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[project @ 1996-07-24 18:05:43 by jwe]
author | jwe |
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date | Wed, 24 Jul 1996 18:08:39 +0000 |
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@c Copyright (C) 1996 John W. Eaton @c This is part of the Octave manual. @c For copying conditions, see the file gpl.texi. @node Functions and Scripts, Built-in Variables, Statements, Top @chapter Functions and Script Files @cindex defining functions @cindex user-defined functions @cindex functions, user-defined @cindex script files Complicated Octave programs can often be simplified by defining functions. Functions can be defined directly on the command line during interactive Octave sessions, or in external files, and can be called just like built-in ones. @menu * Defining Functions:: * Multiple Return Values:: * Variable-length Argument Lists:: * Variable-length Return Lists:: * Returning From a Function:: * Function Files:: * Script Files:: * Dynamically Linked Functions:: * Organization of Functions:: @end menu @node Defining Functions, Multiple Return Values, Functions and Scripts, Functions and Scripts @section Defining Functions In its simplest form, the definition of a function named @var{name} looks like this: @example @group function @var{name} @var{body} endfunction @end group @end example @noindent A valid function name is like a valid variable name: a sequence of letters, digits and underscores, not starting with a digit. Functions share the same pool of names as variables. The function @var{body} consists of Octave statements. It is the most important part of the definition, because it says what the function should actually @emph{do}. For example, here is a function that, when executed, will ring the bell on your terminal (assuming that it is possible to do so): @example @group function wakeup printf ("\a"); endfunction @end group @end example The @code{printf} statement (@pxref{Input and Output}) simply tells Octave to print the string @code{"\a"}. The special character @samp{\a} stands for the alert character (ASCII 7). @xref{String Constants}. Once this function is defined, you can ask Octave to evaluate it by typing the name of the function. Normally, you will want to pass some information to the functions you define. The syntax for passing parameters to a function in Octave is @example @group function @var{name} (@var{arg-list}) @var{body} endfunction @end group @end example @noindent where @var{arg-list} is a comma-separated list of the function's arguments. When the function is called, the argument names are used to hold the argument values given in the call. The list of arguments may be empty, in which case this form is equivalent to the one shown above. To print a message along with ringing the bell, you might modify the @code{beep} to look like this: @example @group function wakeup (message) printf ("\a%s\n", message); endfunction @end group @end example Calling this function using a statement like this @example wakeup ("Rise and shine!"); @end example @noindent will cause Octave to ring your terminal's bell and print the message @samp{Rise and shine!}, followed by a newline character (the @samp{\n} in the first argument to the @code{printf} statement). In most cases, you will also want to get some information back from the functions you define. Here is the syntax for writing a function that returns a single value: @example @group function @var{ret-var} = @var{name} (@var{arg-list}) @var{body} endfunction @end group @end example @noindent The symbol @var{ret-var} is the name of the variable that will hold the value to be returned by the function. This variable must be defined before the end of the function body in order for the function to return a value. For example, here is a function that computes the average of the elements of a vector: @example @group function retval = avg (v) retval = sum (v) / length (v); endfunction @end group @end example If we had written @code{avg} like this instead, @example @group function retval = avg (v) if (is_vector (v)) retval = sum (v) / length (v); endif endfunction @end group @end example @noindent and then called the function with a matrix instead of a vector as the argument, Octave would have printed an error message like this: @example @group error: `retval' undefined near line 1 column 10 error: evaluating index expression near line 7, column 1 @end group @end example @noindent because the body of the @code{if} statement was never executed, and @code{retval} was never defined. To prevent obscure errors like this, it is a good idea to always make sure that the return variables will always have values, and to produce meaningful error messages when problems are encountered. For example, @code{avg} could have been written like this: @example @group function retval = avg (v) retval = 0; if (is_vector (v)) retval = sum (v) / length (v); else error ("avg: expecting vector argument"); endif endfunction @end group @end example There is still one additional problem with this function. What if it is called without an argument? Without additional error checking, Octave will probably print an error message that won't really help you track down the source of the error. To allow you to catch errors like this, Octave provides each function with an automatic variable called @code{nargin}. Each time a function is called, @code{nargin} is automatically initialized to the number of arguments that have actually been passed to the function. For example, we might rewrite the @code{avg} function like this: @vindex nargout @example @group function retval = avg (v) retval = 0; if (nargin != 1) error ("usage: avg (vector)"); endif if (is_vector (v)) retval = sum (v) / length (v); else error ("avg: expecting vector argument"); endif endfunction @end group @end example Although Octave does not automatically report an