) ## @deftypefnx {Function File} {@var{btn} =} questdlg (@var{msg}, @var{title}, @var{btn1}, @var{btn2}, @var{btn3}, @var{default}) ## Display @var{msg} using a question dialog box and return the caption ## of the activated button. ## ## The dialog may contain two or three buttons which will all close the dialog. ## ## The message may have multiple lines separated by newline characters ## ("\n"), or it may be a cellstr array with one element for each ## line. The optional @var{title} (character string) can be used to ## decorate the dialog caption. ## ## The string @var{default} identifies the default button, ## which is activated by pressing the @key{ENTER} key. ## It must match one of the strings given in @var{btn1}, @var{btn2}, or ## @var{btn3}. ## ## If only @var{msg} and @var{title} are specified, three buttons with ## the default captions "Yes", "No", and "Cancel" are used. ## ## If only two button captions, @var{btn1} and @var{btn2}, are specified ## the dialog will have only these two buttons. ## ## @seealso{errordlg, helpdlg, inputdlg, listdlg, warndlg} ## @end deftypefn function btn = questdlg (msg, title = "Question Dialog", varargin) if (nargin < 1 || nargin > 6) print_usage (); endif if (! ischar (msg)) if (iscell (msg)) msg = sprintf ("%s\n", msg{:}); msg(end) = ""; else error ("questdlg: MSG must be a character string or cellstr array"); endif endif if (! ischar (title)) error ("questdlg: TITLES must be a character string"); endif options{1} = "Yes"; # button1 options{2} = "No"; # button2 options{3} = "Cancel"; # button3 options{4} = "Yes"; # default defbtn_error_msg = "questdlg: DEFAULT must match one of the button options"; switch (numel (varargin)) case 0 ## use default default case 1 ## default button string options{4} = varargin{1}; # default if (! any (strcmp (options{4}, options(1:3)))) error (defbtn_error_msg); end case 3 ## two buttons and default button string options{1} = varargin{1}; # button1 options{2} = ""; # not used, no middle button options{3} = varargin{2}; # button3 options{4} = varargin{3}; # default if (! any (strcmp (options{4}, options([1 3])))) error (defbtn_error_msg); end case 4 ## three buttons and default button string options{1} = varargin{1}; # button1 options{2} = varargin{2}; # button2 options{3} = varargin{3}; # button3 options{4} = varargin{4}; # default if (! any (strcmp (options{4}, options(1:3)))) error (defbtn_error_msg); end otherwise print_usage (); endswitch if (__octave_link_enabled__ ()) btn = __octave_link_question_dialog__ (msg, title, options{1}, options{2}, options{3}, options{4}); elseif (__have_feature__ ("JAVA")) btn = javaMethod ("questdlg", "org.octave.JDialogBox", msg, title, options); else error ("questdlg is not available in this version of Octave"); endif endfunction %!demo %! disp('- test questdlg with two buttons'); %! a = questdlg('Would you like some free money?',... %! '$ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $',... %! 'No', 'Cancel', 'Cancel'); %! if strcmp (a, 'No') %! msgbox('Suit yourself.', 'Message Box'); %! endif %!demo %! disp('- test questdlg with message and title only.'); %! a = 'No'; %! c = 0; %! while (strcmp(a, 'No') || !c) %! a = questdlg('Close this Question Dialog?', 'Reductio Ad Absurdum'); %! if strcmp(a, 'Yes') %! q = 'Are you sure?'; %! while (strcmp(a, 'Yes') && !c) %! a = questdlg(q, 'Reductio Ad Absurdum'); %! word = ' really'; %! i = strfind(q, word); %! if isempty( i ) %! i = strfind(q, ' sure'); %! q = [q '!']; %! else %! word = [word ',']; %! endif %! q = [q(1:i-1) word q(i:end)]; %! endwhile %! endif %! if strcmp(a, 'Cancel') %! warndlg('Answer "Yes" or "No".', 'Warning Dialog'); %! a = 'No'; %! c = 1; %! endif %! endwhile %! msgbox('Whew!'); %!demo %! disp('- test questdlg with five inputs'); %! ans = questdlg('Are you ready Steve?', 'Brian', 'No', 'Uh huh', 'Uh huh'); %! if !strcmp (ans, 'No') %! ans = questdlg ('Andy?', 'Brian', 'No', 'Yeah', 'Yeah'); %! if !strcmp (ans, 'No') %! ans = questdlg ('Mick?', 'Brian', 'No', 'Okay', 'Okay'); %! if !strcmp (ans, 'No') %! ans = msgbox ("Well all right, fellas. \n\n Let''s GO!!!!!",... %! 'Ballroom Blitz', 'none'); %! endif %! endif %! endif