Mercurial > hg > openttd
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(svn r1376) fixed an issue where a modified client could try to replace a vehicle to an invalid engine ID and crash the server. Now the server just rejects the request. Also added a check for vehicle ownership, so you should not be able to replace other player's vehicles draftTue, 04 Jan 2005 17:54:16 +0000, by bjarni
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(svn r1375) -Fix: [1050990] Buying trains sometimes accounted for incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky. draftTue, 04 Jan 2005 17:11:03 +0000, by darkvater
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(svn r1374) -Feature: Add sticky item to finances window; sticky remains when requesting big/small window draftTue, 04 Jan 2005 17:04:10 +0000, by darkvater
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(svn r1372) -Fix: fixed some GUI glitches introduced with resize-buttons draftTue, 04 Jan 2005 15:49:30 +0000, by truelight
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(svn r1370) -Add: added console support for loading maps. Use 'load', 'list_files' draftTue, 04 Jan 2005 15:06:08 +0000, by truelight
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(svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows draftTue, 04 Jan 2005 14:54:27 +0000, by darkvater
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(svn r1368) -Fix: Disabled dropdown menu options are gray again (instead of blue) draftTue, 04 Jan 2005 13:45:58 +0000, by truelight
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(svn r1367) -Fix: Full-Loading trains no longer get "lost" after a while (Hackykid) draftTue, 04 Jan 2005 00:54:12 +0000, by matthijs
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(svn r1366) -Fix: [1093186] rough land in snow upon dying of tree draftTue, 04 Jan 2005 00:53:52 +0000, by darkvater
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(svn r1365) -Fix: very, very nasty buffer overflow bug introduced with replace vehicles. You CANNOT access the i[255] of an array that only has 255 elements! I will kick the next person that does that so hard...goddammit (I only noticed it because it screwed up my console in the debug build and took me at least an hour to fix) draftTue, 04 Jan 2005 00:07:58 +0000, by darkvater
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(svn r1361) -Remove .cod files from VS6 project as well (bociusz) draftMon, 03 Jan 2005 22:16:02 +0000, by darkvater
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(svn r1358) Assert bounds of depot list when searching for a depot draftMon, 03 Jan 2005 22:07:40 +0000, by tron
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(svn r1357) -Fix: Disabled dropdown menu options are gray again (instead of blue) draftMon, 03 Jan 2005 22:04:34 +0000, by darkvater
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(svn r1356) -Fix: [1092363] missing GCC_PACK in oldloader.c (thx hafken) draftMon, 03 Jan 2005 21:51:24 +0000, by darkvater
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(svn r1355) -Fix: [1092473] random trees in scenario editor do not overwrite rocks as well draftMon, 03 Jan 2005 21:47:52 +0000, by darkvater
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(svn r1354) Use WindowClass/WindowNumber to store/pass window class/number, not some arbitrary data types draftMon, 03 Jan 2005 21:29:59 +0000, by tron
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(svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place rocks on trees and vice versa draftMon, 03 Jan 2005 21:26:09 +0000, by darkvater
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(svn r1352) -Fix: [1093200] Drive side in new games. Setting the driver side is possible during the game until someone buys road vehicles. In networked games only the server can change it. draftMon, 03 Jan 2005 21:05:03 +0000, by darkvater
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(svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editor draftMon, 03 Jan 2005 20:20:25 +0000, by darkvater
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(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out draftMon, 03 Jan 2005 19:45:18 +0000, by truelight
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(svn r1345) Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide draftMon, 03 Jan 2005 19:06:16 +0000, by tron
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(svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY] draftMon, 03 Jan 2005 18:59:58 +0000, by tron
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(svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater) draftMon, 03 Jan 2005 18:49:45 +0000, by truelight
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(svn r1342) -Fix: [1094596] Problem with ship depot; upon load it is also given owner OWNER_WATER draftMon, 03 Jan 2005 18:40:41 +0000, by darkvater
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(svn r1341) -Fix: fix WWT_FRAME drawing when there is no text there (STR_NULL) draftMon, 03 Jan 2005 17:55:25 +0000, by darkvater
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(svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets offended if I forgot them. draftMon, 03 Jan 2005 16:45:42 +0000, by darkvater
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(svn r1339) -Fix: compilation with networking works on MinGW32 again (thx orudge). draftMon, 03 Jan 2005 14:33:59 +0000, by darkvater
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(svn r1338) -Fix: fix signed/unsigned warnings introduced when ditching the macros for map querying. draftMon, 03 Jan 2005 14:07:49 +0000, by darkvater
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(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY] draftMon, 03 Jan 2005 12:56:22 +0000, by tron
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(svn r1336) Fix: Correct landscaping buttons in monorail and maglev toolbars draftMon, 03 Jan 2005 12:15:55 +0000, by dominik
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(svn r1335) Removed wrongly renamed STR_TOWNNAME_ADDITIONAL_ENGLISH from all language files draftMon, 03 Jan 2005 12:03:24 +0000, by dominik
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(svn r1334) Fix: [ 1093466 ] no more glitches with many maps in the scenario list when creating server draftMon, 03 Jan 2005 11:58:53 +0000, by dominik
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(svn r1333) Fix: No crash when creating a game with American town names any more draftMon, 03 Jan 2005 11:45:11 +0000, by dominik
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(svn r1332) -Fix: Desert-landscape does no longer crash (protected GetMapExtraBits draftMon, 03 Jan 2005 11:11:16 +0000, by truelight
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(svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows draftMon, 03 Jan 2005 08:50:44 +0000, by tron
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(svn r1328) Turn loop with explicit terminator element into loop using endof() draftMon, 03 Jan 2005 08:33:04 +0000, by tron
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(svn r1327) -Fix: made resource file version independent for windows draftMon, 03 Jan 2005 00:42:43 +0000, by darkvater
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(svn r1326) fixed compiler warnings in vehicle_gui.c and widget.c draftSun, 02 Jan 2005 22:28:56 +0000, by bjarni
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(svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!! draftSun, 02 Jan 2005 21:52:21 +0000, by darkvater
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(svn r1324) Fixed problem with autoreplace GUI and msvc6 (thanks bociusz) draftSun, 02 Jan 2005 17:39:01 +0000, by bjarni
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(svn r1322) -Add: banning system (mostly tnx to guru3) draftSun, 02 Jan 2005 12:03:43 +0000, by truelight
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(svn r1321) -Fix: Revision 1302 partly solved the problem and created an other. draftSat, 01 Jan 2005 19:18:48 +0000, by truelight
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(svn r1320) -Fix: fixed chat-bug (that from a certain moment, nobody could talk).. 1 draftSat, 01 Jan 2005 16:34:54 +0000, by truelight
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(svn r1318) -Fix: Saving a game fucked up the industries.. sorry ;) draftSat, 01 Jan 2005 15:40:44 +0000, by truelight
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(svn r1314) -Fix: Population numbers is no longer negative for 32k+ towns draftFri, 31 Dec 2004 19:09:03 +0000, by truelight
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(svn r1312) -Add: Patch which is on by default: population in label of the town draftFri, 31 Dec 2004 18:57:24 +0000, by truelight
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(svn r1307) -Fix/feature: rewrote the townname generation code. Code is much more draftFri, 31 Dec 2004 14:43:47 +0000, by truelight
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(svn r1302) -Fix: [ 1091655 ] In some older maps somehow water is owned by draftThu, 30 Dec 2004 10:29:28 +0000, by truelight