error if you call a function with more arguments than expected, doing so probably indicates that something is wrong. Octave also does not automatically report an error if a function is called with too few arguments, but any attempt to use a variable that has not been given a value will result in an error. To avoid such problems and to provide useful messages, we check for both possibilities and issue our own error message. The body of a user-defined function can contain a @code{return} statement. This statement returns control to the rest of the Octave program. A @code{return} statement is assumed at the end of every function definition. @node Multiple Return Values, Variable-length Argument Lists, Defining Functions, Functions and Scripts @section Multiple Return Values Unlike many other computer languages, Octave allows you to define functions that return more than one value. The syntax for defining functions that return multiple values is @example function [@var{ret-list}] = @var{name} (@var{arg-list}) @var{body} endfunction @end example @noindent where @var{name}, @var{arg-list}, and @var{body} have the same meaning as before, and @var{ret-list} is a comma-separated list of variable names that will hold the values returned from the function. The list of return values must have at least one element. If @var{ret-list} has only one element, this form of the @code{function} statement is equivalent to the form described in the previous section. Here is an example of a function that returns two values, the maximum element of a vector and the index of its first occurrence in the vector. @example @group function [max, idx] = vmax (v) idx = 1; max = v (idx); for i = 2:length (v) if (v (i) > max) max = v (i); idx = i; endif endfor endfunction @end group @end example In this particular case, the two values could have been returned as elements of a single array, but that is not always possible or convenient. The values to be returned may not have compatible dimensions, and it is often desirable to give the individual return values distinct names. In addition to setting @code{nargin} each time a function is called, Octave also automatically initializes @code{nargout} to the number of values that are expected to be returned. This allows you to write functions that behave differently depending on the number of values that the user of the function has requested. The implicit assignment to the built-in variable @code{ans} does not figure in the count of output arguments, so the value of @code{nargout} may be zero. The @code{svd} and @code{lu} functions are examples of built-in functions that behave differently depending on the value of @code{nargout}. It is possible to write functions that only set some return values. For example, calling the function @example function [x, y, z] = f () x = 1; z = 2; endfunction @end example @noindent as @example [a, b, c] = f () @end example @noindent produces: @example a = 1 b = [](0x0) c = 2 @end example @noindent provided that the built-in variable @code{define_all_return_values} is nonzero. @xref{Built-in Variables}. @node Variable-length Argument Lists, Variable-length Return Lists, Multiple Return Values, Functions and Scripts @section Variable-length Argument Lists @cindex Variable-length argument lists @cindex @code{...} @findex va_arg @findex va_start Octave has a real mechanism for handling functions that take an unspecified number of arguments, so it is not necessary to place an upper bound on the number of optional arguments that a function can accept. Here is an example of a function that uses the new syntax to print a header followed by an unspecified number of values: @example function foo (heading, ...) disp (heading); va_start (); while (--nargin) disp (va_arg ()); endwhile endfunction @end example The ellipsis that marks the variable argument list may only appear once and must be the last element in the list of arguments. Calling @code{va_start()} positions an internal pointer to the first unnamed argument and allows you to cycle through the arguments more than once. It is not necessary to call @code{va_start()} if you do not plan to cycle through the arguments more than once. The function @code{va_arg()} returns the value of the next available argument and moves the internal pointer to the next argument. It is an error to call @code{va_arg()} when there are no more arguments available. Sometimes it is useful to be able to pass all unnamed arguments to another function. The keyword @var{all_va_args} makes this very easy to do. For example, given the functions @example function f (...) while (nargin--) disp (va_arg ()) endwhile endfunction function g (...) f ("begin", all_va_args, "end") endfunction @end example @noindent the statement @example g (1, 2, 3) @end example @noindent prints @example begin 1 2 3 end @end example The keyword @code{all_va_args} always stands for the entire list of optional argument, so it is possible to use it more than once within the same function without having to call @code{va_start ()}. It can only be used within functions that take a variable number of arguments. It is an error to use it in other contexts. @node Variable-length Return Lists, Returning From a Function, Variable-length Argument Lists, Functions and Scripts @section Variable-length Return Lists @cindex Variable-length return lists @cindex @code{...