Mercurial > hg > octave-lyh
view liboctave/floatLU.h @ 12710:762d10c77277 stable
maint: use libdir for .oct files, not libexecdir
From Orion Poplawski <orion@cora.nwra.com>.
* configure.ac (octlibdir): Use octave/$(version), not
octave-$(version).
(octfiledir): Use $(libdir), not $(libexecdir).
(localoctfiledir): Likewise.
(localapioctfiledir): Likewise.
(localveroctfiledir): Likewise.
* pkg.m: Use libdir instead of libexecdir as needed.
author | John W. Eaton <jwe@octave.org> |
---|---|
date | Mon, 06 Jun 2011 11:54:15 -0400 |
parents | 12df7854fa7c |
children | 72c96de7a403 |
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/* Copyright (C) 1994-2011 John W. Eaton This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, see <http://www.gnu.org/licenses/>. */ #if !defined (octave_FloatLU_h) #define octave_FloatLU_h 1 #include "base-lu.h" #include "dMatrix.h" #include "fMatrix.h" class OCTAVE_API FloatLU : public base_lu <FloatMatrix> { public: FloatLU (void) : base_lu <FloatMatrix> () { } FloatLU (const FloatMatrix& a); FloatLU (const FloatLU& a) : base_lu <FloatMatrix> (a) { } FloatLU (const FloatMatrix& l, const FloatMatrix& u, const PermMatrix& p) : base_lu <FloatMatrix> (l, u, p) { } FloatLU& operator = (const FloatLU& a) { if (this != &a) base_lu <FloatMatrix> :: operator = (a); return *this; } ~FloatLU (void) { } void update (const FloatColumnVector& u, const FloatColumnVector& v); void update (const FloatMatrix& u, const FloatMatrix& v); void update_piv (const FloatColumnVector& u, const FloatColumnVector& v); void update_piv (const FloatMatrix& u, const FloatMatrix& v); }; #endif