Mercurial > hg > openttd
graph
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(svn r19731) -Add: Spritepicker to sprite alignment tool. draftMon, 26 Apr 2010 20:35:27 +0000, by frosch
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(svn r19729) -Fix [FS#3793]: The company value graph crashed the game when displaying companies with a huge amount of money. draftMon, 26 Apr 2010 17:40:03 +0000, by terkhen
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(svn r19728) -Fix (r19720, r19721): Update regression test due to different costs. draftSun, 25 Apr 2010 21:07:04 +0000, by terkhen
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(svn r19727) -Fix (r19720) [FS#3795]: Demolishing bridges or aqueducts caused a crash. draftSun, 25 Apr 2010 20:56:42 +0000, by terkhen
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(svn r19724) -Fix [FS#3792]: random tree type did not build all sub-tropic trees (Krille) draftSun, 25 Apr 2010 16:34:53 +0000, by rubidium
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(svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets. draftSun, 25 Apr 2010 16:27:30 +0000, by rubidium
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(svn r19722) -Fix: crash when using restart via rcon. draftSun, 25 Apr 2010 16:12:03 +0000, by rubidium
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(svn r19721) -Change: Set the new base costs to better values. draftSun, 25 Apr 2010 14:46:54 +0000, by terkhen
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(svn r19720) -Feature: New base costs for building/clearing canals, building/clearing aqueducts and building/clearing locks. draftSun, 25 Apr 2010 13:56:51 +0000, by terkhen
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(svn r19719) -Codechange: When building a lock, do not add the cost of building canals if they are already built. draftSun, 25 Apr 2010 13:52:08 +0000, by terkhen
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(svn r19718) -Fix: The cost of clearing tiles was not taken into account when building locks. draftSun, 25 Apr 2010 13:50:15 +0000, by terkhen
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(svn r19717) -Fix: The cost of the first bridge type was added when building an aqueduct. draftSun, 25 Apr 2010 13:47:13 +0000, by terkhen
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(svn r19716) -Documentation: Add comments for lock building and removal functions. draftSun, 25 Apr 2010 13:44:49 +0000, by terkhen
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(svn r19715) -Codechange: Rename all appareances of shiplift to lock. draftSat, 24 Apr 2010 21:03:40 +0000, by terkhen
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(svn r19714) -Feature: ctrl+click on a vehicle to start/stop it draftSat, 24 Apr 2010 20:55:51 +0000, by smatz
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(svn r19713) -Fix [NewGRF]: passing some invalid data to industry variable 67/68 could cause a crash draftSat, 24 Apr 2010 19:06:54 +0000, by rubidium
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(svn r19712) -Fix (r19708): if the parent was a town, the parent wasn't shown draftSat, 24 Apr 2010 18:39:38 +0000, by rubidium
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(svn r19710) -Codechange: deduplicate GUI code for starting/stopping vehicles draftSat, 24 Apr 2010 14:29:30 +0000, by smatz
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(svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled callbacks and values of variables draftSat, 24 Apr 2010 13:39:11 +0000, by rubidium
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(svn r19708) -Add: NewGRF "debugging" window and data tables; should be a useful tool for NewGRF developers to get some insights into the value of some variables draftSat, 24 Apr 2010 13:36:29 +0000, by rubidium
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(svn r19707) -Add: helper functions to instantiate/fill ResolverObjects draftSat, 24 Apr 2010 13:35:18 +0000, by rubidium
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(svn r19706) -Add: support for the (NewGRF) debug box draftSat, 24 Apr 2010 13:27:22 +0000, by rubidium
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(svn r19705) -Change: reinitialise the windows when changing the newgrf_developer_tools setting draftSat, 24 Apr 2010 13:22:17 +0000, by rubidium
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(svn r19704) -Codechange: unify the style of GSF enums; now they're plural instead of mixed draftSat, 24 Apr 2010 11:52:58 +0000, by rubidium