Mercurial > hg > openttd
graph
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(svn r2317) - Fix: [ 1193048 ] Pre-signal stays red when there is only a single exit signal (dinno) draftSun, 15 May 2005 10:23:42 +0000, by Darkvater
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(svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob) draftSat, 14 May 2005 23:48:39 +0000, by Darkvater
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(svn r2315) - Fix: [ 1187613 ] No HQ present for competitor, disable 'View HQ' button, inspired by lucaspiller draftSat, 14 May 2005 22:51:15 +0000, by Darkvater
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(svn r2314) - Feature: [ 1187490 ] Patches for building on IRIX (jgilje) draftSat, 14 May 2005 22:42:33 +0000, by Darkvater
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(svn r2313) - Fix: [ 1202115 ] Clicking shipslist on bouy asserts GetPlayer(). Bouys and oilrigs don't have owners, so it cannot get the vehicle-list of the station-owner. Just use _current_player draftSat, 14 May 2005 22:03:25 +0000, by Darkvater
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(svn r2312) - Fix (regression): changing to/from fullscreen got broken with SDL. draftSat, 14 May 2005 21:55:54 +0000, by Darkvater
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(svn r2311) - Fix: eh, forgot to remove moved function. draftSat, 14 May 2005 21:03:46 +0000, by Darkvater
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(svn r2309) - CodeChange: Change all _iconsole_color_whatever into _icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;) draftSat, 14 May 2005 19:34:59 +0000, by Darkvater
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(svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security" draftSat, 14 May 2005 19:25:18 +0000, by Darkvater
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(svn r2307) - Fix (regression): it was not possible to change the drive-side in the intro-game. draftSat, 14 May 2005 18:25:01 +0000, by Darkvater
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(svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" draftSat, 14 May 2005 12:36:16 +0000, by Darkvater
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(svn r2305) [Translations] Updated to 2005-05-14 (~50 strs / 7 langs) draftSat, 14 May 2005 06:48:14 +0000, by miham
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(svn r2304) - Fix (regression): excuse the Lumber mill from the list of raw-industries build-restriction, as it can be built always, patch-setting, or no patch-setting. draftFri, 13 May 2005 18:19:26 +0000, by Darkvater
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(svn r2303) - CodeChange (fix): when giving money to other players only allow transferring money that is above your loan. Eg you can't give away your loan. draftFri, 13 May 2005 17:09:05 +0000, by Darkvater
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(svn r2302) - Fix: when you started a server 'load <file>' did not work prior to doing 'ls'. Fixed by moving the changing of saveload_mode into BuildFileList() draftFri, 13 May 2005 17:05:03 +0000, by Darkvater
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(svn r2301) - CodeChange: prettyify ChangeOwnerShipOfPlayerItems() a bit draftThu, 12 May 2005 23:47:45 +0000, by Darkvater
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(svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. draftThu, 12 May 2005 23:46:01 +0000, by Darkvater
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(svn r2299) - Fix: add more verbose output to possible hack-attempt. draftThu, 12 May 2005 00:20:16 +0000, by Darkvater
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(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame(). draftThu, 12 May 2005 00:18:30 +0000, by Darkvater
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(svn r2297) - CodeChange: server-check the next batch of commands. draftThu, 12 May 2005 00:11:37 +0000, by Darkvater
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(svn r2296) - Fix (regression): oops, forgot the MS code-decleration rules :p draftWed, 11 May 2005 18:09:12 +0000, by darkvater
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(svn r2295) - Fix: you were still able to delete any tile if you were not careful with CmdDestroyCompanyHQ. Fixed this; thanks HackyKid. draftWed, 11 May 2005 16:29:33 +0000, by Darkvater
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(svn r2294) - CodeChange: check the service interval settings when changing of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points. draftWed, 11 May 2005 16:17:03 +0000, by Darkvater
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(svn r2293) - Fix (regression): You couldn't modify commands anymore; fixed. (|| and && are kinda confusing with !=) :P draftWed, 11 May 2005 15:31:10 +0000, by Darkvater
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(svn r2292) - Fix (regression): make error message more general for console errors. Dedicated servers are properly filtered out when requesting player-password. draftWed, 11 May 2005 15:30:28 +0000, by Darkvater
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(svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) draftWed, 11 May 2005 00:00:27 +0000, by Darkvater
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(svn r2289) - Fix (regression): check p1 param of road-depot building instead of unused p2 (typo). Thanks peter1138. draftTue, 10 May 2005 08:45:55 +0000, by Darkvater
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(svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). draftMon, 09 May 2005 22:33:00 +0000, by Darkvater
