Mercurial > hg > openttd
graph
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(svn r15784) -Fix (r15779): TextAlignment and TA_* already exist on windows draftSat, 21 Mar 2009 20:06:00 +0000, by glx
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(svn r15783) -Codechange: make the dropdown draw code pass around the left/right instead of the x and width to make drawing text at offsets easier. draftSat, 21 Mar 2009 19:31:47 +0000, by rubidium
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(svn r15782) -Codechange: replace some calls to the all text drawing API to the new one. draftSat, 21 Mar 2009 19:10:26 +0000, by rubidium
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(svn r15781) -Fix [NoAI]: Missing "AIs" in the information the debug AI prints. draftSat, 21 Mar 2009 19:08:04 +0000, by yexo
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(svn r15780) -Update: WebTranslator2 update to 2009-03-21 18:49:32 draftSat, 21 Mar 2009 18:49:45 +0000, by translators
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(svn r15779) -Codechange: unify (most) of the text drawing "API". draftSat, 21 Mar 2009 18:28:01 +0000, by rubidium
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(svn r15778) -Fix [FS#2749] (r15666): when sorting on cost don't sort on the running cost (sbr) draftSat, 21 Mar 2009 11:16:10 +0000, by rubidium
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(svn r15777) -Add: helper functions to get the least common multiple and the greatest common divisor (Alberth) draftSat, 21 Mar 2009 01:34:31 +0000, by rubidium
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(svn r15776) -Fix [DoxyGen]: Our project is called OpenTTD, not openttd (which looks very ugly) draftFri, 20 Mar 2009 10:08:12 +0000, by truebrain
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(svn r15774) -Fix (r15708): Don't show the message about reporting an AI crash for the dummy AI. draftThu, 19 Mar 2009 23:38:51 +0000, by yexo
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(svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly draftThu, 19 Mar 2009 23:32:39 +0000, by rubidium
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(svn r15772) -Fix (r15767): MSVC can't find the right function anymore because the return value in the header was not updated. draftThu, 19 Mar 2009 23:03:53 +0000, by yexo
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(svn r15771) -Fix (r13256): Settings from the [gameopt] section (from 0.6 config files) were overwritten with default values. draftThu, 19 Mar 2009 22:37:41 +0000, by yexo
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(svn r15770) -Update: WebTranslator2 update to 2009-03-19 18:49:29 draftThu, 19 Mar 2009 18:49:31 +0000, by translators
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(svn r15769) -Update: WebTranslator2 update to 2009-03-19 18:46:01 draftThu, 19 Mar 2009 18:46:09 +0000, by translators
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(svn r15768) -Change: remove an "experimental" marker for something that has been working fine for a long time and remove the ununderstandable part of the description. draftThu, 19 Mar 2009 18:23:51 +0000, by rubidium
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(svn r15767) -Fix: infinite loop when skipping sprites when a GRF is invalid (or truncated). draftThu, 19 Mar 2009 17:58:25 +0000, by rubidium
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(svn r15766) -Fix [FS#2744]: Crash when opening the content list window twice; inconsistencies when clicking download twice. draftThu, 19 Mar 2009 17:56:45 +0000, by rubidium
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(svn r15763) -Codechange/Fix: Add Engine::GetDisplayDefaultCapacity() and use it everywhere, so CB 36 is also used everywhere. draftWed, 18 Mar 2009 19:32:13 +0000, by frosch
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(svn r15762) -Codechange: inlined utf8 chars are not handled properly on eastern version of windows so escape them draftWed, 18 Mar 2009 17:55:47 +0000, by glx
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(svn r15761) -Update: WebTranslator2 update to 2009-03-18 17:44:55 draftWed, 18 Mar 2009 17:48:58 +0000, by translators
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(svn r15760) -Codechange [FS#2704]: support that the resize box is at the left side of the window too (based on work by Alberth) draftWed, 18 Mar 2009 01:06:48 +0000, by rubidium
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(svn r15756) -Codechange: remove the assumption that the second windget is always the title bar. Also replace a few magic numbers with a const. draftTue, 17 Mar 2009 23:26:28 +0000, by rubidium
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(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards. draftTue, 17 Mar 2009 19:40:10 +0000, by frosch
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(svn r15754) -Update: WebTranslator2 update to 2009-03-17 18:42:46 draftTue, 17 Mar 2009 18:42:54 +0000, by translators
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(svn r15753) -Fix (r15702)[FS#2742]: Crash when clicking the small area between the savegame list and the save button in the save game window. draftTue, 17 Mar 2009 17:17:52 +0000, by yexo
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(svn r15752) -Fix: don't try to (un)draw the cursor when the screen is not ready draftTue, 17 Mar 2009 16:28:21 +0000, by glx
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(svn r15750) -Fix: The big ufo sometimes landed just outside the map. Instead of landing, just disappear (fly away) in those cases. draftTue, 17 Mar 2009 01:30:39 +0000, by yexo