} @findex vr_val Octave also has a real mechanism for handling functions that return an unspecified number of values, so it is no longer necessary to place an upper bound on the number of outputs that a function can produce. Here is an example of a function that uses the new syntax to produce @var{n} values: @example function [...] = foo (n, x) for i = 1:n vr_val (i * x); endfor endfunction @end example Each time @code{vr_val()} is called, it places the value of its argument at the end of the list of values to return from the function. Once @code{vr_val()} has been called, there is no way to go back to the beginning of the list and rewrite any of the return values. As with variable argument lists, the ellipsis that marks the variable return list may only appear once and must be the last element in the list of returned values. @node Returning From a Function, Function Files, Variable-length Return Lists, Functions and Scripts @section Returning From a Function The body of a user-defined function can contain a @code{return} statement. This statement returns control to the rest of the Octave program. It looks like this: @example return @end example Unlike the @code{return} statement in C, Octave's @code{return} statement cannot be used to return a value from a function. Instead, you must assign values to the list of return variables that are part of the @code{function} statement. The @code{return} statement simply makes it easier to exit a function from a deeply nested loop or conditional statement. Here is an example of a function that checks to see if any elements of a vector are nonzero. @example @group function retval = any_nonzero (v) retval = 0; for i = 1:length (v) if (v (i) != 0) retval = 1; return; endif endfor printf ("no nonzero elements found\n"); endfunction @end group @end example Note that this function could not have been written using the @code{break} statement to exit the loop once a nonzero value is found without adding extra logic to avoid printing the message if the vector does contain a nonzero element. @node Function Files, Script Files, Returning From a Function, Functions and Scripts @section Function Files @cindex function file Except for simple one-shot programs, it is not practical to have to define all the functions you need each time you need them. Instead, you will normally want to save them in a file so that you can easily edit them, and save them for use at a later time. Octave does not require you to load function definitions from files before using them. You simply need to put the function definitions in a place where Octave can find them. When Octave encounters an identifier that is undefined, it first looks for variables or functions that are already compiled and currently listed in its symbol table. If it fails to find a definition there, it searches the list of directories specified by the built-in variable @code{LOADPATH} for files ending in @file{.m} that have the same base name as the undefined identifier.@footnote{The @samp{.m} suffix was chosen for compatibility with @sc{Matlab}.} @xref{User Preferences} for a description of @code{LOADPATH}. Once Octave finds a file with a name that matches, the contents of the file are read. If it defines a @emph{single} function, it is compiled and executed. @xref{Script Files}, for more information about how you can define more than one function in a single file. When Octave defines a function from a function file, it saves the full name of the file it read and the time stamp on the file. After that, it checks the time stamp on the file every time it needs the function. If the time stamp indicates that the file has changed since the last time it was read, Octave reads it again. Checking the time stamp allows you to edit the definition of a function while Octave is running, and automatically use the new function definition without having to restart your Octave session. Checking the time stamp every time a function is used is rather inefficient, but it has to be done to ensure that the correct function definition is used. Octave assumes that function files in the @file{/usr/local/lib/octave/@value{VERSION}/m} directory tree will not change, so it doesn't have to check their time stamps every time the functions defined in those files are used. This is normally a very good assumption and provides a significant improvement in performance for the function files that are distributed with Octave. If you know that your own function files will not change while you are running Octave, you can improve performance by setting the variable @code{ignore_function_time_stamp} to @code{"all"}, so that Octave will ignore the time stamps for all function files. Setting it to @code{"system"} gives the default behavior. If you set it to anything else, Octave will check the time stamps on all function files. @node Script Files, Dynamically Linked Functions, Function Files, Functions and Scripts @section Script Files A script file is a file containing (almost) any sequence of Octave commands. It is read and evaluated just as if you had typed each command at the Octave prompt, and provides a convenient way to perform a sequence of commands that do not logically belong inside a function. Unlike a function file, a script file must @emph{not} begin with the keyword @code{function}. If it does, Octave will assume that it is a function file, and that it defines a single function that should be evaluated as soon as it is defined. A script file also differs from a function file in that the variables named in a script file are not local variables, but are in the same scope as the other variables that are visible on the command line. Even though a script file may not begin with the @code{function} keyword, it is possible to define more than one function in a single script file and load (but not execute) all of them at once. To do this, the first token in the file (ignoring comments and other white space) must be something other than @code{function}. If you have no other statements to evaluate, you can use a statement that has no effect, like this: @example @group # Prevent Octave from thinking that this # is a function file: 1; # Define function one: function one () ... @end group @end example To have Octave read and compile these functions into an internal form, you need to make sure that the file is in Octave's @code{LOADPATH}, then simply type the base name of the file that contains the