Mercurial > hg > octave-lyh
view scripts/plot/surfl.m @ 8460:e4c9ecb64411
diffuse.m, specular.m, surfl.m: style fixes
author | John W. Eaton <jwe@octave.org> |
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date | Mon, 12 Jan 2009 11:47:09 -0500 |
parents | 6c4e2fc14beb |
children | cf2163418140 |
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## Copyright (C) 2009 Kai Habel ## ## This file is part of Octave. ## ## Octave is free software; you can redistribute it and/or modify it ## under the terms of the GNU General Public License as published by ## the Free Software Foundation; either version 3 of the License, or (at ## your option) any later version. ## ## Octave is distributed in the hope that it will be useful, but ## WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ## General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with Octave; see the file COPYING. If not, see ## <http://www.gnu.org/licenses/>. ## -*- texinfo -*- ## @deftypefn {Function File} {} surfl (@var{x}, @var{y}, @var{z}) ## @deftypefnx {Function File} {} surfl (@var{z}) ## @deftypefnx {Function File} {} surfl (@var{x}, @var{y}, @var{z}, @var{L}) ## @deftypefnx {Function File} {} surfl (@var{x}, @var{y}, @var{z}, @var{L}, @var{P}) ## @deftypefnx {Function File} {} surfl (...,"light") ## Plot a lighted surface given matrices @var{x}, and @var{y} from @code{meshgrid} and ## a matrix @var{z} corresponding to the @var{x} and @var{y} coordinates of ## the mesh. If @var{x} and @var{y} are vectors, then a typical vertex ## is (@var{x}(j), @var{y}(i), @var{z}(i,j)). Thus, columns of @var{z} ## correspond to different @var{x} values and rows of @var{z} correspond ## to different @var{y} values. ## ## The light direction can be specified using @var{L}. It can be ## given as 2-element vector [azimuth, elevation] in degrees or as 3-element vector [lx, ly, lz]. ## The default value is rotated 45° counter-clockwise from the current view. ## ## The material properties of the surface can specified using a 4-element vector ## @var{P} = [@var{AM} @var{D} @var{SP} @var{exp}] which defaults to ## @var{p} = [0.55 0.6 0.4 10]. ## @table @code ## @item "AM" strength of ambient light ## @item "D" strength of diffuse reflection ## @item "SP" strength of specular reflection ## @item "EXP" specular exponent ## @end table ## ## The default lighting mode "cdata", changes the cdata property to give the impression ## of a lighted surface. Please note: the alternative "light" mode, which creates a light ## object to iluminate the the surface is not implemented (yet). ## ## Example: ## ## @example ## colormap(bone); ## surfl(peaks); ## shading interp; ## @end example ## @seealso{surf, diffuse, specular, surface} ## @end deftypefn ## Author: Kai Habel <kai.habel@gmx.de> function retval = surfl (varargin) [h, varargin] = __plt_get_axis_arg__ ("surfl", varargin{:}); oldh = gca (); unwind_protect axes (h); newplot (); ## Check for lighting type. use_cdata = true; if (ischar (varargin{end})) lstr = varargin{end}; if (strncmp (tolower (lstr), "light", 5)) warning ("light method not supported (yet), using cdata method instead"); ## This can be implemented when light objects are supported. use_cdata = false; elseif (strncmp (tolower (lstr), "cdata", 5)) use_cdata = true; else error ("surfl: unknown lighting method"); endif varargin(end) = []; endif ## Check for reflection properties argument. ## ## r = [ambient light strength, ## diffuse reflection strength, ## specular reflection strength, ## specular shine] if (length (varargin{end}) == 4 && isnumeric (varargin{end})) r = varargin{end}; varargin(end) = []; else ## Default values. r = [0.55, 0.6, 0.4, 10]; endif ## Check for light vector (lv) argument. have_lv = false; if (isnumeric (varargin{end})) len = numel (varargin{end}); lastarg = varargin{end}; if (len == 3) lv = lastarg; varargin(end) = []; have_lv = true; elseif (len == 2) [lv(1), lv(2), lv(3)] = sph2cart ((lastarg(1) - 90) * pi/180, lastarg(2) * pi/180, 1.0); varargin(end) = []; have_lv = true; endif endif tmp = surface (varargin{:}); if (! ishold ()) set (h, "view", [-37.5, 30], "xgrid", "on", "ygrid", "on", "zgrid", "on", "clim", [0 1]); endif ## Get view vector (vv). a = axis; [az, el] = view; [vv(1), vv(2), vv(3)] = sph2cart ((az - 90) * pi/180.0, el * pi/180.0, 1.0); vv /= norm (vv); if (!have_lv) ## Calculate light vector (lv) from view vector. Phi = 45.0 / 180.0 * pi; R = [cos(Phi), -sin(Phi), 0; sin(Phi), cos(Phi), 0; 0, 0, 1]; lv = (R * vv.').'; endif vn = get (tmp, "vertexnormals"); dar = get (h, "dataaspectratio"); vn(:,:,1) *= dar(1); vn(:,:,2) *= dar(2); vn(:,:,3) *= dar(3); ## Normalize vn. vn = vn ./ repmat (sqrt (sumsq (vn, 3)), [1, 1, 3]); [nr, nc] = size(get(tmp, "zdata")); ## Ambient, diffuse, and specular term. cdata = (r(1) * ones (nr, nc) + r(2) * diffuse (vn(:,:,1), vn(:,:,2), vn(:,:,3), lv) + r(3) * specular (vn(:,:,1), vn(:,:,2), vn(:,:,3), lv, vv, r(4))); set (tmp, "cdata", cdata ./ sum (r(1:3))); unwind_protect_cleanup axes (oldh); end_unwind_protect if (nargout > 0) retval = tmp; endif endfunction %!demo %! [X,Y,Z]=sombrero; %! colormap(copper); %! surfl(X,Y,Z); %! shading interp; %!demo %! [X,Y,Z]=sombrero; %! colormap(copper); %! [az, el] = view; %! surfl(X,Y,Z,[az+225,el],[0.2 0.6 0.4 25]); %! shading interp;