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(svn r2287) - Fix (regression): cast stationcount to unsigned instead of p1 to signed when checking valid waypoint types. Thanks for pointing it out Tron draftMon, 09 May 2005 19:56:08 +0000, by Darkvater
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(svn r2286) - CodeChange: paramcheck the next batch of commands. draftMon, 09 May 2005 16:37:40 +0000, by Darkvater
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(svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread draftMon, 09 May 2005 13:26:15 +0000, by Darkvater
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(svn r2283) - Fix (regression): [ 1197493 ] train_gui.c:1341: failed assertion ..., somehow RebuildVehicleList() got lost during the rewrite :P draftSun, 08 May 2005 20:53:02 +0000, by Darkvater
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(svn r2282) [Translations] Updated to 2005-05-08 (58 strs / 3 langs) draftSun, 08 May 2005 16:17:01 +0000, by miham
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(svn r2280) - Fix: Check if the passed tile to DoCommand is within the current mapsize draftSat, 07 May 2005 10:26:45 +0000, by Darkvater
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(svn r2279) - Fix: Check the parameters of the first 10 Commands. While there also add proper comments for the functions and fix up CmdFailed() draftSat, 07 May 2005 10:26:12 +0000, by Darkvater
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(svn r2278) When renaming a station, check if the station exists and belongs to the correct player draftSat, 07 May 2005 08:14:06 +0000, by tron
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(svn r2277) - Codechange: change sscanf() into stroul() Which Does The Right Thing tm. Thanks tron draftFri, 06 May 2005 22:06:40 +0000, by Darkvater
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(svn r2276) - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode draftFri, 06 May 2005 20:38:18 +0000, by Darkvater
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(svn r2275) - Fix: [ 1196662 ] scrollto doesn't accept hexadecimal numbers draftFri, 06 May 2005 18:34:28 +0000, by Darkvater
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(svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type draftFri, 06 May 2005 16:13:44 +0000, by Darkvater
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(svn r2273) -Fix: Road vehicles no longer try to obtain a slot when they have crashed. (peter1138) draftFri, 06 May 2005 12:00:25 +0000, by celestar
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(svn r2272) Remove unused attribute from struct Station draftFri, 06 May 2005 06:59:24 +0000, by tron
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(svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number draftFri, 06 May 2005 06:56:30 +0000, by tron
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(svn r2270) - Fix/Codechange: fix up selling rail vehicles. Try to be smart about it. When selling dual-headed trains, also sell the rear end; if the now-first wagon is an engine, make it a train. When selling the whole train, try to leave dual-headed setups intact draftThu, 05 May 2005 20:46:14 +0000, by Darkvater
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(svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID draftThu, 05 May 2005 20:44:52 +0000, by Darkvater
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(svn r2268) - Fix [ 1195595 ] high resolutions don't work. Clamp all possible inputs of resolutions to the maximum availble draftThu, 05 May 2005 15:22:20 +0000, by Darkvater
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(svn r2267) - Codechange: Reverted the typedeffing of VehicleType (r2256), since that interfered with the saveload code. draftWed, 04 May 2005 22:13:07 +0000, by matthijs
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(svn r2265) - Fix: some more useful help messages and consistent errors for failed console-cmds. Make command 'clients' only available in network mode draftWed, 04 May 2005 10:17:00 +0000, by Darkvater
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(svn r2264) - Fix: [ 1060686 1187655 ] Changing the full-load flag on the current order doesn't take effect immediately. (glx) draftTue, 03 May 2005 22:18:40 +0000, by matthijs
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(svn r2263) - Fix: If the seperator string is empty for custom currencies, everything after that is cut off. Fix it by replacing nothing with ' '. Thanks for noticing peter1138 draftTue, 03 May 2005 22:05:34 +0000, by Darkvater
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(svn r2262) - Fix: Assertion when vehicle in a depot wants to do pathfinding. draftTue, 03 May 2005 20:45:23 +0000, by matthijs
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(svn r2261) - Fix: When crashed vehicles try to find a depot for servicing, openttd asserts. draftTue, 03 May 2005 19:31:33 +0000, by matthijs
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(svn r2260) - Fix (regression): custom currency input works again ingame draftTue, 03 May 2005 15:20:08 +0000, by Darkvater
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(svn r2259) - Fix (regression): remove a warning and make the help for variables behave the same as for commands draftTue, 03 May 2005 11:48:55 +0000, by Darkvater
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(svn r2258) - Fix (regression): game crashes on resizing window. Windows is a bit too aggressive with its _assume(0), and it did not even belong there draftTue, 03 May 2005 11:14:06 +0000, by Darkvater
