Mercurial > hg > openttd
graph
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(svn r22813) -Fix [FS#4575]: make naming of currencies more consistent draftMon, 22 Aug 2011 17:35:06 +0000, by rubidium
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(svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time draftMon, 22 Aug 2011 12:54:17 +0000, by rubidium
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(svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town centre tile is a bridge ramp/tunnel portal. draftMon, 22 Aug 2011 12:41:24 +0000, by michi_cc
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(svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a tunnel or bridge draftMon, 22 Aug 2011 11:47:15 +0000, by rubidium
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(svn r22808) -Change [FS#4740]: make it less likely that a one tile wide lake is created draftSun, 21 Aug 2011 19:36:30 +0000, by rubidium
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(svn r22807) -Feature-ish: show a message about missing strings in the intro window if a certain (configurable) threshold has been reached and its not a stable release draftSun, 21 Aug 2011 19:23:06 +0000, by rubidium
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(svn r22806) -Codechange: store the number of untranslated strings in the language file draftSun, 21 Aug 2011 19:21:38 +0000, by rubidium
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(svn r22805) -Codechange: move use of magic number for version checking to more logical location draftSun, 21 Aug 2011 18:57:45 +0000, by rubidium
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(svn r22803) -Fix (r22796): clicking should not work either when hiding windows draftSun, 21 Aug 2011 16:48:31 +0000, by rubidium
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(svn r22801) -Feature: [YAPF] Take canal/ocean speed fraction of ships into account. draftSun, 21 Aug 2011 14:13:22 +0000, by michi_cc
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(svn r22800) -Fix (r22796): don't run the scanning threaded when there is no reason to do so (no UI to update) draftSun, 21 Aug 2011 13:19:06 +0000, by rubidium
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(svn r22799) -Fix (r22792): compile failure when there is no networking support draftSun, 21 Aug 2011 13:10:19 +0000, by rubidium
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(svn r22798) -Change: jump immediately to the next mode after scanning (if needed) draftSun, 21 Aug 2011 12:53:38 +0000, by rubidium
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(svn r22797) -Add: progress bar for scanning NewGRFs draftSun, 21 Aug 2011 12:53:13 +0000, by rubidium
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(svn r22796) -Codechange: run the NewGRF scanning in a separate thread draftSun, 21 Aug 2011 12:53:00 +0000, by rubidium
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(svn r22795) -Codechange: load the intro game the first time without NewGRFs draftSun, 21 Aug 2011 12:52:24 +0000, by rubidium
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(svn r22794) -Codechange: let window drawing determine which windows may be drawn when a modal progress is busy draftSun, 21 Aug 2011 12:51:52 +0000, by rubidium
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(svn r22793) -Codechange: remove callback default to make clear they are not forgotten draftSun, 21 Aug 2011 12:51:18 +0000, by rubidium
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(svn r22792) -Codechange: use scan callback for initial NewGRF scanning draftSun, 21 Aug 2011 12:50:47 +0000, by rubidium
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(svn r22791) -Codechange: use callback for scanning from the NewGRF window draftSun, 21 Aug 2011 12:50:13 +0000, by rubidium
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(svn r22790) -Codechange: add callback for when NewGRF scanning is complete draftSun, 21 Aug 2011 12:49:51 +0000, by rubidium
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(svn r22789) -Codechange: rename generation window class to modal progress draftSun, 21 Aug 2011 12:49:14 +0000, by rubidium
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(svn r22788) -Codechange: move modal progress related functions and variables to progress.cpp/h draftSun, 21 Aug 2011 12:48:46 +0000, by rubidium
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(svn r22787) -Codechange: rename genworld redraw constant draftSun, 21 Aug 2011 12:47:45 +0000, by rubidium
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(svn r22786) -Codechange: rename genworld mutices to model_progress mutices draftSun, 21 Aug 2011 12:47:24 +0000, by rubidium
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(svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress draftSun, 21 Aug 2011 12:46:46 +0000, by rubidium