Mercurial > hg > openttd
graph
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(svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of network_core.h (Tron)". draftSun, 06 Mar 2005 16:23:32 +0000, by darkvater
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(svn r1944) Make --help output for -d at least somewhat useful. draftSun, 06 Mar 2005 16:08:19 +0000, by pasky
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(svn r1943) Show the sprite ID in the check_length() error message. Also show the correct sprite ID in the spriteskip notice. draftSun, 06 Mar 2005 15:22:28 +0000, by pasky
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(svn r1941) Report missing NewGRF file as a fatal error. draftSun, 06 Mar 2005 13:57:19 +0000, by pasky
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(svn r1939) Revert part of r1938 which accidently crept in draftSun, 06 Mar 2005 12:56:02 +0000, by tron
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(svn r1938) Miscellaneous cleanups: const correctness, kill a goto, ... draftSun, 06 Mar 2005 12:54:19 +0000, by tron
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(svn r1937) TILE_FROM_XY() returns a TileIndex, not an int draftSun, 06 Mar 2005 12:46:29 +0000, by tron
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(svn r1936) End some void-pointer-as-int-abuse; this also fixes a latent bug where a TileIndex was only 24bit wide (on 32bit architectures) draftSun, 06 Mar 2005 12:41:18 +0000, by tron
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(svn r1935) Missing braces; while here turn the ifs into a single switch draftSun, 06 Mar 2005 12:33:33 +0000, by tron
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(svn r1934) Small cleanup (uint -> TileIndex, (uint)-1 -> INVALID_TILE and similar stuff) draftSun, 06 Mar 2005 12:31:07 +0000, by tron
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(svn r1932) Fix: [SDL] On Linux console, the backquote scancode is 41. Let's hope nothing conflicts with it in X. draftSun, 06 Mar 2005 00:39:38 +0000, by pasky
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(svn r1931) Added Krystofova, Udoli and Hut. Zdar is s. masc., not s. neut. draftSat, 05 Mar 2005 22:21:43 +0000, by pasky
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(svn r1930) Cleaned up the postfix-ending connecting code and introduced some simple postfix-last-letter transformations when the ending first letter is 'i'. draftSat, 05 Mar 2005 22:21:02 +0000, by pasky
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(svn r1929) Feature: [namegen] Support for dynamic generation of the Czech town names. draftSat, 05 Mar 2005 21:00:13 +0000, by pasky
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(svn r1928) Miscellaneous cleanups (data types, whitespace, const correctness) draftSat, 05 Mar 2005 18:44:26 +0000, by tron
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(svn r1927) Replace implementation of UpdateStationAcceptance(). The new one doesn't malloc() and calculates the station area in one pass instead of 3 draftSat, 05 Mar 2005 17:41:51 +0000, by tron
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(svn r1926) Codechange: Renamed some of the predefined town names arrays for consistent naming. draftSat, 05 Mar 2005 14:54:11 +0000, by pasky
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(svn r1925) Fixed an infinite loop if the town generator runs out of town names. The number of generated towns is then limited by the number of available names. draftSat, 05 Mar 2005 13:49:43 +0000, by pasky
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(svn r1924) Use same type names in declaration and implementation draftFri, 04 Mar 2005 10:34:44 +0000, by tron
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(svn r1923) - Fix: [ 1155696 ] Crash with german umlauts in station names. The width was not calculated using unsigned values, so all characters above 128 were "negative" draftFri, 04 Mar 2005 00:14:28 +0000, by Darkvater
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(svn r1922) - Fix: Disappearing of crashed trains inside tunnels were not checked properly. draftThu, 03 Mar 2005 23:26:35 +0000, by Darkvater
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(svn r1921) -Fix: Out of bounds array access which caused oil rigs to accept other cargo types besides passengers and mail draftThu, 03 Mar 2005 19:54:46 +0000, by tron
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(svn r1920) -Fix: no longer a station where you only unload is bad for your town-rating draftThu, 03 Mar 2005 14:56:28 +0000, by truelight
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(svn r1919) -Fix: Minimum profit of vehicles was calculated wrong for Performance Rating draftTue, 01 Mar 2005 19:32:55 +0000, by truelight
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(svn r1918) -Fix: [ 1101874 ] Dedicated server now accepts '-g' (load game) as param draftTue, 01 Mar 2005 17:32:47 +0000, by truelight
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(svn r1917) - Makefile: Revamped VERBOSE support, build mechanics changed. draftTue, 01 Mar 2005 01:14:27 +0000, by pasky
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(svn r1915) Support for a VERBOSE flag which will make the full compiler invocations to be shown instead of ===> Brief summaries. draftMon, 28 Feb 2005 21:54:04 +0000, by pasky
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(svn r1914) - Fix: [ 1119147 ] Stop startup memory corruption crash using optimized MSVC6. MSVC6 workaround as it's too stupid again for its own good draftSat, 26 Feb 2005 13:57:40 +0000, by Darkvater
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(svn r1911) Put back an "if" i accidently removed in r1898 draftWed, 23 Feb 2005 14:12:32 +0000, by tron
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(svn r1910) Move two variables out of variables.h which are only used locally draftWed, 23 Feb 2005 09:13:12 +0000, by tron
