Mercurial > hg > octave-lyh
view liboctave/boolMatrix.cc @ 2941:b779a5b8aed4
[project @ 1997-05-08 02:14:34 by jwe]
author | jwe |
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date | Thu, 08 May 1997 02:17:52 +0000 |
parents | 8b262e771614 |
children | bc61b0e8d60e |
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// Matrix manipulations. /* Copyright (C) 1996, 1997 John W. Eaton This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, write to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #if defined (__GNUG__) #pragma implementation #endif #ifdef HAVE_CONFIG_H #include <config.h> #endif #include <iostream.h> #include "lo-error.h" #include "str-vec.h" #include "mx-base.h" #include "mx-inlines.cc" // boolMatrix class. bool boolMatrix::operator == (const boolMatrix& a) const { if (rows () != a.rows () || cols () != a.cols ()) return 0; return equal (data (), a.data (), length ()); } bool boolMatrix::operator != (const boolMatrix& a) const { return !(*this == a); } boolMatrix& boolMatrix::insert (const boolMatrix& a, int r, int c) { Array2<bool>::insert (a, r, c); return *this; } boolMatrix boolMatrix::transpose (void) const { int nr = rows (); int nc = cols (); boolMatrix result (nc, nr); if (length () > 0) { for (int j = 0; j < nc; j++) for (int i = 0; i < nr; i++) result.elem (j, i) = elem (i, j); } return result; } boolMatrix boolMatrix::all (void) const { int nr = rows (); int nc = cols (); boolMatrix retval; if (nr > 0 && nc > 0) { if (nr == 1) { retval.resize (1, 1); retval.elem (0, 0) = true; for (int j = 0; j < nc; j++) { if (! elem (0, j)) { retval.elem (0, 0) = false; break; } } } else if (nc == 1) { retval.resize (1, 1); retval.elem (0, 0) = true; for (int i = 0; i < nr; i++) { if (! elem (i, 0)) { retval.elem (0, 0) = false; break; } } } else { retval.resize (1, nc); for (int j = 0; j < nc; j++) { retval.elem (0, j) = true; for (int i = 0; i < nr; i++) { if (! elem (i, j)) { retval.elem (0, j) = false; break; } } } } } return retval; } boolMatrix boolMatrix::any (void) const { int nr = rows (); int nc = cols (); boolMatrix retval; if (nr > 0 && nc > 0) { if (nr == 1) { retval.resize (1, 1); retval.elem (0, 0) = false; for (int j = 0; j < nc; j++) { if (elem (0, j)) { retval.elem (0, 0) = true; break; } } } else if (nc == 1) { retval.resize (1, 1); retval.elem (0, 0) = false; for (int i = 0; i < nr; i++) { if (elem (i, 0)) { retval.elem (0, 0) = true; break; } } } else { retval.resize (1, nc); for (int j = 0; j < nc; j++) { retval.elem (0, j) = false; for (int i = 0; i < nr; i++) { if (elem (i, j)) { retval.elem (0, j) = true; break; } } } } } return retval; } /* ;;; Local Variables: *** ;;; mode: C++ *** ;;; End: *** */