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(svn r2257) - Fix: [NPF] NPF debug markings modify _map2 instead of _map3_hi for street tiles, corrupting them. draftTue, 03 May 2005 00:11:30 +0000, by matthijs
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(svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx) draftMon, 02 May 2005 23:59:11 +0000, by matthijs
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(svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships draftMon, 02 May 2005 22:13:20 +0000, by matthijs
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(svn r2254) - Fix: using 'ls' or 'dir' in the console always shows loadable savegames and does not depend on the whim of the currently open saveload dialog draftMon, 02 May 2005 21:56:01 +0000, by Darkvater
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(svn r2253) - Fix: [ 1190896 1184378 ] [NPF] Trains ignoring their railtype (mono, maglev) (glx) draftMon, 02 May 2005 18:53:06 +0000, by matthijs
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(svn r2252) - ReFix: Redo r2251. Just remove the 'default widget handler', WDF_STD_BTN, instead of doing the "workaround" of the previous commit draftMon, 02 May 2005 18:22:16 +0000, by Darkvater
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(svn r2251) - Fix: [ 1193945 ] Clicking on the chat text box causes an assertion failure draftMon, 02 May 2005 18:08:34 +0000, by Darkvater
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(svn r2250) - Fix (regression): arguments with spaces in them were incorrectly parsed draftMon, 02 May 2005 17:58:11 +0000, by Darkvater
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(svn r2249) - Fix: [ 1187703 ] [NPF] Road vehicles cannot find a depot when in a roadstop draftMon, 02 May 2005 17:52:35 +0000, by matthijs
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(svn r2248) - Fix (regression): fix crashing of game when joining a dedicated server (only reset _thd.pos, not the whole structure; as done in revision 2241 to fix another crash) draftMon, 02 May 2005 17:14:31 +0000, by Darkvater
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(svn r2247) - Fix (regression): executing scripts now works (remove newline character(s)). draftMon, 02 May 2005 17:05:59 +0000, by Darkvater
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(svn r2246) - CodeChange: Station is 'st' not 'station' - random commit of the day draftMon, 02 May 2005 16:02:24 +0000, by Darkvater
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(svn r2245) - CodeChange: simplify the clamping of values for patch-settings by using clamp() draftMon, 02 May 2005 16:01:53 +0000, by Darkvater
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(svn r2244) - Fix: 'scrollto' is not debug only..sorry :) draftMon, 02 May 2005 16:00:49 +0000, by Darkvater
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(svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'. draftMon, 02 May 2005 15:52:19 +0000, by Darkvater
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(svn r2242) -Fix: [ 1193414 ] Fix for waypoint GUI, scrolling and button-actions (Hackykid) draftSun, 01 May 2005 20:16:52 +0000, by Darkvater
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(svn r2241) - Fix: [ 1190625 ] Changing mapsize crashes game with highlighting. Without shutting down OpenTTD some possibly 'invalid' data in TileHighLightData (_thd) is left behind; reset it. draftSun, 01 May 2005 19:37:20 +0000, by Darkvater
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(svn r2240) [Translations] Updated to 2005-05-01 (17 strs / 2 langs) draftSun, 01 May 2005 18:40:01 +0000, by miham
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(svn r2239) -Fix [autoreplace]: [ 1185653 ] autoreplacing a dualheaded engine into a singleheaded engine is no longer a potiontial crash draftSun, 01 May 2005 15:13:39 +0000, by bjarni
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(svn r2238) - [ 1184377 ] Update to OpenTTD readme (orudge) draftSat, 30 Apr 2005 11:18:45 +0000, by Darkvater
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(svn r2237) - Fix (regression): [ 1192284 ] Bug: Ship refuses to add buoy to its orders (init100) draftSat, 30 Apr 2005 10:49:47 +0000, by Darkvater
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(svn r2236) [Translations] Updated to 2005-04-28 (21 strs / 3 langs) draftThu, 28 Apr 2005 17:42:13 +0000, by miham
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(svn r2235) [Translations] Updated finnish translation (Ville Koshinen) draftWed, 27 Apr 2005 05:49:03 +0000, by miham
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(svn r2234) [Translations] Updated to 2005-04-26 (149 strs / 12 langs) draftTue, 26 Apr 2005 17:56:52 +0000, by miham
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(svn r2231) - Fix: max_join_time pointing to _network_max_join_time is an uint16, so it should have type SDT_UINT16; fix for revision 2106 (thanks peter1138) draftMon, 25 Apr 2005 13:12:48 +0000, by Darkvater
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(svn r2230) Oops, revert wrongly committed local console.c. Also add the endian_target.h and endian_host.h to the ignore list draftSun, 24 Apr 2005 21:56:46 +0000, by Darkvater
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(svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place. draftSun, 24 Apr 2005 21:44:45 +0000, by Darkvater
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(svn r2228) - Fix: [ 1188986 ] Song in main menu screen should loop when it ends. draftSun, 24 Apr 2005 19:04:56 +0000, by Darkvater