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(svn r1909) - Fix: [ 1145593 ] assertion failed when saving the game. It is nice to also update the savegame format when you update town statistics :) draftWed, 23 Feb 2005 00:07:03 +0000, by Darkvater
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(svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that. draftTue, 22 Feb 2005 22:29:19 +0000, by Darkvater
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(svn r1907) - Fix: [ 1114261 ] Speeding up when pressing ALT+TAB (Windows) draftTue, 22 Feb 2005 22:14:27 +0000, by darkvater
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(svn r1906) - Fix: [ 1117327 ] Assertion error on kick. When a company is cleaned all its windows need to be closed. For global vehicle lists, the no-staiton index of -1 was not taken into account draftTue, 22 Feb 2005 20:32:26 +0000, by Darkvater
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(svn r1905) - Fix: [ 1118810 ] openttd: ship_cmd.c:642 ... Assertion failed. Mapwrap fixed in ship_cmd.c (was implicitely ok before biggermaps). draftTue, 22 Feb 2005 19:38:44 +0000, by Darkvater
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(svn r1903) Replace some casts and macro magic with proper typing, similar to r1902 draftTue, 22 Feb 2005 18:27:57 +0000, by tron
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(svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h) draftTue, 22 Feb 2005 14:52:20 +0000, by Darkvater
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(svn r1900) Simplify a piece of code in the oldloader draftTue, 22 Feb 2005 14:37:52 +0000, by tron
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(svn r1899) - Fix: fix braindead strcmp from previous commit. /me bangs head into the wall draftTue, 22 Feb 2005 13:13:57 +0000, by Darkvater
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(svn r1898) Remove some unused macros from macros.h and move some others to more appropriate headers draftTue, 22 Feb 2005 12:48:03 +0000, by tron
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(svn r1897) - Fix: [ 1120424 ] Set name overwrites same name. Renamings because your name is in use are virtual though so if name "b" is in use your name will become "b #1", renaming yourself again to "b" will become "b #2", and will toggle between these two. draftTue, 22 Feb 2005 12:27:33 +0000, by Darkvater
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(svn r1896) - Fix: remove Translated by hack since it's not used draftTue, 22 Feb 2005 11:33:13 +0000, by Darkvater
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(svn r1895) - Fix: add assert for charwidth getter just in case draftMon, 21 Feb 2005 19:14:16 +0000, by Darkvater
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(svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes draftMon, 21 Feb 2005 18:59:54 +0000, by Darkvater
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(svn r1892) -Fix: [ 1117730 ] Production values of temperate-climate banks can now be altered draftSun, 20 Feb 2005 07:58:38 +0000, by celestar
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(svn r1891) -Fix: [ 1143587 ] carriages of newgrfs can be refitted again draftSun, 20 Feb 2005 07:47:42 +0000, by celestar
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(svn r1890) Begin to clean up the edit box: Remove one global variable and split the combined edit/original buffer into two draftSat, 19 Feb 2005 14:40:32 +0000, by tron
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(svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and difficulty, 'Load game' starts game with user-selected values. draftFri, 18 Feb 2005 22:17:33 +0000, by celestar
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(svn r1888) The landscape template sprites are ordinary sprites, treating them as non-sprites resulted in yet another endianess issue. This fixes the problem introduced in r1855 draftFri, 18 Feb 2005 21:20:55 +0000, by tron
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(svn r1886) Correctly process the last line of a script, even if it's not newline terminated. Also print an error message if something goes wrong while reading from the script file draftFri, 18 Feb 2005 08:36:11 +0000, by tron
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(svn r1884) Change palette detection algorithm: Use the DOS palette if there are no Windows .grfs but at least one DOS .grf draftFri, 18 Feb 2005 08:29:17 +0000, by tron
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(svn r1883) -Fix: [1109400] Better test if a string actually contains any console command draftThu, 17 Feb 2005 17:38:17 +0000, by tron
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(svn r1882) Add a basic check if a non-existent sprite gets accessed. draftThu, 17 Feb 2005 15:53:47 +0000, by tron
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(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit draftThu, 17 Feb 2005 10:56:19 +0000, by celestar
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(svn r1880) [Codechange] Added isocodes to langfiles and support code to strgen (Lauri Nurmi) draftThu, 17 Feb 2005 07:49:31 +0000, by miham
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(svn r1879) Revise name handling, no functional changes draftThu, 17 Feb 2005 06:46:36 +0000, by tron
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(svn r1878) - Change: MSVC.NET project file, remove WITH_SDL since it is really unneeded from windows builds. And put back 'treat warnings as errors' flag. draftTue, 15 Feb 2005 23:27:46 +0000, by darkvater
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(svn r1877) Forgot to remove two now unused variables draftMon, 14 Feb 2005 22:19:56 +0000, by tron
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(svn r1876) Make placement of oil rigs and refineries map size agnostic draftMon, 14 Feb 2005 22:17:21 +0000, by tron
