changeset 10298:2be9b7e71f32

__magick_read__.cc: style fixes
author John W. Eaton <jwe@octave.org>
date Wed, 10 Feb 2010 12:38:16 -0500
parents ed88ea036716
children c992efc0c2fa
files src/DLD-FUNCTIONS/__magick_read__.cc
diffstat 1 files changed, 10 insertions(+), 14 deletions(-) [+]
line wrap: on
line diff
--- a/src/DLD-FUNCTIONS/__magick_read__.cc
+++ b/src/DLD-FUNCTIONS/__magick_read__.cc
@@ -222,8 +222,7 @@
             const Magick::PixelPacket *pix
               = imvec[frameidx(frame)].getConstPixels (0, 0, columns, rows);
 
-            P *rbuf;
-            rbuf = vec;
+            P *rbuf = vec;
             for (int y = 0; y < rows; y++)
               {
                 for (int x = 0; x < columns; x++)
@@ -252,9 +251,8 @@
             const Magick::PixelPacket *pix
               = imvec[frameidx(frame)].getConstPixels (0, 0, columns, rows);
 
-            P *rbuf, *obuf;
-            rbuf = vec;
-            obuf = vec + rows * columns;
+            P *rbuf = vec;
+            P *obuf = vec + rows * columns;
             for (int y = 0; y < rows; y++)
               {
                 for (int x = 0; x < columns; x++)
@@ -287,10 +285,9 @@
             const Magick::PixelPacket *pix
               = imvec[frameidx(frame)].getConstPixels (0, 0, columns, rows);
 
-            P *rbuf, *gbuf, *bbuf;
-            rbuf = vec;
-            gbuf = vec + rows * columns;
-            bbuf = vec + rows * columns * 2;
+            P *rbuf = vec;
+            P *gbuf = vec + rows * columns;
+            P *bbuf = vec + rows * columns * 2;
             for (int y = 0; y < rows; y++)
               {
                 for (int x = 0; x < columns; x++)
@@ -327,11 +324,10 @@
             const Magick::PixelPacket *pix
               = imvec[frameidx(frame)].getConstPixels (0, 0, columns, rows);
 
-            P *rbuf, *gbuf, *bbuf, *obuf;
-            rbuf = vec;
-            gbuf = vec + rows * columns;
-            bbuf = vec + rows * columns * 2;
-            obuf = vec + rows * columns * 3;
+            P *rbuf = vec;
+            P *gbuf = vec + rows * columns;
+            P *bbuf = vec + rows * columns * 2;
+            P *obuf = vec + rows * columns * 3;
             for (int y = 0; y < rows; y++)
               {
                 for (int x = 0; x < columns; x++)