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(svn r2227) - Fix (regression): [ 1188408 ] Fix news settings load check. When updating old news-message-types to new ones, certain combinations of new were wrongly recognized as old (glx) draftSun, 24 Apr 2005 18:24:29 +0000, by Darkvater
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(svn r2226) -Fix: 2 other capital problems for the OSX part of the Makefile draftSun, 24 Apr 2005 16:01:36 +0000, by truelight
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(svn r2225) -Fix: split the endian-detection to target/host. Now cross-compiling draftSun, 24 Apr 2005 15:41:01 +0000, by truelight
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(svn r2224) -Fix: capital-correctness for OSX-dir-names draftSun, 24 Apr 2005 12:47:09 +0000, by truelight
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(svn r2223) When adding tracks to a railway tile reset the ground to bare land, fix for a glitch in r2131 draftSun, 24 Apr 2005 07:56:18 +0000, by tron
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(svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() and CmdRestoreOrderIndex(): draftFri, 22 Apr 2005 05:41:09 +0000, by tron
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(svn r2221) - Fix: "Map size" is two words. Also draw the string right-aligned in the intro gui so it doesn't matter how long it is in other languages. draftThu, 21 Apr 2005 16:20:38 +0000, by Darkvater
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(svn r2220) Put two TileIndices into temporary variables to improve readability draftThu, 21 Apr 2005 16:13:52 +0000, by tron
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(svn r2219) [Translations] Updated to 2005-04-21_2 (40 strs / 5 langs) draftThu, 21 Apr 2005 06:56:16 +0000, by miham
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(svn r2216) [Translations] Updated to 2005-04-21 (67 strs / 6 langs) draftWed, 20 Apr 2005 22:24:39 +0000, by miham
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(svn r2215) - Feature: Add a temporary mapsize selector to the intro gui. This is sufficient until the real window is designed & coded. draftWed, 20 Apr 2005 12:52:02 +0000, by Darkvater
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(svn r2214) - Fix: Dragging the desert tool over half-desert turns it into full-desert; dragging the tool while pressing ctrl, will remove the desert area. draftTue, 19 Apr 2005 18:30:31 +0000, by Darkvater
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(svn r2212) [Translations] Updated to 2005-04-17 (139 strs / 3 langs) draftSun, 17 Apr 2005 19:44:05 +0000, by miham
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(svn r2211) - Fix(ish): When eternally looping in 2090 don't go increasing the inflation anymore because it will just rise to insanely high values beyond all imagination. draftSat, 16 Apr 2005 20:37:17 +0000, by Darkvater
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(svn r2210) - Fix: When a road-station is deleted, also delete the assigned slots of all vehicles headed to that station. This fixes an assertion, thanks go to Tron for finding the cause. draftSat, 16 Apr 2005 20:10:24 +0000, by Darkvater
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(svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was supposed to be some ugly hack for chatting (gonewacko) draftSat, 16 Apr 2005 18:09:24 +0000, by Darkvater
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(svn r2208) - Fix: [ 1174237 ] Max loan always in euros, use _opt_ptr instead of _opt (glx) draftSat, 16 Apr 2005 16:16:54 +0000, by Darkvater
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(svn r2207) - Update readme.txt about some windows compilation and troubleshooting running openttd without a soundcard. draftSat, 16 Apr 2005 15:56:58 +0000, by Darkvater
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(svn r2206) - Regression Fix: slight typo of res2 into res, this also fixes recent bug "[ 1183396 ] Train can't find depot, it gives money in Multiplayer" draftFri, 15 Apr 2005 21:37:56 +0000, by Darkvater
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(svn r2205) - Fixup of revision 2200, not twice CMD_REMOVE_LONG_ROAD :p. Thanks TrueLight. draftFri, 15 Apr 2005 20:23:54 +0000, by Darkvater
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(svn r2204) - Add: [NPF] NPF now has a maximum number of nodes it will search. The default value is 5000 for now, which is an educated guess. Probably needs some finetuning. Hopefully this "feature" can be removed later on, when more sophisticated means of limiting the pathfinder have been implemented. This should make ships and larger networks playable for now, though. draftFri, 15 Apr 2005 15:28:01 +0000, by matthijs
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(svn r2203) [Translations] Updated to 2005-04-15 (25 strs / 5 langs) draftFri, 15 Apr 2005 13:50:08 +0000, by miham
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(svn r2202) - Fix: [NPF] When a vehicle could not reach its target, it would choose a random direction. It will now try to get as close as possible. draftFri, 15 Apr 2005 13:48:08 +0000, by matthijs
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(svn r2201) - Fix: Crash in scenario-editor with terraforming out-of-map bounds. draftThu, 14 Apr 2005 22:59:49 +0000, by Darkvater
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(svn r2199) [Translations] Updated to 2005-04-14 (188 strs / 13 langs) draftThu, 14 Apr 2005 21:34:15 +0000, by miham
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(svn r2198) renamed MacOS to MacOSX where it was written wrong. Made myself MacOSX porter as well as coder draftThu, 14 Apr 2005 20:42:30 +0000, by bjarni