Mercurial > hg > octave-lyh
view src/gl-render.cc @ 12333:f103b9c1ca05
use text_renderer object only when freetye is available
author | Kai Habel <kai.habel@gmx.de> |
---|---|
date | Thu, 03 Feb 2011 12:47:05 +0100 |
parents | 2ad37783bf01 |
children | 63dc132a1000 |
line wrap: on
line source
/* Copyright (C) 2008-2011 Michael Goffioul This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, see <http://www.gnu.org/licenses/>. */ #ifdef HAVE_CONFIG_H #include <config.h> #endif #if defined (HAVE_OPENGL) #include <iostream> #include <lo-mappers.h> #include "oct-locbuf.h" #include "gl-render.h" #include "txt-eng.h" #include "txt-eng-ft.h" #define LIGHT_MODE GL_FRONT_AND_BACK // Win32 API requires the CALLBACK attributes for // GLU callback functions. Define it to empty on // other platforms. #ifndef CALLBACK #define CALLBACK #endif static octave_idx_type xmin (octave_idx_type x, octave_idx_type y) { return x < y ? x : y; } class opengl_texture { protected: class texture_rep { public: texture_rep (void) : id (), w (), h (), tw (), th (), tx (), ty (), valid (false), count (1) { } texture_rep (GLuint id_arg, int w_arg, int h_arg, int tw_arg, int th_arg) : id (id_arg), w (w_arg), h (h_arg), tw (tw_arg), th (th_arg), tx (double(w)/tw), ty (double(h)/th), valid (true), count (1) { } ~texture_rep (void) { if (valid) glDeleteTextures (1, &id); } void bind (int mode) const { if (valid) glBindTexture (mode, id); } void tex_coord (double q, double r) const { if (valid) glTexCoord2d (q*tx, r*ty); } GLuint id; int w, h; int tw, th; double tx, ty; bool valid; octave_refcount<int> count; }; texture_rep *rep; private: opengl_texture (texture_rep *_rep) : rep (_rep) { } public: opengl_texture (void) : rep (new texture_rep ()) { } opengl_texture (const opengl_texture& tx) : rep (tx.rep) { rep->count++; } ~opengl_texture (void) { if (--rep->count == 0) delete rep; } opengl_texture& operator = (const opengl_texture& tx) { if (--rep->count == 0) delete rep; rep = tx.rep; rep->count++; return *this; } static opengl_texture create (const octave_value& data); void bind (int mode = GL_TEXTURE_2D) const { rep->bind (mode); } void tex_coord (double q, double r) const { rep->tex_coord (q, r); } bool is_valid (void) const { return rep->valid; } }; static int next_power_of_2 (int n) { int m = 1; while (m < n && m < INT_MAX) m <<= 1; return m; } opengl_texture opengl_texture::create (const octave_value& data) { opengl_texture retval; dim_vector dv (data.dims ()); // Expect RGB data if (dv.length () == 3 && dv(2) == 3) { // FIXME -- dim_vectors hold octave_idx_type values. Should we // check for dimensions larger than intmax? int h = dv(0), w = dv(1), tw, th; GLuint id; bool ok = true; tw = next_power_of_2 (w); th = next_power_of_2 (w); glGenTextures (1, &id); glBindTexture (GL_TEXTURE_2D, id); if (data.is_double_type ()) { const NDArray xdata = data.array_value (); OCTAVE_LOCAL_BUFFER (float, a, (3*tw*th)); for (int i = 0; i < h; i++) { for (int j = 0, idx = i*tw*3; j < w; j++, idx += 3) { a[idx] = xdata(i,j,0); a[idx+1] = xdata(i,j,1); a[idx+2] = xdata(i,j,2); } } glTexImage2D (GL_TEXTURE_2D, 0, 3, tw, th, 0, GL_RGB, GL_FLOAT, a); } else if (data.is_uint8_type ()) { const uint8NDArray xdata = data.uint8_array_value (); OCTAVE_LOCAL_BUFFER (octave_uint8, a, (3*tw*th)); for (int i = 0; i < h; i++) { for (int j = 0, idx = i*tw*3; j < w; j++, idx += 3) { a[idx] = xdata(i,j,0); a[idx+1] = xdata(i,j,1); a[idx+2] = xdata(i,j,2); } } glTexImage2D (GL_TEXTURE_2D, 0, 3, tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, a); } else { ok = false; warning ("opengl_texture::create: invalid texture data type (expected double or uint8)"); } if (ok) { glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (glGetError () != GL_NO_ERROR) warning ("opengl_texture::create: OpenGL error while generating texture data"); else retval = opengl_texture (new texture_rep (id, w, h, tw, th)); } } else warning ("opengl_texture::create: invalid texture data size"); return retval; } class opengl_tesselator { public: #if defined (HAVE_FRAMEWORK_OPENGL) && defined (HAVE_GLUTESSCALLBACK_THREEDOTS) typedef GLvoid (CALLBACK *fcn) (...); #else typedef void (CALLBACK *fcn) (void); #endif public: opengl_tesselator (void) : glu_tess (0), fill() { init (); } virtual ~opengl_tesselator (void) { if (glu_tess) gluDeleteTess (glu_tess); } void begin_polygon (bool filled = true) { gluTessProperty (glu_tess, GLU_TESS_BOUNDARY_ONLY, (filled ? GL_FALSE : GL_TRUE)); fill = filled; gluTessBeginPolygon (glu_tess, this); } void end_polygon (void) const { gluTessEndPolygon (glu_tess); } void begin_contour (void) const { gluTessBeginContour (glu_tess); } void end_contour (void) const { gluTessEndContour (glu_tess); } void add_vertex (double *loc, void *data) const { gluTessVertex (glu_tess, loc, data); } protected: virtual void begin (GLenum /*type*/) { } virtual void end (void) { } virtual void vertex (void */*data*/) { } virtual void combine (GLdouble /*c*/[3], void */*data*/[4], GLfloat /*w*/[4], void **/*out_data*/) { } virtual void edge_flag (GLboolean /*flag*/) { } virtual void error (GLenum err) { ::error ("OpenGL tesselation error (%d)", err); } virtual void init (void) { glu_tess = gluNewTess (); gluTessCallback (glu_tess, GLU_TESS_BEGIN_DATA, reinterpret_cast<fcn> (tess_begin)); gluTessCallback (glu_tess, GLU_TESS_END_DATA, reinterpret_cast<fcn> (tess_end)); gluTessCallback (glu_tess, GLU_TESS_VERTEX_DATA, reinterpret_cast<fcn> (tess_vertex)); gluTessCallback (glu_tess, GLU_TESS_COMBINE_DATA, reinterpret_cast<fcn> (tess_combine)); gluTessCallback (glu_tess, GLU_TESS_EDGE_FLAG_DATA, reinterpret_cast<fcn> (tess_edge_flag)); gluTessCallback (glu_tess, GLU_TESS_ERROR_DATA, reinterpret_cast<fcn> (tess_error)); } bool is_filled (void) const { return fill; } private: static void CALLBACK tess_begin (GLenum type, void *t) { reinterpret_cast<opengl_tesselator *> (t)->begin (type); } static void CALLBACK tess_end (void *t) { reinterpret_cast<opengl_tesselator *> (t)->end (); } static void CALLBACK tess_vertex (void *v, void *t) { reinterpret_cast<opengl_tesselator *> (t)->vertex (v); } static void CALLBACK tess_combine (GLdouble c[3], void *v[4], GLfloat w[4], void **out, void *t) { reinterpret_cast<opengl_tesselator *> (t)->combine (c, v, w, out); } static void CALLBACK tess_edge_flag (GLboolean flag, void *t) { reinterpret_cast<opengl_tesselator *> (t)->edge_flag (flag); } static void CALLBACK tess_error (GLenum err, void *t) { reinterpret_cast<opengl_tesselator *> (t)->error (err); } private: // No copying! opengl_tesselator (const opengl_tesselator&); opengl_tesselator operator = (const opengl_tesselator&); GLUtesselator *glu_tess; bool fill; }; class vertex_data { public: class vertex_data_rep { public: Matrix coords; Matrix color; Matrix normal; double alpha; float ambient; float diffuse; float specular; float specular_exp; // reference counter octave_refcount<int> count; vertex_data_rep (void) : coords (), color (), normal (), alpha (), ambient (), diffuse (), specular (), specular_exp (),count (1) { } vertex_data_rep (const Matrix& c, const Matrix& col, const Matrix& n, double a, float as, float ds, float ss, float se) : coords (c), color (col), normal (n), alpha (a), ambient (as), diffuse (ds), specular (ss), specular_exp (se), count (1) { } }; private: vertex_data_rep *rep; vertex_data_rep *nil_rep (void) const { static vertex_data_rep *nr = new vertex_data_rep (); return nr; } public: vertex_data (void) : rep (nil_rep ()) { rep->count++; } vertex_data (const vertex_data& v) : rep (v.rep) { rep->count++; } vertex_data (const Matrix& c, const Matrix& col, const Matrix& n, double a, float as, float ds, float ss, float se) : rep (new vertex_data_rep (c, col, n, a, as, ds, ss, se)) { } vertex_data (vertex_data_rep *new_rep) : rep (new_rep) { } ~vertex_data (void) { if (--rep->count == 0) delete rep; } vertex_data& operator = (const vertex_data& v) { if (--rep->count == 0) delete rep; rep = v.rep; rep->count++; return *this; } vertex_data_rep *get_rep (void) const { return rep; } }; class opengl_renderer::patch_tesselator : public opengl_tesselator { public: patch_tesselator (opengl_renderer *r, int cmode, int lmode, int idx = 0) : opengl_tesselator (), renderer (r), color_mode (cmode), light_mode (lmode), index (idx), first (true), tmp_vdata () { } protected: void begin (GLenum type) { //printf("patch_tesselator::begin (%d)\n", type); first = true; if (color_mode == 2 || light_mode == 2) glShadeModel (GL_SMOOTH); else glShadeModel (GL_FLAT); if (is_filled ()) renderer->set_polygon_offset (true, 1+index); glBegin (type); } void end (void) { //printf("patch_tesselator::end\n"); glEnd (); renderer->set_polygon_offset (false); } void vertex (void *data) { vertex_data::vertex_data_rep *v = reinterpret_cast<vertex_data::vertex_data_rep *> (data); //printf("patch_tesselator::vertex (%g, %g, %g)\n", v->coords(0), v->coords(1), v->coords(2)); // FIXME: why did I need to keep the first vertex of the face // in JHandles? I think it's related to the fact that the // tessellation process might re-order the vertices, such that // the first one you get here might not be the first one of the face; // but I can't figure out the actual reason. if (color_mode > 0 && (first || color_mode == 2)) { Matrix col = v->color; if (col.numel () == 3) { glColor3dv (col.data ()); if (light_mode > 0) { float buf[4] = { 0, 0, 0, 1 }; for (int k = 0; k < 3; k++) buf[k] = (v->ambient * col(k)); glMaterialfv (LIGHT_MODE, GL_AMBIENT, buf); for (int k = 0; k < 3; k++) buf[k] = (v->diffuse * col(k)); glMaterialfv (LIGHT_MODE, GL_AMBIENT, buf); } } } if (light_mode > 0 && (first || light_mode == 2)) glNormal3dv (v->normal.data ()); glVertex3dv (v->coords.data ()); first = false; } void combine (GLdouble xyz[3], void *data[4], GLfloat w[4], void **out_data) { //printf("patch_tesselator::combine\n"); vertex_data::vertex_data_rep *v[4]; int vmax = 4; for (int i = 0; i < 4; i++) { v[i] = reinterpret_cast<vertex_data::vertex_data_rep *> (data[i]); if (vmax == 4 && ! v[i]) vmax = i; } Matrix vv (1, 3, 0.0); Matrix cc; Matrix nn (1, 3, 0.0); double aa = 0.0; vv(0) = xyz[0]; vv(1) = xyz[1]; vv(2) = xyz[2]; if (v[0]->color.numel ()) { cc.resize (1, 3, 0.0); for (int ic = 0; ic < 3; ic++) for (int iv = 0; iv < vmax; iv++) cc(ic) += (w[iv] * v[iv]->color(ic)); } if (v[0]->normal.numel () > 0) { for (int in = 0; in < 3; in++) for (int iv = 0; iv < vmax; iv++) nn(in) += (w[iv] * v[iv]->normal(in)); } for (int iv = 0; iv < vmax; iv++) aa += (w[iv] * v[iv]->alpha); vertex_data new_v (vv, cc, nn, aa, v[0]->ambient, v[0]->diffuse, v[0]->specular, v[0]->specular_exp); tmp_vdata.push_back (new_v); *out_data = new_v.get_rep (); } private: // No copying! patch_tesselator (const patch_tesselator&); patch_tesselator& operator = (const patch_tesselator&); opengl_renderer *renderer; int color_mode; // 0: uni, 1: flat, 2: interp int light_mode; // 0: none, 1: flat, 2: gouraud int index; bool first; std::list<vertex_data> tmp_vdata; }; void opengl_renderer::draw (const graphics_object& go) { if (! go.valid_object ()) return; const base_properties& props = go.get_properties (); if (go.isa ("figure")) draw_figure (dynamic_cast<const figure::properties&> (props)); else if (go.isa ("axes")) draw_axes (dynamic_cast<const axes::properties&> (props)); else if (go.isa ("line")) draw_line (dynamic_cast<const line::properties&> (props)); else if (go.isa ("surface")) draw_surface (dynamic_cast<const surface::properties&> (props)); else if (go.isa ("patch")) draw_patch (dynamic_cast<const patch::properties&> (props)); else if (go.isa ("hggroup")) draw_hggroup (dynamic_cast<const hggroup::properties&> (props)); else if (go.isa ("text")) draw_text (dynamic_cast<const text::properties&> (props)); else if (go.isa ("image")) draw_image (dynamic_cast<const image::properties&> (props)); else if (go.isa ("uimenu")) ; else warning ("opengl_renderer: cannot render object of type `%s'", props.graphics_object_name ().c_str ()); } void opengl_renderer::draw_figure (const figure::properties& props) { toolkit = props.get_toolkit (); // Initialize OpenGL context glEnable (GL_DEPTH_TEST); glDepthFunc (GL_LEQUAL); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glAlphaFunc (GL_GREATER, 0.0f); glEnable (GL_NORMALIZE); if (props.is___enhanced__ ()) { glEnable (GL_BLEND); glEnable (GL_LINE_SMOOTH); } else { glDisable (GL_BLEND); glDisable (GL_LINE_SMOOTH); } // Clear background Matrix c = props.get_color_rgb (); if (c.length() >= 3) { glClearColor (c(0), c(1), c(2), 1); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } // Draw children draw (props.get_all_children ()); } void opengl_renderer::render_grid (const std::string& gridstyle, const Matrix& ticks, double lim1, double lim2, double p1, double p1N, double p2, double p2N, int xyz, bool is_3D) { set_linestyle (gridstyle, true); glBegin (GL_LINES); for (int i = 0; i < ticks.numel (); i++) { double val = ticks(i); if (lim1 <= val && val <= lim2) { if (xyz == 0) // X { glVertex3d (val, p1N, p2); glVertex3d (val, p1, p2); if (is_3D) { glVertex3d (val, p1, p2N); glVertex3d (val, p1, p2); } } else if (xyz == 1) // Y { glVertex3d (p1N, val, p2); glVertex3d (p1, val, p2); if (is_3D) { glVertex3d (p1, val, p2N); glVertex3d (p1, val, p2); } } else if (xyz == 2) // Z { glVertex3d (p1N, p2, val); glVertex3d (p1, p2, val); glVertex3d (p1, p2N, val); glVertex3d (p1, p2, val); } } } glEnd (); set_linestyle ("-", true); } void opengl_renderer::render_tickmarks (const Matrix& ticks, double lim1, double lim2, double p1, double p1N, double p2, double p2N, double dx, double dy, double dz, int xyz, bool doubleside) { glBegin (GL_LINES); for (int i = 0; i < ticks.numel (); i++) { double val = ticks(i); if (lim1 <= val && val <= lim2) { if (xyz == 0) // X { glVertex3d (val, p1, p2); glVertex3d (val, p1+dy, p2+dz); if (doubleside) { glVertex3d (val, p1N, p2N); glVertex3d (val, p1N-dy, p2N-dz); } } else if (xyz == 1) // Y { glVertex3d (p1, val, p2); glVertex3d (p1+dx, val, p2+dz); if (doubleside) { glVertex3d (p1N, val, p2N); glVertex3d (p1N-dx, val, p2N-dz); } } else if (xyz == 2) // Z { glVertex3d (p1, p2, val); glVertex3d (p1+dx, p2+dy, val); if (doubleside) { glVertex3d (p1N, p2N, val); glVertex3d (p1N-dx, p2N-dy, val); } } } } glEnd (); } void opengl_renderer::render_ticktexts (const Matrix& ticks, const string_vector& ticklabels, double lim1, double lim2, double p1, double p2, int xyz, int ha, int va, int& wmax, int& hmax) { int n = std::min (ticklabels.numel (), ticks.numel ()); for (int i = 0; i < n; i++) { double val = ticks(i); if (lim1 <= val && val <= lim2) { Matrix b; // FIXME: as tick text is transparent, shouldn't be // drawn after axes object, for correct rendering? if (xyz == 0) // X { b = render_text (ticklabels(i), val, p1, p2, ha, va); } else if (xyz == 1) // Y { b = render_text (ticklabels(i), p1, val, p2, ha, va); } else if (xyz == 2) // Z { b = render_text (ticklabels(i), p1, p2, val, ha, va); } wmax = std::max (wmax, static_cast<int> (b(2))); hmax = std::max (hmax, static_cast<int> (b(3))); } } } void opengl_renderer::setup_opengl_transformation (const axes::properties& props) { // setup OpenGL transformation Matrix x_zlim = props.get_transform_zlim (); xZ1 = x_zlim(0)-(x_zlim(1)-x_zlim(0))/2; xZ2 = x_zlim(1)+(x_zlim(1)-x_zlim(0))/2; Matrix x_mat1 = props.get_opengl_matrix_1 (); Matrix x_mat2 = props.get_opengl_matrix_2 (); #if defined (HAVE_FRAMEWORK_OPENGL) GLint vw[4]; #else int vw[4]; #endif glGetIntegerv (GL_VIEWPORT, vw); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); glScaled(1, 1, -1); glMultMatrixd (x_mat1.data ()); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrtho (0, vw[2], vw[3], 0, xZ1, xZ2); glMultMatrixd (x_mat2.data ()); glMatrixMode (GL_MODELVIEW); glClear (GL_DEPTH_BUFFER_BIT); glDisable (GL_LINE_SMOOTH); // store axes transformation data xform = props.get_transform (); } void opengl_renderer::draw_axes_planes (const axes::properties& props) { double xPlane = props.get_xPlane (); double yPlane = props.get_yPlane (); double zPlane = props.get_zPlane (); double xPlaneN = props.get_xPlaneN (); double yPlaneN = props.get_yPlaneN (); double zPlaneN = props.get_zPlaneN (); // Axes planes Matrix axe_color = props.get_color_rgb (); if (axe_color.numel () > 0 && props.is_visible ()) { set_color (axe_color); set_polygon_offset (true, 2.5); glBegin (GL_QUADS); // X plane glVertex3d (xPlane, yPlaneN, zPlaneN); glVertex3d (xPlane, yPlane, zPlaneN); glVertex3d (xPlane, yPlane, zPlane); glVertex3d (xPlane, yPlaneN, zPlane); // Y plane glVertex3d (xPlaneN, yPlane, zPlaneN); glVertex3d (xPlane, yPlane, zPlaneN); glVertex3d (xPlane, yPlane, zPlane); glVertex3d (xPlaneN, yPlane, zPlane); // Z plane glVertex3d (xPlaneN, yPlaneN, zPlane); glVertex3d (xPlane, yPlaneN, zPlane); glVertex3d (xPlane, yPlane, zPlane); glVertex3d (xPlaneN, yPlane, zPlane); glEnd (); set_polygon_offset (false); } } void opengl_renderer::draw_axes_boxes (const