commands. (Octave uses the same rules to search for script files as it does to search for function files.) If the first token in a file (ignoring comments) is @code{function}, Octave will compile the function and try to execute it, printing a message warning about any non-whitespace characters that appear after the function definition. Note that Octave does not try to lookup the definition of any identifier until it needs to evaluate it. This means that Octave will compile the following statements if they appear in a script file, or are typed at the command line, @example @group # not a function file: 1; function foo () do_something (); endfunction function do_something () do_something_else (); endfunction @end group @end example @noindent even though the function @code{do_something} is not defined before it is referenced in the function @code{foo}. This is not an error because the Octave does not need to resolve all symbols that are referenced by a function until the function is actually evaluated. Since Octave doesn't look for definitions until they are needed, the following code will always print @samp{bar = 3} whether it is typed directly on the command line, read from a script file, or is part of a function body, even if there is a function or script file called @file{bar.m} in Octave's @code{LOADPATH}. @example @group eval ("bar = 3"); bar @end group @end example Code like this appearing within a function body could fool Octave if definitions were resolved as the function was being compiled. It would be virtually impossible to make Octave clever enough to evaluate this code in a consistent fashion. The parser would have to be able to perform the @samp{eval ()} statement at compile time, and that would be impossible unless all the references in the string to be evaluated could also be resolved, and requiring that would be too restrictive (the string might come from user input, or depend on things that are not known until the function is evaluated). @node Dynamically Linked Functions, Organization of Functions, Script Files, Functions and Scripts @section Dynamically Linked Functions On some systems, Octave can dynamically load and execute functions written in C++ or other compiled languages. This currently only works on systems that have a working version of the GNU dynamic linker, @code{dld}. Unfortunately, @code{dld} does not work on very many systems, but someone is working on making @code{dld} use the GNU Binary File Descriptor library, @code{BFD}, so that may soon change. In any case, it should not be too hard to make Octave's dynamic linking features work on other systems using system-specific dynamic linking facilities. Here is an example of how to write a C++ function that Octave can load. @example #include <iostream.h> #include "defun-dld.h" #include "tree-const.h" DEFUN_DLD ("hello", Fhello, Shello, -1, -1, "hello (...)\n\ \n\ Print greeting followed by the values of all the arguments passed.\n\ Returns all the arguments passed.") @{ Octave_object retval; cerr << "Hello, world!\n"; int nargin = args.length (); for (int i = 1; i < nargin; i++) retval (nargin-i-1) = args(i).eval (1); return retval; @} @end example Octave's dynamic linking features currently have the following limitations. @itemize @bullet @item Dynamic linking only works on systems that support the GNU dynamic linker, @code{dld}. @item Clearing dynamically linked functions doesn't work. @item Configuring Octave with @code{--enable-lite-kernel} seems to mostly work to make nonessential built-in functions dynamically loaded, but there also seem to be some problems. For example, fsolve seems to always return @code{info == 3}. This is difficult to debug since @code{gdb} won't seem to allow breakpoints to be set inside dynamically loaded functions. @item Octave uses a lot of memory if the dynamically linked functions are compiled to include debugging symbols. This appears to be a limitation with @code{dld}, and can be avoided by not using @code{-g} to compile functions that will be linked dynamically. @end itemize If you would like to volunteer to help improve Octave's ability to dynamically link externally compiled functions, please contact @code{bug-octave@@bevo.che.wisc.edu}. @node Organization of Functions, , Dynamically Linked Functions, Functions and Scripts @section Organization of Functions Distributed with Octave Many of Octave's standard functions are distributed as function files. They are loosely organized by topic, in subdirectories of @file{OCTAVE_HOME/lib/octave/VERSION/m}, to make it easier to find them. The following is a list of all the function file subdirectories, and the types of functions you will find there. @table @file @item control Functions for design and simulation of automatic control systems. @item elfun Elementary functions. @item general Miscellaneous matrix manipulations, like @code{flipud}, @code{rot90}, and @code{triu}, as well as other basic functions, like @code{is_matrix}, @code{nargchk}, etc. @item image Image processing tools. These functions require the X Window System. @item linear-algebra Functions for linear algebra. @item miscellaneous Functions that don't really belong anywhere else. @item plot A set of functions that implement the @sc{Matlab}-like plotting functions. @item polynomial Functions for manipulating polynomials. @item set Functions for creating and manipulating sets of unique values. @item signal Functions for signal processing applications. @item specfun Special functions. @item special-matrix Functions that create special matrix forms. @item startup Octave's system-wide startup file. @item statistics Statistical functions. @item strings Miscellaneous string-handling functions. @end table @xref{User Preferences} for an explanation of the built-in variable @code{LOADPATH}, and @ref{Function Files} for a description of the way Octave resolves undefined variable and function names.