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(svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements draftMon, 14 Feb 2005 20:34:31 +0000, by tron
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(svn r1874) Fix bug introduced in r1839 which placed snow covered trees below the snow line ([1121680]) draftMon, 14 Feb 2005 18:55:10 +0000, by tron
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(svn r1872) -Fix: Fixed an inline problem which caused MSVC6 to not compile :/ draftSun, 13 Feb 2005 21:51:47 +0000, by celestar
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(svn r1869) Fix some bugs in the bulldozer movement implementation. draftSun, 13 Feb 2005 11:31:35 +0000, by tron
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(svn r1868) Improve readability of the bulldozer movement code draftSun, 13 Feb 2005 11:27:41 +0000, by tron
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(svn r1867) Include tables/sprites.h only in files which need it draftSun, 13 Feb 2005 11:18:02 +0000, by tron
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(svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an draftSun, 13 Feb 2005 09:42:49 +0000, by celestar
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(svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() draftSat, 12 Feb 2005 15:53:32 +0000, by tron
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(svn r1862) - Settings: No longer treat warnings as errors for VS.Net project files...just until spritecache is fixed up :) draftSat, 12 Feb 2005 00:20:46 +0000, by darkvater
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(svn r1860) The sprite header endianness issue was solved in r1855 draftFri, 11 Feb 2005 15:18:09 +0000, by tron
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(svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller draftFri, 11 Feb 2005 13:46:25 +0000, by tron
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(svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain. draftFri, 11 Feb 2005 13:35:27 +0000, by tron
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(svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c draftThu, 10 Feb 2005 22:26:28 +0000, by tron
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(svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it draftThu, 10 Feb 2005 12:26:41 +0000, by tron
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(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*) draftThu, 10 Feb 2005 12:14:38 +0000, by tron
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(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate draftThu, 10 Feb 2005 05:43:30 +0000, by tron
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(svn r1851) - Language: added Frisian translation (no strings have been translated yet) draftTue, 08 Feb 2005 18:07:27 +0000, by bjarni
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(svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr. draftTue, 08 Feb 2005 17:31:13 +0000, by tron
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(svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values draftTue, 08 Feb 2005 16:53:28 +0000, by tron
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(svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway. draftTue, 08 Feb 2005 16:37:28 +0000, by tron
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(svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic draftTue, 08 Feb 2005 15:42:28 +0000, by tron
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(svn r1845) - Revert r1835 since it totally screws network compiling draftMon, 07 Feb 2005 19:45:08 +0000, by darkvater
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(svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pause by default draftMon, 07 Feb 2005 19:23:38 +0000, by truelight
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(svn r1843) - Codechange: [NPF] Removed some unused code. draftMon, 07 Feb 2005 19:01:56 +0000, by matthijs
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(svn r1841) -Fix: [ 1117538 ] non-stop orders are no longer accidently skipped draftMon, 07 Feb 2005 12:47:29 +0000, by celestar
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(svn r1840) Repel str_buffr and use local buffers where possible draftMon, 07 Feb 2005 12:32:35 +0000, by tron
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(svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters draftMon, 07 Feb 2005 10:41:45 +0000, by tron
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(svn r1836) Clean up some strange constructs concerning socket options draftMon, 07 Feb 2005 09:56:16 +0000, by tron
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(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO draftSun, 06 Feb 2005 22:36:08 +0000, by matthijs
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(svn r1832) Next byte -> char iteration: custom names draftSun, 06 Feb 2005 20:53:31 +0000, by tron
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(svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to build draftSun, 06 Feb 2005 20:29:32 +0000, by truelight
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(svn r1830) -Codechange: small stuff to make the file more beautiful (tnx Tron) draftSun, 06 Feb 2005 19:22:54 +0000, by truelight
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(svn r1829) -Fix: fixed some compiler warnings (tnx to Tron for the Makefile-flag) draftSun, 06 Feb 2005 18:41:15 +0000, by truelight
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(svn r1828) New warning flag especially for truelight (:< draftSun, 06 Feb 2005 18:38:42 +0000, by tron
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(svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers draftSun, 06 Feb 2005 18:30:45 +0000, by tron
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(svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible draftSun, 06 Feb 2005 18:28:35 +0000, by truelight