Mercurial > hg > openttd
graph
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(svn r11976) -Fix: It seems that industries using results 0D/0E on callback cb29/35 were a bit too eager to close down. draftThu, 24 Jan 2008 18:16:04 +0000, by belugas
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(svn r11975) -Documentation: Distinguish between station types in 'landscape_grid.html'. draftThu, 24 Jan 2008 17:32:03 +0000, by frosch
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(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames. draftThu, 24 Jan 2008 14:57:43 +0000, by frosch
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(svn r11973) -Fix (r11726, r11947)[FS#1683]: Use grass tiles for corner shores, if shores got replaced by ActionA. draftThu, 24 Jan 2008 14:49:40 +0000, by frosch
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(svn r11972) -Fix: old AI shouldn't build fast planes with a small airport in orders draftThu, 24 Jan 2008 14:22:10 +0000, by smatz
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(svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops draftThu, 24 Jan 2008 10:47:44 +0000, by peter1138
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(svn r11969) -Codechange: documentation update, there are no 'track bits under bridge' anymore draftWed, 23 Jan 2008 23:22:47 +0000, by smatz
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(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead draftWed, 23 Jan 2008 22:34:04 +0000, by smatz
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(svn r11967) -Fix (r1400): MP_ROAD can have railbits too - OPF searching over rail of diffent owner behind crossing draftWed, 23 Jan 2008 20:02:30 +0000, by smatz
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(svn r11966) -Fix: OPF was searching through depots and normal road stops draftWed, 23 Jan 2008 19:31:11 +0000, by smatz
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(svn r11965) -Codechange: simplified tunnel/bridge code in TPFMode1 draftWed, 23 Jan 2008 18:24:04 +0000, by smatz
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(svn r11964) -Fix [FS#1685]: Tropic zone data was returned incorrectly. draftWed, 23 Jan 2008 17:45:48 +0000, by peter1138
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(svn r11963) -Fix(r11961): Forgot to specify the meaning of the magical 6 substraction draftWed, 23 Jan 2008 17:40:37 +0000, by belugas
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(svn r11962) -Cleanup: OPF is no longer used to update signals draftWed, 23 Jan 2008 17:30:28 +0000, by smatz
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(svn r11961) -Feature[newGRF]: Add support for Action 0D, var 13: informations about current map size. draftWed, 23 Jan 2008 17:08:35 +0000, by belugas
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(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions draftWed, 23 Jan 2008 14:51:36 +0000, by smatz
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(svn r11959) -Codechange: Use macro to loop for specific engine types instead of using specific indexes each time. draftWed, 23 Jan 2008 13:20:51 +0000, by peter1138
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(svn r11958) -Fix (r11204): NewAI couldn't build any road vehicles when there were any tram grfs loaded draftWed, 23 Jan 2008 13:06:00 +0000, by smatz
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(svn r11957) -Codechange [FS#1678]: Minor simplification and optimisation when checking for available road/rail types (bilbo) draftWed, 23 Jan 2008 09:43:53 +0000, by peter1138
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(svn r11956) -Fix [FS#1675]: Disallow building locks and docks on rapids. draftWed, 23 Jan 2008 08:47:49 +0000, by peter1138
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(svn r11955) -Fix (r11926): Prevent bridge and tunnel ends being placed on rivers. draftWed, 23 Jan 2008 08:28:19 +0000, by peter1138
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(svn r11953) -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation draftWed, 23 Jan 2008 00:36:48 +0000, by smatz
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(svn r11952) -Fix (r11926): Prevent industries from being built on rivers, unless they require water. draftTue, 22 Jan 2008 22:17:28 +0000, by peter1138
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(svn r11951) -Fix (r11279): loading of very old savegames was broken draftTue, 22 Jan 2008 21:01:35 +0000, by smatz
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(svn r11949) -Codechange: add river icon and cursor, drawn by skidd13. draftTue, 22 Jan 2008 20:04:30 +0000, by peter1138
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(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D. draftTue, 22 Jan 2008 17:48:08 +0000, by frosch
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(svn r11946) -Fix: slope detection of bridge ramps. draftTue, 22 Jan 2008 16:08:17 +0000, by frosch
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(svn r11945) -Fix: FileExists() failed for non latin paths (win32) draftTue, 22 Jan 2008 15:47:40 +0000, by glx
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(svn r11944) -Fix: allow building drive-through road/tram stops at road/tram track that has no owner draftTue, 22 Jan 2008 15:40:29 +0000, by smatz