view libgui/src/dialog.h @ 16512:7f2395651a1c

dialog boxes with Qt widgets * dialog.h, dialog.cc: New files. * libgui/src/module.mk: Update file lists. * main-window.h, main-window.ccmain_window::connect_uiwidget_links, main_window::handle_create_dialog, main_window::handle_create_listview, main_window::handle_create_inputlayout): New functions. (main_window::construct): Call connect_uiwidget_links. * octave-link.h, octave-link.cc (octave_link::message_dialog, octave_link::do_message_dialog, octave_link::list_dialog, octave_link::do_list_dialog, octave_link::input_dialog, octave_link::do_input_dialog): New functions. * octave-qt-link.h, octave-qt-link.cc (octave_qt_link::message_dialog, octave_qt_link::do_message_dialog, octave_qt_link::list_dialog, octave_qt_link::do_list_dialog, octave_qt_link::input_dialog, octave_qt_link::do_input_dialog, make_qstring_list): New functions. * octave-link.cc (F__octave_link_edit_file__): Call flush_octave_stdout before running the edit file action. (F__octave_link_message_dialog__, F__octave_link_list_dialog__, __octave_link_input_dialog__): New functions. * errordlg.m, helpdlg.m, inputdlg.m, listdlg.m, msgbox.m, warndlg.m: New demos adapted from dlgtest.m * dlgtest.m: Delete. * scripts/java/module.mk: Remove it from the list of files. * inputdlg.m: Try __octave_link_input_dialog__ first. Only try java method if JAVA feature is available. * listdlg.m: Likwise, for __octave_link_list_dialog__. * private/message_dialog.m: Likewise, for __octave_link_message_dialog__.
author Daniel J Sebald <daniel.sebald@ieee.org>, John W. Eaton <jwe@octave.org>
date Sat, 13 Apr 2013 15:22:34 -0400
parents
children 3cd80afc3509
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/*

Copyright (C) 2013 John W. Eaton
Copyright (C) 2013 Daniel J. Sebald

This file is part of Octave.

Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.

Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING.  If not, see
<http://www.gnu.org/licenses/>.

*/

#if !defined (octave_guifcn_dialog_h)
#define octave_guifcn_dialog_h 1

#include <QMutex>
#include <QWaitCondition>
#include <QAbstractButton>
#include <QList>
#include <QItemSelectionModel>
#include <QDialog>
#include <QMessageBox>
#include <QLineEdit>

// Defined for purposes of sending QList<int> as part of signal.
typedef QList<int> QIntList;

// Defined for purposes of sending QList<float> as part of signal.
typedef QList<float> QFloatList;


class QUIWidgetCreator : public QObject
{
  Q_OBJECT

public:

  QUIWidgetCreator (void);

  ~QUIWidgetCreator (void);

public:

  void signal_dialog (const QString& message, const QString& title,
                      const QString& icon, const QStringList& button,
                      const QString& defbutton, const QStringList& role)
  {

    // Use the last button in the list as the reject result, i.e., when no
    // button is pressed such as in the case of <esc> and close button.
    if (!button.isEmpty ())
      dialog_button = button.last ();

    QString xicon = icon;
    if (xicon.isEmpty ())
      xicon = "none";

    emit create_dialog (message, title, xicon, button, defbutton, role);
  };

  int get_dialog_result (void) { return dialog_result; }

  const QString *get_dialog_button (void) { return &dialog_button; }

  bool signal_listview (const QStringList& list, const QString& mode,
                        int wd, int ht, const QList<int>& initial,
                        const QString& name, const QString& prompt_string,
                        const QString& ok_string, const QString& cancel_string)
  {
    if (list.isEmpty ())
      return false;

    emit create_listview (list, mode, wd, ht, initial, name,
                          prompt_string, ok_string, cancel_string);

    return true;
  };

  const QIntList *get_list_index (void) { return list_index; }

  bool signal_inputlayout (const QStringList& prompt, const QString& title,
                           const QIntList& nr, const QIntList& nc,
                           const QStringList& defaults)
  {
    if (prompt.isEmpty ())
      return false;

    emit create_inputlayout (prompt, title, nr, nc, defaults);

    return true;
  };

  const QStringList *get_string_list (void) { return string_list; }
  
  void wait (void)
  {
    // Wait while the user is responding to message box.
    waitcondition.wait (&mutex);
  }

signals:

  void create_dialog (const QString&, const QString&, const QString&,
                      const QStringList&, const QString&, const QStringList&);

  void create_listview (const QStringList&, const QString&, int, int,
                        const QIntList&, const QString&, const QString&,
                        const QString&, const QString&);

  void create_inputlayout (const QStringList&, const QString&,
                           const QIntList&, const QIntList&,
                           const QStringList&);

public slots:

  void dialog_finished (int result);

  void dialog_button_clicked (QAbstractButton *button);

  void list_select_finished (const QIntList& selected,
                             const int button_pressed);

  void input_finished (const QStringList& input, const int button_pressed);

private:

  int dialog_result;
  QString dialog_button;

  // The list could conceivably be big.  Not sure how things are
  // stored internally, so keep off of the stack.
  QStringList *string_list;
  QIntList *list_index;

  // GUI objects cannot be accessed in the non-GUI thread.  However,
  // signals can be sent to slots across threads with proper
  // synchronization.  Hence, the use of QWaitCondition.

  QMutex mutex;

  QWaitCondition waitcondition;
};

extern QUIWidgetCreator uiwidget_creator;

class MessageDialog : public QMessageBox
{
  Q_OBJECT

public:

  explicit MessageDialog (const QString& message, const QString& title,
                          const QString& icon, const QStringList& button,
                          const QString& defbutton,
                          const QStringList& role);
};


class ListDialog : public QDialog
{
  Q_OBJECT

  QItemSelectionModel *selector;

public:

  explicit ListDialog (const QStringList& list, const QString& mode,
                       int width, int height, const QList<int>& initial,
                       const QString& name, const QString& prompt_string,
                       const QString& ok_string, const QString& cancel_string);

signals:

  void finish_selection (const QIntList&, const int);

public slots:

  void buttonOk_clicked (void);

  void buttonCancel_clicked (void);

  void reject (void);
};


class InputDialog : public QDialog
{
  Q_OBJECT

  QList<QLineEdit *> input_line;

public:

  explicit InputDialog (const QStringList& prompt, const QString& title,
                        const QIntList& nr, const QIntList& nc,
                        const QStringList& defaults);

signals:

  void finish_input (const QStringList&, const int);

public slots:

  void buttonOk_clicked (void);

  void buttonCancel_clicked (void);

  void reject (void);
};

#endif