Mercurial > hg > openttd
graph
-
(svn r12977) -Codechange: remove quite some redundant (duplicate) function declarations. draftTue, 06 May 2008 22:17:12 +0000, by rubidium
-
(svn r12976) -Codechange: use w->SetDirty() instead of SetWindowDirty(w) when it's certain that w != NULL. draftTue, 06 May 2008 22:08:18 +0000, by rubidium
-
(svn r12975) -Codechange: replace DeleteWindow(w) with delete w. draftTue, 06 May 2008 21:28:30 +0000, by rubidium
-
(svn r12974) -Codechange: check whether loading/saving highscores goes as it should be. draftTue, 06 May 2008 21:07:47 +0000, by rubidium
-
(svn r12973) -Codechange: Rename GRMSpriteEntry to GRFLocation, as it is not necessarily specific to GRM sprites... draftTue, 06 May 2008 17:24:27 +0000, by peter1138
-
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. draftTue, 06 May 2008 15:11:33 +0000, by rubidium
-
(svn r12970) -Codechange: coding style for some function names draftTue, 06 May 2008 15:06:19 +0000, by glx
-
(svn r12969) -Codechange: remove a completely pointless file. draftTue, 06 May 2008 14:24:33 +0000, by rubidium
-
(svn r12968) -Fix: Don't segfault when adding a server if 0.0.0.0 was entered for the address. draftTue, 06 May 2008 10:31:50 +0000, by maedhros
-
(svn r12967) -Fix (r12966): my lang update script failed draftMon, 05 May 2008 23:04:24 +0000, by glx
-
(svn r12966) -Update: apply english.txt changes from r12965 to other languages draftMon, 05 May 2008 22:52:49 +0000, by glx
-
(svn r12965) -Codechange: add support for callback 37 in industries directory window draftMon, 05 May 2008 22:42:06 +0000, by glx
-
(svn r12964) -Codechange: rewrite callback 37 related code so it will be easier to add supported windows draftMon, 05 May 2008 22:37:40 +0000, by glx
-
(svn r12963) -Fix (r12960): loading some NewGRFs could cause an infinite loop. draftMon, 05 May 2008 22:35:33 +0000, by rubidium
-
(svn r12961) -Codechange: store the type of savegame we are loading in a global variable draftMon, 05 May 2008 22:03:01 +0000, by smatz
-
(svn r12960) -Codechange: handle return values of (some) file system related functions. draftMon, 05 May 2008 21:54:05 +0000, by rubidium
-
(svn r12959) -Fix: don't assume no production when the first produced cargo is invalid in industries directory draftMon, 05 May 2008 21:09:03 +0000, by glx
-
(svn r12958) -Codechange: Allocate sprites reserved by GRM in advance of 'Action 1' sprites, giving much less chance of GRM reservation failure if lots of NewGRF sets are loaded. draftMon, 05 May 2008 19:02:10 +0000, by peter1138
-
(svn r12957) -Codechange: do not misuse snprintf when you just want to copy a string, also use DEBUG instead of fprintf in one case. draftMon, 05 May 2008 18:27:57 +0000, by rubidium
-
(svn r12956) -Codechange: Code-style application on switch-case aligment draftMon, 05 May 2008 16:05:36 +0000, by belugas
-
(svn r12955) -Fix (r12858): compilation with desync debug was broken draftMon, 05 May 2008 15:07:09 +0000, by smatz
-
(svn r12953) -Feature: Open a new viewport when ctrl-clicking on a 'Location' button, a town/station/industry list, or some news items. draftMon, 05 May 2008 11:36:43 +0000, by peter1138
-
(svn r12951) -Fix(r9762)[FS#1977): Revert the new difficulty settings of town and industries back to their initial values. draftMon, 05 May 2008 02:11:12 +0000, by belugas
-
(svn r12949) -Fix [FS#1978]: no loading/no unloading orders were 'forgotten' during manual replaces. draftSun, 04 May 2008 22:57:50 +0000, by rubidium
-
(svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played. draftSun, 04 May 2008 22:38:18 +0000, by rubidium
-
(svn r12947) -Fix: keep only first 15 bits for non failed callback results draftSun, 04 May 2008 22:32:25 +0000, by glx
-
(svn r12946) -Fix: do not allocate the OldNames table when creating a new game as it won't be used anyway. draftSun, 04 May 2008 22:19:44 +0000, by rubidium
-
(svn r12945) -Fix: (small) memory leak when joining/exiting threads. draftSun, 04 May 2008 22:13:47 +0000, by rubidium
-
(svn r12944) -Codechange: use rev.h instead of externs at many places draftSun, 04 May 2008 21:53:36 +0000, by smatz