axes::properties& props) { bool xySym = props.get_xySym (); double xPlane = props.get_xPlane (); double yPlane = props.get_yPlane (); double zPlane = props.get_zPlane (); double xPlaneN = props.get_xPlaneN (); double yPlaneN = props.get_yPlaneN (); double zPlaneN = props.get_zPlaneN (); double xpTick = props.get_xpTick (); double ypTick = props.get_ypTick (); double zpTick = props.get_zpTick (); double xpTickN = props.get_xpTickN (); double ypTickN = props.get_ypTickN (); double zpTickN = props.get_zpTickN (); // Axes box set_linestyle ("-", true); set_linewidth (props.get_linewidth ()); if (props.is_visible ()) { glBegin (GL_LINES); // X box set_color (props.get_xcolor_rgb ()); glVertex3d (xPlaneN, ypTick, zpTick); glVertex3d (xPlane, ypTick, zpTick); if (props.is_box ()) { glVertex3d (xPlaneN, ypTickN, zpTick); glVertex3d (xPlane, ypTickN, zpTick); glVertex3d (xPlaneN, ypTickN, zpTickN); glVertex3d (xPlane, ypTickN, zpTickN); glVertex3d (xPlaneN, ypTick, zpTickN); glVertex3d (xPlane, ypTick, zpTickN); } // Y box set_color (props.get_ycolor_rgb ()); glVertex3d (xpTick, yPlaneN, zpTick); glVertex3d (xpTick, yPlane, zpTick); if (props.is_box ()) { glVertex3d (xpTickN, yPlaneN, zpTick); glVertex3d (xpTickN, yPlane, zpTick); glVertex3d (xpTickN, yPlaneN, zpTickN); glVertex3d (xpTickN, yPlane, zpTickN); glVertex3d (xpTick, yPlaneN, zpTickN); glVertex3d (xpTick, yPlane, zpTickN); } // Z box set_color (props.get_zcolor_rgb ()); if (xySym) { glVertex3d (xPlaneN, yPlane, zPlaneN); glVertex3d (xPlaneN, yPlane, zPlane); } else { glVertex3d (xPlane, yPlaneN, zPlaneN); glVertex3d (xPlane, yPlaneN, zPlane); } if (props.is_box ()) { glVertex3d (xPlane, yPlane, zPlaneN); glVertex3d (xPlane, yPlane, zPlane); if (xySym) { glVertex3d (xPlane, yPlaneN, zPlaneN); glVertex3d (xPlane, yPlaneN, zPlane); } else { glVertex3d (xPlaneN, yPlane, zPlaneN); glVertex3d (xPlaneN, yPlane, zPlane); } glVertex3d (xPlaneN, yPlaneN, zPlaneN); glVertex3d (xPlaneN, yPlaneN, zPlane); } glEnd (); } } void opengl_renderer::draw_axes_x_grid (const axes::properties& props) { int xstate = props.get_xstate (); int zstate = props.get_zstate (); bool x2Dtop = props.get_x2Dtop (); bool layer2Dtop = props.get_layer2Dtop (); bool xyzSym = props.get_xyzSym (); bool nearhoriz = props.get_nearhoriz (); double xticklen = props.get_xticklen (); double xtickoffset = props.get_xtickoffset (); double fy = props.get_fy (); double fz = props.get_fz (); double x_min = props.get_x_min (); double x_max = props.get_x_max (); double yPlane = props.get_yPlane (); double yPlaneN = props.get_yPlaneN (); double ypTick = props.get_ypTick (); double ypTickN = props.get_ypTickN (); double zPlane = props.get_zPlane (); double zPlaneN = props.get_zPlaneN (); double zpTick = props.get_zpTick (); double zpTickN = props.get_zpTickN (); // X grid if (props.is_visible () && xstate != AXE_DEPTH_DIR) { std::string gridstyle = props.get_gridlinestyle (); std::string minorgridstyle = props.get_minorgridlinestyle (); bool do_xgrid = (props.is_xgrid () && (gridstyle != "none")); bool do_xminorgrid = (props.is_xminorgrid () && (minorgridstyle != "none")); bool do_xminortick = props.is_xminortick (); Matrix xticks = xform.xscale (props.get_xtick ().matrix_value ()); Matrix xmticks = xform.xscale (props.get_xmtick ().matrix_value ()); string_vector xticklabels = props.get_xticklabel ().all_strings (); int wmax = 0, hmax = 0; bool tick_along_z = nearhoriz || xisinf (fy); bool box = props.is_box (); set_color (props.get_xcolor_rgb ()); // grid lines if (do_xgrid) render_grid (gridstyle, xticks, x_min, x_max, yPlane, yPlaneN, layer2Dtop ? zPlaneN : zPlane, zPlaneN, 0, (zstate != AXE_DEPTH_DIR)); // tick marks if (tick_along_z) { render_tickmarks (xticks, x_min, x_max, ypTick, ypTick, zpTick, zpTickN, 0., 0., signum(zpTick-zpTickN)*fz*xticklen, 0, (box && xstate != AXE_ANY_DIR)); } else { render_tickmarks (xticks, x_min, x_max, ypTick, ypTickN, zpTick, zpTick, 0., signum(ypTick-ypTickN)*fy*xticklen, 0., 0, (box && xstate != AXE_ANY_DIR)); } // tick texts if (xticklabels.numel () > 0) { int halign = (xstate == AXE_HORZ_DIR ? 1 : (xyzSym ? 0 : 2)); int valign = (xstate == AXE_VERT_DIR ? 1 : (x2Dtop ? 0 : 2)); if (tick_along_z) render_ticktexts (xticks, xticklabels, x_min, x_max, ypTick, zpTick+signum(zpTick-zpTickN)*fz*xtickoffset, 0, halign, valign, wmax, hmax); else render_ticktexts (xticks, xticklabels, x_min, x_max, ypTick+signum(ypTick-ypTickN)*fy*xtickoffset, zpTick, 0, halign, valign, wmax, hmax); } // minor grid lines if (do_xminorgrid) render_grid (minorgridstyle, xmticks, x_min, x_max, yPlane, yPlaneN, layer2Dtop ? zPlaneN : zPlane, zPlaneN, 0, (zstate != AXE_DEPTH_DIR)); // minor tick marks if (do_xminortick) { if (tick_along_z) render_tickmarks (xmticks, x_min, x_max, ypTick, ypTick, zpTick, zpTickN, 0., 0., signum(zpTick-zpTickN)*fz*xticklen/2, 0, (box && xstate != AXE_ANY_DIR)); else render_tickmarks (xmticks, x_min, x_max, ypTick, ypTickN, zpTick, zpTick, 0., signum(ypTick-ypTickN)*fy*xticklen/2, 0., 0, (box && xstate != AXE_ANY_DIR)); } text::properties& xlabel_props = reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_xlabel ()).get_properties ()); xlabel_props.set_visible ("on"); if (! xlabel_props.get_string ().empty ()) { if (xlabel_props.horizontalalignmentmode_is ("auto")) { xlabel_props.set_horizontalalignment (xstate > AXE_DEPTH_DIR ? "center" : (xyzSym ? "left" : "right")); xlabel_props.set_horizontalalignmentmode ("auto"); } if (xlabel_props.verticalalignmentmode_is ("auto")) { xlabel_props.set_verticalalignment (xstate == AXE_VERT_DIR || x2Dtop ? "bottom" : "top"); xlabel_props.set_verticalalignmentmode ("auto"); } if (xlabel_props.positionmode_is ("auto") || xlabel_props.rotationmode_is ("auto")) { double angle = 0; ColumnVector p = graphics_xform::xform_vector ((x_min+x_max)/2, ypTick, zpTick); if (tick_along_z) p(2) += (signum(zpTick-zpTickN)*fz*xtickoffset); else p(1) += (signum(ypTick-ypTickN)*fy*xtickoffset); p = xform.transform (p(0), p(1), p(2), false); switch (xstate) { case AXE_ANY_DIR: p(0) += (xyzSym ? wmax : -wmax); p(1) += hmax; break; case AXE_VERT_DIR: p(0) -= wmax; angle = 90; break; case AXE_HORZ_DIR: p(1) += (x2Dtop ? -hmax : hmax); break; } if (xlabel_props.positionmode_is ("auto")) { p = xform.untransform (p(0), p(1), p(2), true); xlabel_props.set_position (p.extract_n (0, 3).transpose ()); xlabel_props.set_positionmode ("auto"); } if (xlabel_props.rotationmode_is ("auto")) { xlabel_props.set_rotation (angle); xlabel_props.set_rotationmode ("auto"); } } } } else gh_manager::get_object (props.get_xlabel ()).set ("visible", "off"); } void opengl_renderer::draw_axes_y_grid (const axes::properties& props) { int ystate = props.get_ystate (); int zstate = props.get_zstate (); bool y2Dright = props.get_y2Dright (); bool layer2Dtop = props.get_layer2Dtop (); bool xyzSym = props.get_xyzSym (); bool nearhoriz = props.get_nearhoriz (); double yticklen = props.get_yticklen (); double ytickoffset = props.get_ytickoffset (); double fx = props.get_fx (); double fz = props.get_fz (); double xPlane = props.get_xPlane (); double xPlaneN = props.get_xPlaneN (); double xpTick = props.get_xpTick (); double xpTickN = props.get_xpTickN (); double y_min = props.get_y_min (); double y_max = props.get_y_max (); double zPlane = props.get_zPlane (); double zPlaneN = props.get_zPlaneN (); double zpTick = props.get_zpTick (); double zpTickN = props.get_zpTickN (); // Y grid if (ystate != AXE_DEPTH_DIR && props.is_visible ()) { std::string gridstyle = props.get_gridlinestyle (); std::string minorgridstyle = props.get_minorgridlinestyle (); bool do_ygrid = (props.is_ygrid () && (gridstyle != "none")); bool do_yminorgrid = (props.is_yminorgrid () && (minorgridstyle != "none")); bool do_yminortick = props.is_yminortick (); Matrix yticks = xform.yscale (props.get_ytick ().matrix_value ()); Matrix ymticks = xform.yscale (props.get_ymtick ().matrix_value ()); string_vector yticklabels = props.get_yticklabel ().all_strings (); int wmax = 0, hmax = 0; bool tick_along_z = nearhoriz || xisinf (fx); bool box = props.is_box (); set_color (props.get_ycolor_rgb ()); // grid lines if (do_ygrid) render_grid (gridstyle, yticks, y_min, y_max, xPlane, xPlaneN, layer2Dtop ? zPlaneN : zPlane, zPlaneN, 1, (zstate != AXE_DEPTH_DIR)); // tick marks if (tick_along_z) render_tickmarks (yticks, y_min, y_max, xpTick, xpTick, zpTick, zpTickN, 0., 0., signum(zpTick-zpTickN)*fz*yticklen, 1, (box && ystate != AXE_ANY_DIR)); else render_tickmarks (yticks, y_min, y_max, xpTick, xpTickN, zpTick, zpTick, signum(xPlaneN-xPlane)*fx*yticklen, 0., 0., 1, (box && ystate != AXE_ANY_DIR)); // tick texts if (yticklabels.numel () > 0) { int halign = (ystate == AXE_HORZ_DIR ? 