Mercurial > hg > openttd
graph
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(svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double. draftMon, 31 Jan 2005 12:04:40 +0000, by darkvater
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(svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled. draftMon, 31 Jan 2005 11:36:16 +0000, by darkvater
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(svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files. draftMon, 31 Jan 2005 11:33:21 +0000, by darkvater
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(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) draftMon, 31 Jan 2005 11:03:23 +0000, by darkvater
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(svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names draftMon, 31 Jan 2005 07:23:15 +0000, by tron
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(svn r1747) - Fix: [network] ottd should compile when networking is disabled. draftMon, 31 Jan 2005 00:12:44 +0000, by darkvater
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(svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook) draftSun, 30 Jan 2005 23:41:57 +0000, by darkvater
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(svn r1744) DEBUG and PROFILE can be used at the same time. draftSun, 30 Jan 2005 23:03:31 +0000, by tron
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(svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared. draftSun, 30 Jan 2005 22:04:14 +0000, by celestar
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(svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts draftSun, 30 Jan 2005 21:06:09 +0000, by bjarni
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(svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index draftSun, 30 Jan 2005 20:50:06 +0000, by bjarni
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(svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour draftSun, 30 Jan 2005 19:51:39 +0000, by celestar
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(svn r1739) - Fix: type checking when selling vehicles (TrueLight) draftSun, 30 Jan 2005 18:51:08 +0000, by darkvater
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(svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight) draftSun, 30 Jan 2005 18:40:52 +0000, by celestar
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(svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map draftSun, 30 Jan 2005 18:12:37 +0000, by tron
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(svn r1736) -Fix: Forgot to remove some unused variables in last commit :( draftSun, 30 Jan 2005 17:53:44 +0000, by celestar
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(svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops draftSun, 30 Jan 2005 17:46:57 +0000, by celestar
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(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik) draftSun, 30 Jan 2005 16:54:39 +0000, by darkvater
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(svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again draftSun, 30 Jan 2005 16:08:19 +0000, by darkvater
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(svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge) draftSun, 30 Jan 2005 16:00:37 +0000, by darkvater
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(svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid! draftSun, 30 Jan 2005 15:57:38 +0000, by darkvater
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(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection) draftSun, 30 Jan 2005 14:52:04 +0000, by bjarni
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(svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ draftSun, 30 Jan 2005 14:32:52 +0000, by darkvater
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(svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection) draftSun, 30 Jan 2005 13:42:11 +0000, by bjarni
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(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set draftSun, 30 Jan 2005 13:03:32 +0000, by bjarni
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(svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed draftSun, 30 Jan 2005 08:25:39 +0000, by tron
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(svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection) draftSat, 29 Jan 2005 23:58:07 +0000, by bjarni
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(svn r1724) Set maximum number of industries and towns to 250 each draftSat, 29 Jan 2005 20:18:01 +0000, by tron
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(svn r1723) Save the map size in tiles, not number of bits draftSat, 29 Jan 2005 20:11:19 +0000, by tron
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(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on draftSat, 29 Jan 2005 19:41:44 +0000, by celestar
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(svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff draftSat, 29 Jan 2005 18:22:07 +0000, by darkvater
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(svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little draftSat, 29 Jan 2005 16:47:19 +0000, by darkvater
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(svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int. draftSat, 29 Jan 2005 15:12:40 +0000, by tron
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(svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz) draftSat, 29 Jan 2005 14:56:25 +0000, by darkvater
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(svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving the map draftSat, 29 Jan 2005 14:53:05 +0000, by tron
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(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h draftSat, 29 Jan 2005 12:19:05 +0000, by tron
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(svn r1712) - Fix: a hacked client can no longer send other players trains to a depot draftSat, 29 Jan 2005 12:01:36 +0000, by bjarni
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(svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin) draftSat, 29 Jan 2005 10:10:10 +0000, by bjarni
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(svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles ) draftSat, 29 Jan 2005 01:02:47 +0000, by bjarni
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(svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot if they need to be replaced draftFri, 28 Jan 2005 20:43:46 +0000, by bjarni
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(svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching draftFri, 28 Jan 2005 18:10:12 +0000, by bjarni
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(svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot if they needs to be replaced draftFri, 28 Jan 2005 17:31:42 +0000, by bjarni
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(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D() draftFri, 28 Jan 2005 15:31:04 +0000, by tron
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(svn r1705) Sign owner variable is a byte, not int32 of course draftFri, 28 Jan 2005 12:21:04 +0000, by dominik
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(svn r1704) - Fix: [newgrf] rotors of custom helicopters are displayed correctly in the hangar window draftFri, 28 Jan 2005 12:20:06 +0000, by dominik
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(svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now also scrolls exactly in tile direction if e.g. up and left are pressed draftFri, 28 Jan 2005 09:30:19 +0000, by dominik
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(svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist draftFri, 28 Jan 2005 08:56:43 +0000, by dominik
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(svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid) draftThu, 27 Jan 2005 21:00:05 +0000, by bjarni
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(svn r1699) - Feature [autoreplace] a plane will now go to the hangar right after landing if it needs to be replaced draftThu, 27 Jan 2005 20:38:19 +0000, by bjarni
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(svn r1698) - Feature [autoreplace] helicopters will now go to the nearest hangar if they are set to autoreplace and don't have any airport with a hangar in draftThu, 27 Jan 2005 15:43:44 +0000, by bjarni
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(svn r1697) Remove superflous special case for the VOID border tiles in FindLandscapeHeightByTile() draftThu, 27 Jan 2005 15:30:34 +0000, by tron
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(svn r1695) -Fix: I broke maximum speed sorting for anything but trains with the new acceleration. Sorry draftThu, 27 Jan 2005 11:33:14 +0000, by Celestar