-
(svn r12943) -Fix: reading/modifying invalid data under some circumstances. draftSun, 04 May 2008 21:47:36 +0000, by rubidium
-
(svn r12942) -Fix [FS#1979]: closing some windows caused recursion in the Window deletion causing the reading invalid/freed data which could cause crashes. draftSun, 04 May 2008 21:36:37 +0000, by rubidium
-
(svn r12941) -Codechange: don't access wndproc directly. Patch by Alberth. draftSun, 04 May 2008 10:05:50 +0000, by rubidium
-
(svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should include the cargo packets in the vehicle as well draftSun, 04 May 2008 10:05:35 +0000, by bjarni
-
(svn r12939) -Codechange: do not use the window proc to determine whether a toolbar is a rail toolbar, but use the window number. draftSun, 04 May 2008 09:39:16 +0000, by rubidium
-
(svn r12938) -Codechange: coding style fixes. Patch by Alberth. draftSun, 04 May 2008 08:56:59 +0000, by rubidium
-
(svn r12937) -Codechange: split allocating and finding the spot to place a window. Patch by Alberth. draftSun, 04 May 2008 08:49:57 +0000, by rubidium
-
(svn r12936) -Doc: a few structs in geometry_type.hpp. Patch by Alberth. draftSun, 04 May 2008 08:38:21 +0000, by rubidium
-
(svn r12935) -Fix [FS#1975]: vehicles forget their manual depot order when stopping at a station. Now we just pass through the station without stopping when a vehicle has been given a depot order. draftFri, 02 May 2008 08:15:36 +0000, by rubidium
-
(svn r12934) -Codechange: Before verification of local authority, just make sure airport can physically be built there. Just moving tests draftFri, 02 May 2008 02:06:57 +0000, by belugas
-
(svn r12933) -Fix: minor errors related to industries accepted/produced cargo draftThu, 01 May 2008 22:51:53 +0000, by glx
-
(svn r12932) -Fix [FS#1970]: Articulated engines ignored GRF engine overrides. draftWed, 30 Apr 2008 17:42:08 +0000, by peter1138
-
(svn r12930) -Add: build support for NetBSD and HP-UX. Patch by ahoka. draftWed, 30 Apr 2008 07:39:46 +0000, by rubidium
-
(svn r12929) -Fix [FS#1967](r12560): town rating was too often reset to Mediocre draftTue, 29 Apr 2008 23:11:55 +0000, by smatz
-
(svn r12921) -Codechange: coding style fixes and documentation updates. draftTue, 29 Apr 2008 18:19:29 +0000, by rubidium
-
(svn r12920) -Fix (r12859): town rating was affected even after the test run draftTue, 29 Apr 2008 18:08:14 +0000, by smatz
-
(svn r12919) -Fix [FS#1965]: flood road tiles even when there are road works in progress draftTue, 29 Apr 2008 16:36:44 +0000, by smatz
-
(svn r12918) -Fix [FS#1963] (r12679): last airport would always be shown as buildable even when it was not. draftTue, 29 Apr 2008 10:26:22 +0000, by rubidium
-
(svn r12917) -Codechange: standardise variable names called with FOR_ALL_ENGINEIDS_OF_TYPE draftTue, 29 Apr 2008 07:11:54 +0000, by peter1138
-
(svn r12916) -Fix: let ThreadObject_pthread::IsRunning() behave the same way as ThreadObject_Win32::IsRunning() does draftMon, 28 Apr 2008 23:48:45 +0000, by smatz
-
(svn r12915) -Fix [FS#1960](r12857): don't initialize Station struct with tile=0, buoys will never change that value draftMon, 28 Apr 2008 23:34:23 +0000, by smatz
-
(svn r12914) -Fix: Game crash when a spectator/server tried to show an engine with no owner when a NewGRF requested a specific variable. draftMon, 28 Apr 2008 11:15:13 +0000, by peter1138
-
(svn r12913) -Add: ability to backup and restore a player's economic data and data for a vehicle (or chain of vehicles) draftSun, 27 Apr 2008 20:09:29 +0000, by bjarni
-
(svn r12912) -Codechange: overloaded ChangeVehicleViewWindow() so each argument can be either a Vehicle pointer or a VehicleID draftSun, 27 Apr 2008 18:05:48 +0000, by bjarni
-
(svn r12910) -Fix: Report reverse sprite status (FD/FE) to NewGRF for manually toggled vehicles. draftSun, 27 Apr 2008 10:19:41 +0000, by peter1138
-
(svn r12906) -Fix: vehicle groups, engine replacement rules and player/company names were not properly reset/freed after bankrupt (before new player start) draftSat, 26 Apr 2008 14:20:39 +0000, by smatz