1 : (!xyzSym || y2Dright ? 0 : 2)); int valign = (ystate == AXE_VERT_DIR ? 1 : 2); if (tick_along_z) render_ticktexts (yticks, yticklabels, y_min, y_max, xpTick, zpTick+signum(zpTick-zpTickN)*fz*ytickoffset, 1, halign, valign, wmax, hmax); else render_ticktexts (yticks, yticklabels, y_min, y_max, xpTick+signum(xpTick-xpTickN)*fx*ytickoffset, zpTick, 1, halign, valign, wmax, hmax); } // minor grid lines if (do_yminorgrid) render_grid (minorgridstyle, ymticks, y_min, y_max, xPlane, xPlaneN, layer2Dtop ? zPlaneN : zPlane, zPlaneN, 1, (zstate != AXE_DEPTH_DIR)); // minor tick marks if (do_yminortick) { if (tick_along_z) render_tickmarks (ymticks, y_min, y_max, xpTick, xpTick, zpTick, zpTickN, 0., 0., signum(zpTick-zpTickN)*fz*yticklen/2, 1, (box && ystate != AXE_ANY_DIR)); else render_tickmarks (ymticks, y_min, y_max, xpTick, xpTickN, zpTick, zpTick, signum(xpTick-xpTickN)*fx*yticklen/2, 0., 0., 1, (box && ystate != AXE_ANY_DIR)); } text::properties& ylabel_props = reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_ylabel ()).get_properties ()); ylabel_props.set_visible ("on"); if (! ylabel_props.get_string ().empty ()) { if (ylabel_props.horizontalalignmentmode_is ("auto")) { ylabel_props.set_horizontalalignment (ystate > AXE_DEPTH_DIR ? "center" : (!xyzSym ? "left" : "right")); ylabel_props.set_horizontalalignmentmode ("auto"); } if (ylabel_props.verticalalignmentmode_is ("auto")) { ylabel_props.set_verticalalignment (ystate == AXE_VERT_DIR && !y2Dright ? "bottom" : "top"); ylabel_props.set_verticalalignmentmode ("auto"); } if (ylabel_props.positionmode_is ("auto") || ylabel_props.rotationmode_is ("auto")) { double angle = 0; ColumnVector p = graphics_xform::xform_vector (xpTick, (y_min+y_max)/2, zpTick); if (tick_along_z) p(2) += (signum(zpTick-zpTickN)*fz*ytickoffset); else p(0) += (signum(xpTick-xpTickN)*fx*ytickoffset); p = xform.transform (p(0), p(1), p(2), false); switch (ystate) { case AXE_ANY_DIR: p(0) += (!xyzSym ? wmax : -wmax); p(1) += hmax; break; case AXE_VERT_DIR: p(0) += (y2Dright ? wmax : -wmax); angle = 90; break; case AXE_HORZ_DIR: p(1) += hmax; break; } if (ylabel_props.positionmode_is ("auto")) { p = xform.untransform (p(0), p(1), p(2), true); ylabel_props.set_position (p.extract_n (0, 3).transpose ()); ylabel_props.set_positionmode ("auto"); } if (ylabel_props.rotationmode_is ("auto")) { ylabel_props.set_rotation (angle); ylabel_props.set_rotationmode ("auto"); } } } } else gh_manager::get_object (props.get_ylabel ()).set ("visible", "off"); } void opengl_renderer::draw_axes_z_grid (const axes::properties& props) { int zstate = props.get_zstate (); bool xySym = props.get_xySym (); bool zSign = props.get_zSign (); double zticklen = props.get_zticklen (); double ztickoffset = props.get_ztickoffset (); double fx = props.get_fx (); double fy = props.get_fy (); double xPlane = props.get_xPlane (); double xPlaneN = props.get_xPlaneN (); double yPlane = props.get_yPlane (); double yPlaneN = props.get_yPlaneN (); double z_min = props.get_z_min (); double z_max = props.get_z_max (); // Z Grid if (zstate != AXE_DEPTH_DIR && props.is_visible ()) { std::string gridstyle = props.get_gridlinestyle (); std::string minorgridstyle = props.get_minorgridlinestyle (); bool do_zgrid = (props.is_zgrid () && (gridstyle != "none")); bool do_zminorgrid = (props.is_zminorgrid () && (minorgridstyle != "none")); bool do_zminortick = props.is_zminortick (); Matrix zticks = xform.zscale (props.get_ztick ().matrix_value ()); Matrix zmticks = xform.zscale (props.get_zmtick ().matrix_value ()); string_vector zticklabels = props.get_zticklabel ().all_strings (); int wmax = 0, hmax = 0; bool box = props.is_box (); set_color (props.get_zcolor_rgb ()); // grid lines if (do_zgrid) render_grid (gridstyle, zticks, z_min, z_max, xPlane, xPlaneN, yPlane, yPlaneN, 2, true); // tick marks if (xySym) { if (xisinf (fy)) render_tickmarks (zticks, z_min, z_max, xPlaneN, xPlane, yPlane, yPlane, signum(xPlaneN-xPlane)*fx*zticklen, 0., 0., 2, (box && zstate != AXE_ANY_DIR)); else render_tickmarks (zticks, z_min, z_max, xPlaneN, xPlaneN, yPlane, yPlane, 0., signum(yPlane-yPlaneN)*fy*zticklen, 0., 2, false); } else { if (xisinf (fx)) render_tickmarks (zticks, z_min, z_max, xPlaneN, xPlane, yPlaneN, yPlane, 0., signum(yPlaneN-yPlane)*fy*zticklen, 0., 2, (box && zstate != AXE_ANY_DIR)); else render_tickmarks (zticks, z_min, z_max, xPlane, xPlane, yPlaneN, yPlane, signum(xPlane-xPlaneN)*fx*zticklen, 0., 0., 2, false); } // FIXME: tick texts if (zticklabels.numel () > 0) { int halign = 2; int valign = (zstate == AXE_VERT_DIR ? 1 : (zSign ? 3 : 2)); if (xySym) { if (xisinf (fy)) render_ticktexts (zticks, zticklabels, z_min, z_max, xPlaneN+signum(xPlaneN-xPlane)*fx*ztickoffset, yPlane, 2, halign, valign, wmax, hmax); else render_ticktexts (zticks, zticklabels, z_min, z_max, xPlaneN, yPlane+signum(yPlane-yPlaneN)*fy*ztickoffset, 2, halign, valign, wmax, hmax); } else { if (xisinf (fx)) render_ticktexts (zticks, zticklabels, z_min, z_max, xPlane, yPlaneN+signum(yPlaneN-yPlane)*fy*ztickoffset, 2, halign, valign, wmax, hmax); else render_ticktexts (zticks, zticklabels, z_min, z_max, xPlane+signum(xPlane-xPlaneN)*fx*ztickoffset, yPlaneN, 2, halign, valign, wmax, hmax); } } // minor grid lines if (do_zminorgrid) render_grid (minorgridstyle, zmticks, z_min, z_max, xPlane, xPlaneN, yPlane, yPlaneN, 2, true); // minor tick marks if (do_zminortick) { if (xySym) { if (xisinf (fy)) render_tickmarks (zmticks, z_min, z_max, xPlaneN, xPlane, yPlane, yPlane, signum(xPlaneN-xPlane)*fx*zticklen/2, 0., 0., 2, (box && zstate != AXE_ANY_DIR)); else render_tickmarks (zmticks, z_min, z_max, xPlaneN, xPlaneN, yPlane, yPlane, 0., signum(yPlane-yPlaneN)*fy*zticklen/2, 0., 2, false); } else { if (xisinf (fx)) render_tickmarks (zmticks, z_min, z_max, xPlane, xPlane, yPlaneN, yPlane, 0., signum(yPlaneN-yPlane)*fy*zticklen/2, 0., 2, (box && zstate != AXE_ANY_DIR)); else render_tickmarks (zmticks, z_min, z_max, xPlane, xPlane, yPlaneN, yPlaneN, signum(xPlane-xPlaneN)*fx*zticklen/2, 0., 0., 2, false); } } text::properties& zlabel_props = reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_zlabel ()).get_properties ()); zlabel_props.set_visible ("on"); if (! zlabel_props.get_string ().empty ()) { bool camAuto = props.cameraupvectormode_is ("auto"); if (zlabel_props.horizontalalignmentmode_is ("auto")) { zlabel_props.set_horizontalalignment ((zstate > AXE_DEPTH_DIR || camAuto) ? "center" : "right"); zlabel_props.set_horizontalalignmentmode ("auto"); } if (zlabel_props.verticalalignmentmode_is ("auto")) { zlabel_props.set_verticalalignment (zstate == AXE_VERT_DIR ? "bottom" : ((zSign || camAuto) ? "bottom" : "top")); zlabel_props.set_verticalalignmentmode ("auto"); } if (zlabel_props.positionmode_is ("auto") || zlabel_props.rotationmode_is ("auto")) { double angle = 0; ColumnVector p; if (xySym) { p = graphics_xform::xform_vector (xPlaneN, yPlane, (z_min+z_max)/2); if (xisinf (fy)) p(0) += (signum(xPlaneN-xPlane)*fx*ztickoffset); else p(1) += (signum(yPlane-yPlaneN)*fy*ztickoffset); } else { p = graphics_xform::xform_vector (xPlane, yPlaneN, (z_min+z_max)/2); if (xisinf (fx)) p(1) += (signum(yPlaneN-yPlane)*fy*ztickoffset); else p(0) += (signum(xPlane-xPlaneN)*fx*ztickoffset); } p = xform.transform (p(0), p(1), p(2), false); switch (zstate) { case AXE_ANY_DIR: if (camAuto) { p(0) -= wmax; angle = 90; } // FIXME -- what's the correct offset? // // p[0] += (!xySym ? wmax : -wmax); // p[1] += (zSign ? hmax : -hmax); break; case AXE_VERT_DIR: p(0) -= wmax; angle = 90; break; case AXE_HORZ_DIR: p(1) += hmax; break; } if (zlabel_props.positionmode_is ("auto")) { p = xform.untransform (p(0), p(1), p(2), true); zlabel_props.set_position (p.extract_n (0, 3).transpose ()); zlabel_props.set_positionmode ("auto"); } if (zlabel_props.rotationmode_is ("auto")) { zlabel_props.set_rotation (angle); zlabel_props.set_rotationmode ("auto"); } } } } else gh_manager::get_object (props.get_zlabel ()).set ("visible", "off"); } void opengl_renderer::draw_axes_title (const axes::properties& props) { double x_min = props.get_x_min (); double x_max = props.get_x_max (); double y_min = props.get_y_min (); double y_max = props.get_y_max (); double z_min = props.get_z_min (); double z_max = props.get_z_max (); // Title // FIXME: bbox has to be moved to axes::properties ColumnVector bbox(4); bbox(0) = octave_Inf; bbox(1) = octave_Inf; bbox(2) = -octave_Inf; bbox(3) = -octave_Inf; for (int i = 0; i <= 1; i++) for (int j = 0; j <= 1; j++) for (int k = 0; k <= 1; k++) { ColumnVector p = xform.transform (i ? x_max : x_min, j ? y_max : y_min, k ? z_max : z_min, false); bbox(0) = std::min (bbox(0), p(0)); bbox(1) = std::min (bbox(1), p(1)); bbox(2) = std::max (bbox(2), p(0)); bbox(3) = std::max (bbox(3), p(1)); } bbox(2) = bbox(2)-bbox(0); bbox(3) = bbox(3)-bbox(1); Matrix x_zlim = props.get_transform_zlim (); text::properties& title_props = reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_title ()).get_properties ()); if (! title_props.get_string ().empty () && title_props.positionmode_is ("auto")) { ColumnVector p = xform.untransform (bbox(0)+bbox(2)/2, (bbox(1)-10), (x_zlim(0)+x_zlim(1))/2, true); title_props.set_position (p.extract_n(0, 3).transpose ()); title_props.set_positionmode ("auto"); } set_clipbox (x_min, x_max, y_min, y_max, z_min, z_max); } void opengl_renderer::draw_axes_children (const axes::properties& props) { // Children GLboolean antialias; glGetBooleanv (GL_LINE_SMOOTH, &antialias); if (antialias == GL_TRUE) glEnable (GL_LINE_SMOOTH); Matrix children = props.get_all_children (); std::list<graphics_object> obj_list; std::list<graphics_object>::iterator it; // 1st pass: draw light objects // Start with the last element of the array of child objects to // display them in the oder they were added to the array. for (octave_idx_type i = children.numel () - 1; i >= 0; i--) { graphics_object go = gh_manager::get_object (children (i)); if (go.get_properties ().is_visible ()) { if (go.isa ("light")) draw (go); else obj_list.push_back (go); } } // 2nd pass: draw other objects (with units set to "data") it = obj_list.begin (); while (it != obj_list.end ()) { graphics_object go = (*it); // FIXME: check whether object has "units" property and it is set // to "data" if (! go.isa ("text") || go.get ("units").string_value () == "data") { set_clipping (go.get_properties ().is_clipping ()); draw (go); it = obj_list.erase (it); } else it++; } // 3rd pass: draw remaining objects glDisable (GL_DEPTH_TEST); for (it = obj_list.begin (); it != obj_list.end (); it++) { graphics_object go = (*it); set_clipping (go.get_properties ().is_clipping ()); draw (go); } glEnable (GL_DEPTH_TEST); set_clipping (false); // FIXME: finalize rendering (transparency processing) // FIXME: draw zoom box, if needed } void opengl_renderer::draw_axes (const axes::properties& props) { setup_opengl_transformation (props); // draw axes object draw_axes_planes (props); draw_axes_boxes (props); set_font (props); draw_axes_x_grid (props); draw_axes_y_grid (props); draw_axes_z_grid (props); set_linestyle ("-"); draw_axes_title (props); draw_axes_children (props); } void opengl_renderer::draw_line (const line::properties& props) { Matrix x = xform.xscale (props.get_xdata ().matrix_value ()); Matrix y = xform.yscale (props.get_ydata ().matrix_value ()); Matrix z = xform.zscale (props.get_zdata ().matrix_value ()); bool has_z = (z.numel () > 0); int n = static_cast<int> (::xmin (::xmin (x.numel (), y.numel ()), (has_z ? z.numel () : INT_MAX))); octave_uint8 clip_mask = (props.is_clipping () ? 0x7F : 0x40), clip_ok (0x40); std::vector<octave_uint8> clip (n); if (has_z) for (int i = 0; i < n; i++) clip[i] = (clip_code (x(i), y(i), z(i)) & clip_mask); else { double z_mid = (zmin+zmax)/2; for (int i = 0; i < n; i++) clip[i] = (clip_code (x(i), y(i), z_mid) & clip_mask); } if (! props.linestyle_is ("none")) { set_color (props.get_color_rgb ()); set_linestyle (props.get_linestyle (), false); set_linewidth (props.get_linewidth ()); if (has_z) { bool flag = false; for (int i = 1; i < n; i++) { if ((clip[i-1] & clip[i]) == clip_ok) { if (! flag) { flag = true; glBegin (GL_LINE_STRIP); glVertex3d (x(i-1), y(i-1), z(i-1)); } glVertex3d (x(i), y(i), z(i)); } else if (flag) { flag = false; glEnd (); } } if (flag) glEnd (); } else { bool flag = false; for (int i = 1; i < n; i++) { if ((clip[i-1] & clip[i]) == clip_ok) { if (! flag) { flag = true; glBegin (GL_LINE_STRIP); glVertex2d (x(i-1), y(i-1)); } glVertex2d (x(i), y(i)); } else if (flag) { flag = false; glEnd (); } } if (flag) glEnd (); } set_linewidth (0.5); set_linestyle ("-"); } set_clipping (false); if (! props.marker_is ("none") && ! (props.markeredgecolor_is ("none") && props.markerfacecolor_is ("none"))) { Matrix lc, fc; if (props.markeredgecolor_is ("auto")) lc = props.get_color_rgb (); else if (! props.markeredgecolor_is ("none")) lc = props.get_markeredgecolor_rgb (); if (props.markerfacecolor_is ("auto")) fc = props.get_color_rgb (); else if (! props.markerfacecolor_is ("none")) fc = props.get_markerfacecolor_rgb (); init_marker (props.get_marker (), props.get_markersize (), props.get_linewidth ()); for (int i = 0; i < n; i++) { if (clip[i] == clip_ok) draw_marker (x(i), y(i), has_z ? z(i) : static_cast<double> (i) / n, lc, fc); } end_marker (); } set_clipping (props.is_clipping ()); } void opengl_renderer::draw_surface (const surface::properties& props) { const Matrix x = xform.xscale (props.get_xdata ().matrix_value ()); const Matrix y = xform.yscale (props.get_ydata ().matrix_value ()); const Matrix z = xform.zscale (props.get_zdata ().matrix_value ()); int zr = z.rows (), zc = z.columns (); NDArray c; const NDArray n = props.get_vertexnormals ().array_value (); // FIXME: handle transparency Matrix a; if (props.facelighting_is ("phong") || props.edgelighting_is ("phong")) warning ("opengl_renderer::draw: phong light model not supported"); int fc_mode = (props.facecolor_is_rgb () ? 0 : (props.facecolor_is ("flat") ? 1 : (props.facecolor_is ("interp") ? 2 : (props.facecolor_is ("texturemap") ? 3 : -1)))); int fl_mode = (props.facelighting_is ("none") ? 0 : (props.facelighting_is ("flat") ? 1 : 2)); int fa_mode = (props.facealpha_is_double () ? 0 : (props.facealpha_is ("flat") ? 1 : 2)); int ec_mode = (props.edgecolor_is_rgb () ? 0 : (props.edgecolor_is ("flat") ? 1 : (props.edgecolor_is ("interp") ? 2 : -1))); int el_mode = (props.edgelighting_is ("none") ? 0 : (props.edgelighting_is ("flat") ? 1 : 2)); int ea_mode = (props.edgealpha_is_double () ? 0 : (props.edgealpha_is ("flat") ? 1 : 2)); Matrix fcolor = (fc_mode == 3 ? Matrix (1, 3, 1.0) : props.get_facecolor_rgb ()); Matrix ecolor = props.get_edgecolor_rgb (); float as = props.get_ambientstrength (); float ds = props.get_diffusestrength (); float ss = props.get_specularstrength (); float se = props.get_specularexponent (); float cb[4] = { 0.0, 0.0, 0.0, 1.0 }; double d = 1.0; opengl_texture tex; int i1, i2, j1, j2; bool x_mat = (x.rows () == z.rows ()); bool y_mat = (y.columns () == z.columns ()); i1 = i2 = j1 = j2 = 0; boolMatrix clip (z.dims (), false); for (int i = 0; i < zr; i++) { if (x_mat) i1 = i; for (int j = 0; j < zc; j++) { if (y_mat) j1 = j; clip(i,j) = is_nan_or_inf (x(i1,j), y(i,j1), z(i,j)); } } if ((fc_mode > 0 && fc_mode < 3) || ec_mode > 0) c = props.get_color_data ().array_value (); if (fa_mode > 0 || ea_mode > 0) { // FIXME: implement alphadata conversion //a = props.get_alpha_data (); } if (fl_mode > 0 || el_mode > 0) { float buf[4] = { ss, ss, ss, 1 }; glMaterialfv (LIGHT_MODE, GL_SPECULAR, buf); glMaterialf (LIGHT_MODE, GL_SHININESS, se); } // FIXME: good candidate for caching, transfering pixel // data to OpenGL is time consuming. if (fc_mode == 3) tex = opengl_texture::create (props.get_color_data ()); if (! props.facecolor_is ("none")) { if (props.get_facealpha_double () == 1) { if (fc_mode == 0 || fc_mode == 3) { glColor3dv (fcolor.data ()); if (fl_mode > 0) { for (int i = 0; i < 3; i++) cb[i] = as * fcolor(i); glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int i = 0; i < 3; i++) cb[i] = ds * fcolor(i); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (fl_mode > 0) glEnable (GL_LIGHTING); glShadeModel ((fc_mode == 2 || fl_mode == 2) ? GL_SMOOTH : GL_FLAT); set_polygon_offset (true, 1); if (fc_mode == 3) glEnable (GL_TEXTURE_2D); for (int i = 1; i < zc; i++) { if (y_mat) { i1 = i-1; i2 = i; } for (int j = 1; j < zr; j++) { if (clip(j-1, i-1) || clip (j, i-1) || clip (j-1, i) || clip (j, i)) continue; if (x_mat) { j1 = j-1; j2 = j; } glBegin (GL_QUADS); // Vertex 1 if (fc_mode == 3) tex.tex_coord (double (i-1) / (zc-1), double (j-1) / (zr-1)); else if (fc_mode > 0) { // FIXME: is there