Mercurial > hg > openttd
graph
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(svn r16359) -Codechange: don't abuse company 0 when determining 'cost to clear land' in the LandInfoWindow draftTue, 19 May 2009 19:26:03 +0000, by smatz
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(svn r16357) -Codechange: delete invalid depots in TTD savegames caused by improper SVXConverter conversions draftTue, 19 May 2009 12:47:47 +0000, by smatz
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(svn r16356) -Codechange: use 'size_t' instead of 'uint' as parameter of functions in mem_func.hpp draftTue, 19 May 2009 08:21:37 +0000, by smatz
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(svn r16354) -Codechange: use 'new' pool accessors and methods for Engine too draftMon, 18 May 2009 19:32:16 +0000, by smatz
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(svn r16353) -Fix (r1): invalid read when OTTD savegame contains VEH_INVALID draftMon, 18 May 2009 17:40:03 +0000, by smatz
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(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get() draftMon, 18 May 2009 16:21:28 +0000, by smatz
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(svn r16351) -Fix (r14773): signal handler could end in endless loop draftMon, 18 May 2009 12:01:13 +0000, by smatz
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(svn r16350) -Codechange: make some 'rail track is present' checks more 'secure' draftMon, 18 May 2009 01:35:15 +0000, by smatz
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(svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile() draftMon, 18 May 2009 01:26:23 +0000, by smatz
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(svn r16348) -Fix (r16280): buoys with invalid station ID could be left in the game draftMon, 18 May 2009 00:33:24 +0000, by smatz
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(svn r16347) -Cleanup: remove some unused defines from oldpool.h. draftSun, 17 May 2009 20:38:22 +0000, by rubidium
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(svn r16346) -Codechange: don't exploit the pool system in the way done for the saveload pool; it makes writing replacements unnecessarily difficult. And now we've got SmallVector that does more than enough for saving with less lines of 'interface' code. draftSun, 17 May 2009 20:38:05 +0000, by rubidium
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(svn r16345) -Codechange: replace the Sound(Entry) pool with a simple vector of SoundEntries. draftSun, 17 May 2009 19:36:28 +0000, by rubidium
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(svn r16344) -Codechange: s/FileEntry/SoundEntry/ draftSun, 17 May 2009 19:27:50 +0000, by rubidium
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(svn r16343) -Fix (r16066): Invalid free on exit after changing base graphics set in game. draftSun, 17 May 2009 19:14:22 +0000, by frosch
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(svn r16342) -Feature(tte): Display base graphics description in game options window. draftSun, 17 May 2009 18:21:21 +0000, by frosch
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(svn r16341) -Codechange: just use a static array instead of a never freed malloc draftSun, 17 May 2009 17:48:05 +0000, by rubidium
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(svn r16340) -Codechange: introduce SoundID (uint16) and use that instead of SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant. draftSun, 17 May 2009 17:17:48 +0000, by rubidium
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(svn r16339) -Fix: [NewGRF] When overriding 'original sounds', only allow overriding of the 'original sounds' and not any other that is already loaded. draftSun, 17 May 2009 17:00:30 +0000, by rubidium
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(svn r16338) -Codechange: split loading of references to two phases draftSun, 17 May 2009 16:28:29 +0000, by smatz
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(svn r16336) -Codechange: make the SpriteGroup pool more like the 'normal' pools draftSun, 17 May 2009 14:32:13 +0000, by rubidium
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(svn r16335) -Codechange: indenting fixes in saveload.cpp draftSun, 17 May 2009 11:47:56 +0000, by smatz
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(svn r16333) -Cleanup: remove a bunch of unused wrapper functions. draftSun, 17 May 2009 11:18:34 +0000, by rubidium
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(svn r16332) -Codechange: replace some -1 + 1 with 'nothing' or <= .. - 1 with < .. - 1 (both caused due to wrapper functions) draftSun, 17 May 2009 11:17:53 +0000, by rubidium
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(svn r16331) -Codechange: replace _sl.save by an enum draftSun, 17 May 2009 11:15:11 +0000, by smatz
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(svn r16330) -Fix (r16329): we were shortly visited by Mr. Kenobi. draftSun, 17 May 2009 10:59:40 +0000, by rubidium
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(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around) draftSun, 17 May 2009 10:35:13 +0000, by rubidium