Mercurial > hg > octave-lyh
view libgui/src/dialog.h @ 16512:7f2395651a1c
dialog boxes with Qt widgets
* dialog.h, dialog.cc: New files.
* libgui/src/module.mk: Update file lists.
* main-window.h, main-window.ccmain_window::connect_uiwidget_links,
main_window::handle_create_dialog,
main_window::handle_create_listview,
main_window::handle_create_inputlayout): New functions.
(main_window::construct): Call connect_uiwidget_links.
* octave-link.h, octave-link.cc (octave_link::message_dialog,
octave_link::do_message_dialog, octave_link::list_dialog,
octave_link::do_list_dialog, octave_link::input_dialog,
octave_link::do_input_dialog): New functions.
* octave-qt-link.h, octave-qt-link.cc (octave_qt_link::message_dialog,
octave_qt_link::do_message_dialog, octave_qt_link::list_dialog,
octave_qt_link::do_list_dialog, octave_qt_link::input_dialog,
octave_qt_link::do_input_dialog, make_qstring_list): New functions.
* octave-link.cc (F__octave_link_edit_file__): Call
flush_octave_stdout before running the edit file action.
(F__octave_link_message_dialog__, F__octave_link_list_dialog__,
__octave_link_input_dialog__): New functions.
* errordlg.m, helpdlg.m, inputdlg.m, listdlg.m, msgbox.m, warndlg.m:
New demos adapted from dlgtest.m
* dlgtest.m: Delete.
* scripts/java/module.mk: Remove it from the list of files.
* inputdlg.m: Try __octave_link_input_dialog__ first. Only try java
method if JAVA feature is available.
* listdlg.m: Likwise, for __octave_link_list_dialog__.
* private/message_dialog.m: Likewise, for
__octave_link_message_dialog__.
author | Daniel J Sebald <daniel.sebald@ieee.org>, John W. Eaton <jwe@octave.org> |
---|---|
date | Sat, 13 Apr 2013 15:22:34 -0400 |
parents | |
children | 3cd80afc3509 |
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/* Copyright (C) 2013 John W. Eaton Copyright (C) 2013 Daniel J. Sebald This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, see <http://www.gnu.org/licenses/>. */ #if !defined (octave_guifcn_dialog_h) #define octave_guifcn_dialog_h 1 #include <QMutex> #include <QWaitCondition> #include <QAbstractButton> #include <QList> #include <QItemSelectionModel> #include <QDialog> #include <QMessageBox> #include <QLineEdit> // Defined for purposes of sending QList<int> as part of signal. typedef QList<int> QIntList; // Defined for purposes of sending QList<float> as part of signal. typedef QList<float> QFloatList; class QUIWidgetCreator : public QObject { Q_OBJECT public: QUIWidgetCreator (void); ~QUIWidgetCreator (void); public: void signal_dialog (const QString& message, const QString& title, const QString& icon, const QStringList& button, const QString& defbutton, const QStringList& role) { // Use the last button in the list as the reject result, i.e., when no // button is pressed such as in the case of <esc> and close button. if (!button.isEmpty ()) dialog_button = button.last (); QString xicon = icon; if (xicon.isEmpty ()) xicon = "none"; emit create_dialog (message, title, xicon, button, defbutton, role); }; int get_dialog_result (void) { return dialog_result; } const QString *get_dialog_button (void) { return &dialog_button; } bool signal_listview (const QStringList& list, const QString& mode, int wd, int ht, const QList<int>& initial, const QString& name, const QString& prompt_string, const QString& ok_string, const QString& cancel_string) { if (list.isEmpty ()) return false; emit create_listview (list, mode, wd, ht, initial, name, prompt_string, ok_string, cancel_string); return true; }; const QIntList *get_list_index (void) { return list_index; } bool signal_inputlayout (const QStringList& prompt, const QString& title, const QIntList& nr, const QIntList& nc, const QStringList& defaults) { if (prompt.isEmpty ()) return false; emit create_inputlayout (prompt, title, nr, nc, defaults); return true; }; const QStringList *get_string_list (void) { return string_list; } void wait (void) { // Wait while the user is responding to message box. waitcondition.wait (&mutex); } signals: void create_dialog (const QString&, const QString&, const QString&, const QStringList&, const QString&, const QStringList&); void create_listview (const QStringList&, const QString&, int, int, const QIntList&, const QString&, const QString&, const QString&, const QString&); void create_inputlayout (const QStringList&, const QString&, const QIntList&, const QIntList&, const QStringList&); public slots: void dialog_finished (int result); void dialog_button_clicked (QAbstractButton *button); void list_select_finished (const QIntList& selected, const int button_pressed); void input_finished (const QStringList& input, const int button_pressed); private: int dialog_result; QString dialog_button; // The list could conceivably be big. Not sure how things are // stored internally, so keep off of the stack. QStringList *string_list; QIntList *list_index; // GUI objects cannot be accessed in the non-GUI thread. However, // signals can be sent to slots across threads with proper // synchronization. Hence, the use of QWaitCondition. QMutex mutex; QWaitCondition waitcondition; }; extern QUIWidgetCreator uiwidget_creator; class MessageDialog : public QMessageBox { Q_OBJECT public: explicit MessageDialog (const QString& message, const QString& title, const QString& icon, const QStringList& button, const QString& defbutton, const QStringList& role); }; class ListDialog : public QDialog { Q_OBJECT QItemSelectionModel *selector; public: explicit ListDialog (const QStringList& list, const QString& mode, int width, int height, const QList<int>& initial, const QString& name, const QString& prompt_string, const QString& ok_string, const QString& cancel_string); signals: void finish_selection (const QIntList&, const int); public slots: void buttonOk_clicked (void); void buttonCancel_clicked (void); void reject (void); }; class InputDialog : public QDialog { Q_OBJECT QList<QLineEdit *> input_line; public: explicit InputDialog (const QStringList& prompt, const QString& title, const QIntList& nr, const QIntList& nc, const QStringList& defaults); signals: void finish_input (const QStringList&, const int); public slots: void buttonOk_clicked (void); void buttonCancel_clicked (void); void reject (void); }; #endif