a smarter way to do this? for (int k = 0; k < 3; k++) cb[k] = c(j-1, i-1, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] = ds * c(j-1, i-1, k); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (fl_mode > 0) { d = sqrt (n(j-1,i-1,0) * n(j-1,i-1,0) + n(j-1,i-1,1) * n(j-1,i-1,1) + n(j-1,i-1,2) * n(j-1,i-1,2)); glNormal3d (n(j-1,i-1,0)/d, n(j-1,i-1,1)/d, n(j-1,i-1,2)/d); } glVertex3d (x(j1,i-1), y(j-1,i1), z(j-1,i-1)); // Vertex 2 if (fc_mode == 3) tex.tex_coord (double (i) / (zc-1), double (j-1) / (zr-1)); else if (fc_mode == 2) { for (int k = 0; k < 3; k++) cb[k] = c(j-1, i, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] = ds * c(j-1, i, k); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (fl_mode == 2) { d = sqrt (n(j-1,i,0) * n(j-1,i,0) + n(j-1,i,1) * n(j-1,i,1) + n(j-1,i,2) * n(j-1,i,2)); glNormal3d (n(j-1,i,0)/d, n(j-1,i,1)/d, n(j-1,i,2)/d); } glVertex3d (x(j1,i), y(j-1,i2), z(j-1,i)); // Vertex 3 if (fc_mode == 3) tex.tex_coord (double (i) / (zc-1), double (j) / (zr-1)); else if (fc_mode == 2) { for (int k = 0; k < 3; k++) cb[k] = c(j, i, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] = ds * c(j, i, k); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (fl_mode == 2) { d = sqrt (n(j,i,0) * n(j,i,0) + n(j,i,1) * n(j,i,1) + n(j,i,2) * n(j,i,2)); glNormal3d (n(j,i,0)/d, n(j,i,1)/d, n(j,i,2)/d); } glVertex3d (x(j2,i), y(j,i2), z(j,i)); // Vertex 4 if (fc_mode == 3) tex.tex_coord (double (i-1) / (zc-1), double (j) / (zr-1)); else if (fc_mode == 2) { for (int k = 0; k < 3; k++) cb[k] = c(j, i-1, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] = ds * c(j, i-1, k); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (fl_mode == 2) { d = sqrt (n(j,i-1,0) * n(j,i-1,0) + n(j,i-1,1) * n(j,i-1,1) + n(j,i-1,2) * n(j,i-1,2)); glNormal3d (n(j,i-1,0)/d, n(j,i-1,1)/d, n(j,i-1,2)/d); } glVertex3d (x(j2,i-1), y(j,i1), z(j,i-1)); glEnd (); } } set_polygon_offset (false); if (fc_mode == 3) glDisable (GL_TEXTURE_2D); if (fl_mode > 0) glDisable (GL_LIGHTING); } else { // FIXME: implement transparency } } if (! props.edgecolor_is ("none")) { if (props.get_edgealpha_double () == 1) { if (ec_mode == 0) { glColor3dv (ecolor.data ()); if (fl_mode > 0) { for (int i = 0; i < 3; i++) cb[i] = as * ecolor(i); glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int i = 0; i < 3; i++) cb[i] = ds * ecolor(i); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (el_mode > 0) glEnable (GL_LIGHTING); glShadeModel ((ec_mode == 2 || el_mode == 2) ? GL_SMOOTH : GL_FLAT); set_linestyle (props.get_linestyle (), false); set_linewidth (props.get_linewidth ()); // Mesh along Y-axis if (props.meshstyle_is ("both") || props.meshstyle_is ("column")) { for (int i = 0; i < zc; i++) { if (y_mat) { i1 = i-1; i2 = i; } for (int j = 1; j < zr; j++) { if (clip(j-1,i) || clip(j,i)) continue; if (x_mat) { j1 = j-1; j2 = j; } glBegin (GL_LINES); // Vertex 1 if (ec_mode > 0) { for (int k = 0; k < 3; k++) cb[k] = c(j-1, i, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] = ds * c(j-1, i, k); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (el_mode > 0) { d = sqrt (n(j-1,i,0) * n(j-1,i,0) + n(j-1,i,1) * n(j-1,i,1) + n(j-1,i,2) * n(j-1,i,2)); glNormal3d (n(j-1,i,0)/d, n(j-1,i,1)/d, n(j-1,i,2)/d); } glVertex3d (x(j1,i), y(j-1,i2), z(j-1,i)); // Vertex 2 if (ec_mode == 2) { for (int k = 0; k < 3; k++) cb[k] = c(j, i, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] = ds * c(j, i, k); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (el_mode == 2) { d = sqrt (n(j,i,0) * n(j,i,0) + n(j,i,1) * n(j,i,1) + n(j,i,2) * n(j,i,2)); glNormal3d (n(j,i,0)/d, n(j,i,1)/d, n(j,i,2)/d); } glVertex3d (x(j2,i), y(j,i2), z(j,i)); glEnd (); } } } // Mesh along X-axis if (props.meshstyle_is ("both") || props.meshstyle_is ("row")) { for (int j = 0; j < zr; j++) { if (x_mat) { j1 = j-1; j2 = j; } for (int i = 1; i < zc; i++) { if (clip(j,i-1) || clip(j,i)) continue; if (y_mat) { i1 = i-1; i2 = i; } glBegin (GL_LINES); // Vertex 1 if (ec_mode > 0) { for (int k = 0; k < 3; k++) cb[k] = c(j, i-1, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] = ds * c(j, i-1, k); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (el_mode > 0) { d = sqrt (n(j,i-1,0) * n(j,i-1,0) + n(j,i-1,1) * n(j,i-1,1) + n(j,i-1,2) * n(j,i-1,2)); glNormal3d (n(j,i-1,0)/d, n(j,i-1,1)/d, n(j,i-1,2)/d); } glVertex3d (x(j2,i-1), y(j,i1), z(j,i-1)); // Vertex 2 if (ec_mode == 2) { for (int k = 0; k < 3; k++) cb[k] = c(j, i, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] = ds * c(j, i, k); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (el_mode == 2) { d = sqrt (n(j,i,0) * n(j,i,0) + n(j,i,1) * n(j,i,1) + n(j,i,2) * n(j,i,2)); glNormal3d (n(j,i,0)/d, n(j,i,1)/d, n(j,i,2)/d); } glVertex3d (x(j2,i), y(j,i2), z(j,i)); glEnd (); } } } set_linestyle ("-"); set_linewidth (0.5); if (el_mode > 0) glDisable (GL_LIGHTING); } else { // FIXME: implement transparency } } if (! props.marker_is ("none") && ! (props.markeredgecolor_is ("none") && props.markerfacecolor_is ("none"))) { // FIXME: check how transparency should be handled in markers // FIXME: check what to do with marker facecolor set to auto // and facecolor set to none. bool do_edge = ! props.markeredgecolor_is ("none"); bool do_face = ! props.markerfacecolor_is ("none"); Matrix mecolor = props.get_markeredgecolor_rgb (); Matrix mfcolor = props.get_markerfacecolor_rgb (); Matrix cc (1, 3, 0.0); if (mecolor.numel () == 0 && props.markeredgecolor_is ("auto")) { mecolor = props.get_edgecolor_rgb (); do_edge = ! props.edgecolor_is ("none"); } if (mfcolor.numel () == 0 && props.markerfacecolor_is ("auto")) { mfcolor = props.get_facecolor_rgb (); do_face = ! props.facecolor_is ("none"); } if ((mecolor.numel () == 0 || mfcolor.numel () == 0) && c.numel () == 0) c = props.get_color_data ().array_value (); init_marker (props.get_marker (), props.get_markersize (), props.get_linewidth ()); for (int i = 0; i < zc; i++) { if (y_mat) i1 = i; for (int j = 0; j < zr; j++) { if (clip(j,i)) continue; if (x_mat) j1 = j; if ((do_edge && mecolor.numel () == 0) || (do_face && mfcolor.numel () == 0)) { for (int k = 0; k < 3; k++) cc(k) = c(j,i,k); } Matrix lc = (do_edge ? (mecolor.numel () == 0 ? cc : mecolor) : Matrix ()); Matrix fc = (do_face ? (mfcolor.numel () == 0 ? cc : mfcolor) : Matrix ()); draw_marker (x(j1,i), y(j,i1), z(j,i), lc, fc); } } end_marker (); } } // FIXME: global optimization (rendering, data structures...), there // is probably a smarter/faster/less-memory-consuming way to do this. void opengl_renderer::draw_patch (const patch::properties &props) { const Matrix f = props.get_faces ().matrix_value (); const Matrix v = xform.scale (props.get_vertices ().matrix_value ()); Matrix c; const Matrix n = props.get_vertexnormals ().matrix_value (); Matrix a; int nv = v.rows (); // int vmax = v.columns (); int nf = f.rows (); int fcmax = f.columns (); bool has_z = (v.columns () > 2); bool has_facecolor = false; bool has_facealpha = false; int fc_mode = ((props.facecolor_is("none") || props.facecolor_is_rgb ()) ? 0 : (props.facecolor_is("flat") ? 1 : 2)); int fl_mode = (props.facelighting_is ("none") ? 0 : (props.facelighting_is ("flat") ? 1 : 2)); int fa_mode = (props.facealpha_is_double () ? 0 : (props.facealpha_is ("flat") ? 1 : 2)); int ec_mode = ((props.edgecolor_is("none") || props.edgecolor_is_rgb ()) ? 0 : (props.edgecolor_is("flat") ? 1 : 2)); int el_mode = (props.edgelighting_is ("none") ? 0 : (props.edgelighting_is ("flat") ? 1 : 2)); int ea_mode = (props.edgealpha_is_double () ? 0 : (props.edgealpha_is ("flat") ? 