Mercurial > hg > octave-lyh
changeset 17403:ed149e891876
doc: Remove accidental double space before @var command.
* scripts/image/rgb2ind.m, scripts/plot/scatter.m, scripts/plot/specular.m:
Remove accidental double space before @var command.
author | Rik <rik@octave.org> |
---|---|
date | Mon, 09 Sep 2013 08:47:06 -0700 |
parents | b6867a09d7cf |
children | 0b644adf4f31 |
files | scripts/image/rgb2ind.m scripts/plot/scatter.m scripts/plot/specular.m |
diffstat | 3 files changed, 9 insertions(+), 11 deletions(-) [+] |
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--- a/scripts/image/rgb2ind.m +++ b/scripts/image/rgb2ind.m @@ -37,16 +37,14 @@ ## ## The input image @var{rgb} must be an N-dimensional RGB image ## (@nospell{MxNxO}@dots{}x3 array) where M,N,O@dots{} are the image -## dimensions, and the -## final dimension contains the values in the red, green and blue -## channels. Alternatively, the red, green and blue color channels can -## be input as separate arrays @var{R}, @var{G} and @var{B}. +## dimensions, and the final dimension contains the values in the red, green +## and blue channels. Alternatively, the red, green and blue color channels +## can be input as separate arrays @var{R}, @var{G}, and @var{B}. ## -## The input @var{map} defines the colormap to be used. Alternatively, -## @var{n} or @var{tol} may be used to define the maximum number of -## colors to use in an automatically generated colormap. @var{n} is -## related to @var{tol} by: @var{n} = (floor (1/@var{tol}) + 1)^3; -## @var{tol} must be >0 and @leq{}1. +## The input @var{map} defines the colormap to be used. Alternatively, @var{n} +## or @var{tol} may be used to define the maximum number of colors to use in an +## automatically generated colormap. @var{n} is related to @var{tol} by: +## @var{n} = (floor (1/@var{tol}) + 1)^3; where 0 < @var{tol} @leq{} 1. ## ## @var{dither_option} is a string which enables or disables dithering: ## @qcode{"dither"} (default) or @qcode{"nodither"}.
--- a/scripts/plot/scatter.m +++ b/scripts/plot/scatter.m @@ -28,7 +28,7 @@ ## Draw a 2-D scatter plot. ## ## A marker is plotted at each point defined by the coordinates in the vectors -## @var{x} and @var{y}. +## @var{x} and @var{y}. ## ## The size of the markers is determined by @var{s}, which can be a scalar ## or a vector of the same length as @var{x} and @var{y}. If @var{s}
--- a/scripts/plot/specular.m +++ b/scripts/plot/specular.m @@ -23,7 +23,7 @@ ## vector elements @var{sx}, @var{sy}, @var{sz} using Phong's approximation. ## ## The light source location and viewer location vectors can be specified using -## parameter @var{lv} and @var{vv} respectively. The location vectors can +## parameter @var{lv} and @var{vv} respectively. The location vectors can ## given as 2-element vectors [azimuth, elevation] in degrees or as 3-element ## vectors [x, y, z]. ##