Mercurial > hg > openttd
graph
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(svn r1915) Support for a VERBOSE flag which will make the full compiler invocations to be shown instead of ===> Brief summaries. draftMon, 28 Feb 2005 21:54:04 +0000, by pasky
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(svn r1914) - Fix: [ 1119147 ] Stop startup memory corruption crash using optimized MSVC6. MSVC6 workaround as it's too stupid again for its own good draftSat, 26 Feb 2005 13:57:40 +0000, by Darkvater
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(svn r1911) Put back an "if" i accidently removed in r1898 draftWed, 23 Feb 2005 14:12:32 +0000, by tron
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(svn r1910) Move two variables out of variables.h which are only used locally draftWed, 23 Feb 2005 09:13:12 +0000, by tron
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(svn r1909) - Fix: [ 1145593 ] assertion failed when saving the game. It is nice to also update the savegame format when you update town statistics :) draftWed, 23 Feb 2005 00:07:03 +0000, by Darkvater
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(svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that. draftTue, 22 Feb 2005 22:29:19 +0000, by Darkvater
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(svn r1907) - Fix: [ 1114261 ] Speeding up when pressing ALT+TAB (Windows) draftTue, 22 Feb 2005 22:14:27 +0000, by darkvater
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(svn r1906) - Fix: [ 1117327 ] Assertion error on kick. When a company is cleaned all its windows need to be closed. For global vehicle lists, the no-staiton index of -1 was not taken into account draftTue, 22 Feb 2005 20:32:26 +0000, by Darkvater
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(svn r1905) - Fix: [ 1118810 ] openttd: ship_cmd.c:642 ... Assertion failed. Mapwrap fixed in ship_cmd.c (was implicitely ok before biggermaps). draftTue, 22 Feb 2005 19:38:44 +0000, by Darkvater
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(svn r1903) Replace some casts and macro magic with proper typing, similar to r1902 draftTue, 22 Feb 2005 18:27:57 +0000, by tron
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(svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h) draftTue, 22 Feb 2005 14:52:20 +0000, by Darkvater
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(svn r1900) Simplify a piece of code in the oldloader draftTue, 22 Feb 2005 14:37:52 +0000, by tron
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(svn r1899) - Fix: fix braindead strcmp from previous commit. /me bangs head into the wall draftTue, 22 Feb 2005 13:13:57 +0000, by Darkvater
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(svn r1898) Remove some unused macros from macros.h and move some others to more appropriate headers draftTue, 22 Feb 2005 12:48:03 +0000, by tron
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(svn r1897) - Fix: [ 1120424 ] Set name overwrites same name. Renamings because your name is in use are virtual though so if name "b" is in use your name will become "b #1", renaming yourself again to "b" will become "b #2", and will toggle between these two. draftTue, 22 Feb 2005 12:27:33 +0000, by Darkvater
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(svn r1896) - Fix: remove Translated by hack since it's not used draftTue, 22 Feb 2005 11:33:13 +0000, by Darkvater
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(svn r1895) - Fix: add assert for charwidth getter just in case draftMon, 21 Feb 2005 19:14:16 +0000, by Darkvater
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(svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes draftMon, 21 Feb 2005 18:59:54 +0000, by Darkvater
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(svn r1892) -Fix: [ 1117730 ] Production values of temperate-climate banks can now be altered draftSun, 20 Feb 2005 07:58:38 +0000, by celestar
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(svn r1891) -Fix: [ 1143587 ] carriages of newgrfs can be refitted again draftSun, 20 Feb 2005 07:47:42 +0000, by celestar
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(svn r1890) Begin to clean up the edit box: Remove one global variable and split the combined edit/original buffer into two draftSat, 19 Feb 2005 14:40:32 +0000, by tron
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(svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and difficulty, 'Load game' starts game with user-selected values. draftFri, 18 Feb 2005 22:17:33 +0000, by celestar
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(svn r1888) The landscape template sprites are ordinary sprites, treating them as non-sprites resulted in yet another endianess issue. This fixes the problem introduced in r1855 draftFri, 18 Feb 2005 21:20:55 +0000, by tron
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(svn r1886) Correctly process the last line of a script, even if it's not newline terminated. Also print an error message if something goes wrong while reading from the script file draftFri, 18 Feb 2005 08:36:11 +0000, by tron
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(svn r1884) Change palette detection algorithm: Use the DOS palette if there are no Windows .grfs but at least one DOS .grf draftFri, 18 Feb 2005 08:29:17 +0000, by tron
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(svn r1883) -Fix: [1109400] Better test if a string actually contains any console command draftThu, 17 Feb 2005 17:38:17 +0000, by tron
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(svn r1882) Add a basic check if a non-existent sprite gets accessed. draftThu, 17 Feb 2005 15:53:47 +0000, by tron
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(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit draftThu, 17 Feb 2005 10:56:19 +0000, by celestar
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(svn r1880) [Codechange] Added isocodes to langfiles and support code to strgen (Lauri Nurmi) draftThu, 17 Feb 2005 07:49:31 +0000, by miham
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(svn r1879) Revise name handling, no functional changes draftThu, 17 Feb 2005 06:46:36 +0000, by tron
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(svn r1878) - Change: MSVC.NET project file, remove WITH_SDL since it is really unneeded from windows builds. And put back 'treat warnings as errors' flag. draftTue, 15 Feb 2005 23:27:46 +0000, by darkvater
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(svn r1877) Forgot to remove two now unused variables draftMon, 14 Feb 2005 22:19:56 +0000, by tron
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(svn r1876) Make placement of oil rigs and refineries map size agnostic draftMon, 14 Feb 2005 22:17:21 +0000, by tron
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(svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements draftMon, 14 Feb 2005 20:34:31 +0000, by tron
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(svn r1874) Fix bug introduced in r1839 which placed snow covered trees below the snow line ([1121680]) draftMon, 14 Feb 2005 18:55:10 +0000, by tron
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(svn r1872) -Fix: Fixed an inline problem which caused MSVC6 to not compile :/ draftSun, 13 Feb 2005 21:51:47 +0000, by celestar
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(svn r1869) Fix some bugs in the bulldozer movement implementation. draftSun, 13 Feb 2005 11:31:35 +0000, by tron
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(svn r1868) Improve readability of the bulldozer movement code draftSun, 13 Feb 2005 11:27:41 +0000, by tron
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(svn r1867) Include tables/sprites.h only in files which need it draftSun, 13 Feb 2005 11:18:02 +0000, by tron
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(svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an draftSun, 13 Feb 2005 09:42:49 +0000, by celestar
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(svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() draftSat, 12 Feb 2005 15:53:32 +0000, by tron
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(svn r1862) - Settings: No longer treat warnings as errors for VS.Net project files...just until spritecache is fixed up :) draftSat, 12 Feb 2005 00:20:46 +0000, by darkvater
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(svn r1860) The sprite header endianness issue was solved in r1855 draftFri, 11 Feb 2005 15:18:09 +0000, by tron
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(svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller draftFri, 11 Feb 2005 13:46:25 +0000, by tron
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(svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain. draftFri, 11 Feb 2005 13:35:27 +0000, by tron
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(svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c draftThu, 10 Feb 2005 22:26:28 +0000, by tron