1 : 2)); Matrix fcolor = props.get_facecolor_rgb (); Matrix ecolor = props.get_edgecolor_rgb (); float as = props.get_ambientstrength (); float ds = props.get_diffusestrength (); float ss = props.get_specularstrength (); float se = props.get_specularexponent (); boolMatrix clip (1, nv, false); if (has_z) for (int i = 0; i < nv; i++) clip(i) = is_nan_or_inf (v(i,0), v(i,1), v(i,2)); else for (int i = 0; i < nv; i++) clip(i) = is_nan_or_inf (v(i,0), v(i,1), 0); boolMatrix clip_f (1, nf, false); Array<int> count_f (dim_vector (nf, 1), 0); for (int i = 0; i < nf; i++) { bool fclip = false; int count = 0; for (int j = 0; j < fcmax && ! xisnan (f(i,j)); j++, count++) fclip = (fclip || clip(int (f(i,j) - 1))); clip_f(i) = fclip; count_f(i) = count; } if (fc_mode > 0 || ec_mode > 0) { c = props.get_color_data ().matrix_value (); if (c.rows () == 1) { // Single color specifications, we can simplify a little bit if (fc_mode > 0) { fcolor = c; fc_mode = 0; } if (ec_mode > 0) { ecolor = c; ec_mode = 0; } c = Matrix (); } else has_facecolor = ((c.numel () > 0) && (c.rows () == f.rows ())); } if (fa_mode > 0 || ea_mode > 0) { // FIXME: retrieve alpha data from patch object //a = props.get_alpha_data (); has_facealpha = ((a.numel () > 0) && (a.rows () == f.rows ())); } octave_idx_type fr = f.rows (); std::vector<vertex_data> vdata (f.numel ()); for (int i = 0; i < nf; i++) for (int j = 0; j < count_f(i); j++) { int idx = int (f(i,j) - 1); Matrix vv (1, 3, 0.0); Matrix cc; Matrix nn(1, 3, 0.0); double aa = 1.0; vv(0) = v(idx,0); vv(1) = v(idx,1); if (has_z) vv(2) = v(idx,2); // FIXME: uncomment when patch object has normal computation //nn(0) = n(idx,0); nn(1) = n(idx,1); nn(2) = n(idx,2); if (c.numel () > 0) { cc.resize (1, 3); if (has_facecolor) cc(0) = c(i,0), cc(1) = c(i,1), cc(2) = c(i,2); else cc(0) = c(idx,0), cc(1) = c(idx,1), cc(2) = c(idx,2); } if (a.numel () > 0) { if (has_facealpha) aa = a(i); else aa = a(idx); } vdata[i+j*fr] = vertex_data (vv, cc, nn, aa, as, ds, ss, se); } if (fl_mode > 0 || el_mode > 0) { float buf[4] = { ss, ss, ss, 1 }; glMaterialfv (LIGHT_MODE, GL_SPECULAR, buf); glMaterialf (LIGHT_MODE, GL_SHININESS, se); } if (! props.facecolor_is ("none")) { // FIXME: adapt to double-radio property if (props.get_facealpha_double () == 1) { if (fc_mode == 0) { glColor3dv (fcolor.data ()); if (fl_mode > 0) { float cb[4] = { 0, 0, 0, 1 }; for (int i = 0; i < 3; i++) cb[i] = (as * fcolor(i)); glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int i = 0; i < 3; i++) cb[i] = ds * fcolor(i); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (fl_mode > 0) glEnable (GL_LIGHTING); // FIXME: use __index__ property from patch object patch_tesselator tess (this, fc_mode, fl_mode, 0); for (int i = 0; i < nf; i++) { if (clip_f(i)) continue; tess.begin_polygon (true); tess.begin_contour (); for (int j = 0; j < count_f(i); j++) { vertex_data::vertex_data_rep *vv = vdata[i+j*fr].get_rep (); tess.add_vertex (vv->coords.fortran_vec (), vv); } tess.end_contour (); tess.end_polygon (); } if (fl_mode > 0) glDisable (GL_LIGHTING); } else { // FIXME: implement transparency } } if (! props.edgecolor_is ("none")) { // FIXME: adapt to double-radio property if (props.get_edgealpha_double () == 1) { if (ec_mode == 0) { glColor3dv (ecolor.data ()); if (el_mode > 0) { float cb[4] = { 0, 0, 0, 1 }; for (int i = 0; i < 3; i++) cb[i] = (as * ecolor(i)); glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int i = 0; i < 3; i++) cb[i] = ds * ecolor(i); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (el_mode > 0) glEnable (GL_LIGHTING); set_linestyle (props.get_linestyle (), false); set_linewidth (props.get_linewidth ()); // FIXME: use __index__ property from patch object; should we // offset patch contour as well? patch_tesselator tess (this, ec_mode, el_mode); for (int i = 0; i < nf; i++) { if (clip_f(i)) { // This is an unclosed contour. Draw it as a line bool flag = false; for (int j = 0; j < count_f(i); j++) { if (! clip(int (f(i,j) - 1))) { vertex_data::vertex_data_rep *vv = vdata[i+j*fr].get_rep (); const Matrix m = vv->coords; if (! flag) { flag = true; glBegin (GL_LINE_STRIP); } glVertex3d (m(0), m(1), m(2)); } else if (flag) { flag = false; glEnd (); } } if (flag) glEnd (); } else { tess.begin_polygon (false); tess.begin_contour (); for (int j = 0; j < count_f(i); j++) { vertex_data::vertex_data_rep *vv = vdata[i+j*fr].get_rep (); tess.add_vertex (vv->coords.fortran_vec (), vv); } tess.end_contour (); tess.end_polygon (); } } set_linestyle ("-"); set_linewidth (0.5); if (el_mode > 0) glDisable (GL_LIGHTING); } else { // FIXME: implement transparency } } if (! props.marker_is ("none") && ! (props.markeredgecolor_is ("none") && props.markerfacecolor_is ("none"))) { bool do_edge = ! props.markeredgecolor_is ("none"); bool do_face = ! props.markerfacecolor_is ("none"); Matrix mecolor = props.get_markeredgecolor_rgb (); Matrix mfcolor = props.get_markerfacecolor_rgb (); Matrix cc (1, 3, 0.0); if (mecolor.numel () == 0 && props.markeredgecolor_is ("auto")) { mecolor = props.get_edgecolor_rgb (); do_edge = ! props.edgecolor_is ("none"); } if (mfcolor.numel () == 0 && props.markerfacecolor_is ("auto")) { mfcolor = props.get_facecolor_rgb (); do_face = ! props.facecolor_is ("none"); } init_marker (props.get_marker (), props.get_markersize (), props.get_linewidth ()); for (int i = 0; i < nf; i++) for (int j = 0; j < count_f(i); j++) { int idx = int (f(i,j) - 1); if (clip(idx)) continue; Matrix lc = (do_edge ? (mecolor.numel () == 0 ? vdata[i+j*fr].get_rep ()->color : mecolor) : Matrix ()); Matrix fc = (do_face ? (mfcolor.numel () == 0 ? vdata[i+j*fr].get_rep ()->color : mfcolor) : Matrix ()); draw_marker (v(idx,0), v(idx,1), (has_z ? v(idx,2) : 0), lc, fc); } end_marker (); } } void opengl_renderer::draw_hggroup (const hggroup::properties &props) { draw (props.get_children ()); } void opengl_renderer::draw_text (const text::properties& props) { if (props.get_string ().empty ()) return; set_font (props); set_color (props.get_color_rgb ()); const Matrix pos = xform.scale (props.get_data_position ()); const Matrix bbox = props.get_extent_matrix (); // FIXME: handle margin and surrounding box bool blend = glIsEnabled (GL_BLEND); glEnable (GL_BLEND); glEnable (GL_ALPHA_TEST); glRasterPos3d (pos(0), pos(1), pos(2)); glBitmap(0, 0, 0, 0, bbox(0), bbox(1), 0); glDrawPixels (bbox(2), bbox(3), GL_RGBA, GL_UNSIGNED_BYTE, props.get_pixels ().data ()); glDisable (GL_ALPHA_TEST); if (! blend) glDisable (GL_BLEND); } void opengl_renderer::draw_image (const image::properties& props) { octave_value cdata = props.get_color_data (); dim_vector dv (cdata.dims ()); int h = dv(0), w = dv(1); bool ok = true; Matrix x = props.get_xdata ().matrix_value (); Matrix y = props.get_ydata ().matrix_value (); if (w > 1 && x(1) == x(0)) x(1) = x(1) + (w-1); if (h > 1 && y(1) == y(0)) y(1) = y(1) + (h-1); const ColumnVector p0 = xform.transform (x(0), y(0), 0); const ColumnVector p1 = xform.transform (x(1), y(1), 0); // image pixel size in screen pixel units float pix_dx, pix_dy; // image pixel size in normalized units float nor_dx, nor_dy; if (w > 1) { pix_dx = (p1(0) - p0(0))/(w-1); nor_dx = (x(1) - x(0))/(w-1); } else { const ColumnVector p1w = xform.transform (x(1) + 1, y(1), 0); pix_dx = p1w(0) - p0(0); nor_dx = 1; } if (h > 1) { pix_dy = (p1(1) - p0(1))/(h-1); nor_dy = (y(1) - y(0))/(h-1); } else { const ColumnVector p1h = xform.transform (x(1), y(1) + 1, 0); pix_dy = p1h(1) - p0(1); nor_dy = 1; } // OpenGL won't draw the image if it's origin is outside the // viewport/clipping plane so we must do the clipping // ourselfes - only draw part of the image int j0 = 0, j1 = w; int i0 = 0, i1 = h; float im_xmin = x(0) - nor_dx/2; float im_xmax = x(1) + nor_dx/2; float im_ymin = y(0) - nor_dy/2; float im_ymax = y(1) + nor_dy/2; if (props.is_clipping ()) // clip to axes { if (im_xmin < xmin) j0 += (xmin - im_xmin)/nor_dx + 1; if (im_xmax > xmax) j1 -= (im_xmax - xmax)/nor_dx ; if (im_ymin < ymin) i0 += (ymin - im_ymin)/nor_dy + 1; if (im_ymax > ymax) i1 -= (im_ymax - ymax)/nor_dy; } else // clip to viewport { GLfloat vp[4]; glGetFloatv(GL_VIEWPORT, vp); // FIXME -- actually add the code to do it! } if (i0 >= i1 || j0 >= j1) return; glPixelZoom (pix_dx, -pix_dy); glRasterPos3d (im_xmin + nor_dx*j0, im_ymin + nor_dy*i0, 0); // by default this is 4 glPixelStorei (GL_UNPACK_ALIGNMENT,1); // Expect RGB data if (dv.length () == 3 && dv(2) == 3) { if (cdata.is_double_type ()) { const NDArray xcdata = cdata.array_value (); OCTAVE_LOCAL_BUFFER (GLfloat, a, 3*(j1-j0)*(i1-i0)); for (int i = i0; i < i1; i++) { for (int j = j0, idx = (i-i0)*(j1-j0)*3; j < j1; j++, idx += 3) { a[idx] = xcdata(i,j,0); a[idx+1] = xcdata(i,j,1); a[idx+2] = xcdata(i,j,2); } } draw_pixels (j1-j0, i1-i0, GL_RGB, GL_FLOAT, a); } else if (cdata.is_uint16_type ()) { const uint16NDArray xcdata = cdata.uint16_array_value (); OCTAVE_LOCAL_BUFFER (GLushort, a, 3*(j1-j0)*(i1-i0)); for (int i = i0; i < i1; i++) { for (int j = j0, idx = (i-i0)*(j1-j0)*3; j < j1; j++, idx += 3) { a[idx] = xcdata(i,j,0); a[idx+1] = xcdata(i,j,1); a[idx+2] = xcdata(i,j,2); } } draw_pixels (j1-j0, i1-i0, GL_RGB, GL_UNSIGNED_SHORT, a); } else if (cdata.is_uint8_type ()) { const uint8NDArray xcdata = cdata.uint8_array_value (); OCTAVE_LOCAL_BUFFER (GLubyte, a, 3*(j1-j0)*(i1-i0)); for (int i = i0; i < i1; i++) { for (int j = j0, idx = (i-i0)*(j1-j0)*3; j < j1; j++, idx += 3) { a[idx] = xcdata(i,j,0); a[idx+1] = xcdata(i,j,1); a[idx+2] = xcdata(i,j,2); } } draw_pixels (j1-j0, i1-i0, GL_RGB, GL_UNSIGNED_BYTE, a); } else { ok = false; warning ("opengl_texture::draw: invalid image data type (expected double, uint16, or uint8)"); } } else { ok = false; warning ("opengl_texture::draw: invalid image size (expected n*m*3 or n*m)"); } glPixelZoom (1, 1); } void opengl_renderer::set_viewport (int w, int h) { glViewport (0, 0, w, h); } void opengl_renderer::draw_pixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *data) { glDrawPixels (width, height, format, type, data); } void opengl_renderer::set_color (const Matrix& c) { glColor3dv (c.data ()); #if HAVE_FREETYPE text_renderer.set_color (c); #endif } void opengl_renderer::set_font (const base_properties& props) { #if HAVE_FREETYPE text_renderer.set_font (props.get ("fontname").string_value (), props.get ("fontweight").string_value (), props.get ("fontangle").string_value (), props.get ("fontsize").double_value ()); #endif } void opengl_renderer::set_polygon_offset (bool on, double offset) { if (on) { glPolygonOffset (offset, offset); glEnable (GL_POLYGON_OFFSET_FILL); glEnable (GL_POLYGON_OFFSET_LINE); } else { glDisable (GL_POLYGON_OFFSET_FILL); glDisable (GL_POLYGON_OFFSET_LINE); } } void opengl_renderer::set_linewidth (float w) { glLineWidth (w); } void opengl_renderer::set_linestyle (const std::string& s, bool use_stipple) { bool solid = false; if (s == "-") { glLineStipple (1, static_cast<unsigned short> (0xFFFF)); solid = true; } else if (s == ":") glLineStipple (1, static_cast<unsigned short> (0x8888)); else if (s == "--") glLineStipple (1, static_cast<unsigned short> (0x0FFF)); else if (s == "-.") glLineStipple (1, static_cast<unsigned short> (0x020F)); else glLineStipple (1, static_cast<unsigned short> (0x0000)); if (solid && ! use_stipple) glDisable (GL_LINE_STIPPLE); else glEnable (GL_LINE_STIPPLE); } void opengl_renderer::set_clipbox (double x1, double x2, double y1, double y2, double z1, double z2) { double dx = (x2-x1); double dy = (y2-y1); double dz = (z2-z1); x1 -= 0.001*dx; x2 += 0.001*dx; y1 -= 0.001*dy; y2 += 0.001*dy; z1 -= 0.001*dz; z2 += 0.001*dz; ColumnVector p (4, 0.0); p(0) = -1; p(3) = x2; glClipPlane (GL_CLIP_PLANE0, p.data ()); p(0) = 1; p(3) = -x1; glClipPlane (GL_CLIP_PLANE1, p.data ()); p(0) = 0; p(1) = -1; p(3) = y2; glClipPlane (GL_CLIP_PLANE2, p.data ()); p(1) = 1; p(3) = -y1; glClipPlane (GL_CLIP_PLANE3, p.data ()); p(1) = 0; p(2) = -1; p(3) = z2; glClipPlane (GL_CLIP_PLANE4, p.data ()); p(2) = 1; p(3) = -z1; glClipPlane (GL_CLIP_PLANE5, p.data ()); xmin = x1; xmax = x2; ymin = y1; ymax = y2; zmin = z1; zmax = z2; } void opengl_renderer::set_clipping (bool enable) { bool has_clipping = (glIsEnabled (GL_CLIP_PLANE0) == GL_TRUE); if (enable != has_clipping) { if (enable) for (int i = 0; i < 6; i++) glEnable (GL_CLIP_PLANE0+i); else for (int i = 0; i < 6; i++) glDisable (GL_CLIP_PLANE0+i); } } void opengl_renderer::init_marker (const std::string& m, double size, float width) { #if defined (HAVE_FRAMEWORK_OPENGL) GLint vw[4]; #else int vw[4]; #endif glGetIntegerv (GL_VIEWPORT, vw); glMatrixMode (GL_PROJECTION); glPushMatrix (); glLoadIdentity (); glOrtho (0, vw[2], vw[3], 0, xZ1, xZ2); glMatrixMode (GL_MODELVIEW); glPushMatrix (); set_clipping (false); set_linewidth (width); marker_id = make_marker_list (m, size, false); filled_marker_id = make_marker_list (m, size, true); } void opengl_renderer::end_marker (void) { glDeleteLists (marker_id, 1); glDeleteLists (filled_marker_id, 1); glMatrixMode (GL_MODELVIEW); glPopMatrix (); glMatrixMode (GL_PROJECTION); glPopMatrix (); set_linewidth (0.5f); } void opengl_renderer::draw_marker (double x, double y, double z, const Matrix& lc, const Matrix& fc) { ColumnVector tmp = xform.transform (x, y, z, false); glLoadIdentity (); glTranslated (tmp(0), tmp(1), -tmp(2)); if (filled_marker_id > 0 && fc.numel () > 0) { glColor3dv (fc.data ()); set_polygon_offset (true, -1.0); glCallList (filled_marker_id); if (lc.numel () > 0) { glColor3dv (lc.data ()); glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); glEdgeFlag (GL_TRUE); set_polygon_offset (true, -2.0); glCallList (filled_marker_id); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); } set_polygon_offset (false); } else if (marker_id > 0 && lc.numel () > 0) { glColor3dv (lc.data ()); glCallList (marker_id); } } unsigned int opengl_renderer::make_marker_list (const std::string& marker, double size, bool filled) const { char c = marker[0]; if (filled && (c == '+' || c == 'x' || c == '*' || c == '.')) return 0; unsigned int ID = glGenLists (1); double sz = size * toolkit.get_screen_resolution () / 72.0; // constants for the * marker const double sqrt2d4 = 0.35355339059327; double tt = sz*sqrt2d4; glNewList (ID, GL_COMPILE); switch (marker[0]) { case '+': glBegin (GL_LINES); glVertex2f (-sz/2, 0); glVertex2f (sz/2, 0); glVertex2f (0, -sz/2); glVertex2f (0, sz/2); glEnd (); break; case 'x': glBegin(GL_LINES); glVertex2f (-sz/2, -sz/2); glVertex2f (sz/2, sz/2); glVertex2f (-sz/2, sz/2); glVertex2f (sz/2, -sz/2); glEnd (); break; case '*': glBegin (GL_LINES); glVertex2f (-sz/2, 0); glVertex2f (sz/2, 0); glVertex2f (0, -sz/2); glVertex2f (0, sz/2); glVertex2f (-tt, -tt); glVertex2f (+tt, +tt); glVertex2f (-tt, +tt); glVertex2f (+tt, -tt); glEnd (); break; case '.': { double ang_step = M_PI / 5; glBegin (GL_POLYGON); for (double ang = 0; ang < (2*M_PI); ang += ang_step) glVertex2d (sz*cos(ang)/6, sz*sin(ang)/6); glEnd (); } break; case 's': glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); glVertex2d (-sz/2, -sz/2); glVertex2d (-sz/2, sz/2); glVertex2d (sz/2, sz/2); glVertex2d (sz/2, -sz/2); glEnd(); break; case 'o': { double ang_step = M_PI / 5; glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); for (double ang = 0; ang < (2*M_PI); ang += ang_step) glVertex2d (sz*cos(ang)/2, sz*sin(ang)/2); glEnd (); } break; case 'd': glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); glVertex2d (0, -sz/2); glVertex2d (sz/2, 0); glVertex2d (0, sz/2); glVertex2d (-sz/2, 0); glEnd(); break; case 'v': glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); glVertex2f (0, sz/2); glVertex2f (sz/2, -sz/2); glVertex2f (-sz/2, -sz/2); glEnd (); break; case '^': glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); glVertex2f (0, -sz/2); glVertex2f (-sz/2, sz/2); glVertex2f (sz/2, sz/2); glEnd (); break; case '>': glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); glVertex2f (sz/2, 0); glVertex2f (-sz/2, sz/2); glVertex2f (-sz/2, -sz/2); glEnd (); break; case '<': glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); glVertex2f (-sz/2, 0); glVertex2f (sz/2, -sz/2); glVertex2f (sz/2, sz/2); glEnd (); break; case 'p': { double ang; double r; double dr = 1.0 - sin(M_PI/10)/sin(3*M_PI/10)*1.02; glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); for (int i = 0; i < 2*5; i++) { ang = (-0.5 + double(i+1)/5) * M_PI; r = 1.0 - (dr * fmod(double(i+1), 2.0)); glVertex2d (sz*r*cos(ang)/2, sz*r*sin(ang)/2); } glEnd (); } break; case 'h': { double ang; double r; double dr = 1.0 - 0.5/sin(M_PI/3)*1.02; glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); for (int i = 0; i < 2*6; i++) { ang = (0.5 + double(i+1)/6.0) * M_PI; r = 1.0 - (dr * fmod(double(i+1), 2.0)); glVertex2d (sz*r*cos(ang)/2, sz*r*sin(ang)/2); } glEnd (); } break; default: warning ("opengl_renderer: unsupported marker `%s'", marker.c_str ()); break; } glEndList (); return ID; } void opengl_renderer::text_to_pixels (const std::string& txt, uint8NDArray& pixels, Matrix& bbox, int halign, int valign, double rotation) { #if HAVE_FREETYPE text_renderer.text_to_pixels (txt, pixels, bbox, halign, valign, rotation); #endif } Matrix opengl_renderer::render_text (const std::string& txt, double x, double y, double z, int halign, int valign, double rotation) { #if HAVE_FREETYPE if (txt.empty ()) return Matrix (1, 4, 0.0); uint8NDArray pixels; Matrix bbox; text_to_pixels (txt, pixels, bbox, halign, valign, rotation); bool blend = glIsEnabled (GL_BLEND); glEnable (GL_BLEND); glEnable (GL_ALPHA_TEST); glRasterPos3d (x, y, z); glBitmap(0, 0, 0, 0, bbox(0), bbox(1), 0); glDrawPixels (bbox(2), bbox(3), GL_RGBA, GL_UNSIGNED_BYTE, pixels.data ()); glDisable (GL_ALPHA_TEST); if (! blend) glDisable (GL_BLEND); return bbox; #else ::warning ("render_text: cannot render text, Freetype library not available"); return Matrix (1, 4, 0.0); #endif } #endif