Mercurial > hg > openttd
graph
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(svn r23764) -Fix [FS#4955]: make default timeouts for certain states lower and configurable draftFri, 06 Jan 2012 21:49:06 +0000, by rubidium
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(svn r23763) -Fix [FS#4956]: check whether a water tile is really empty when overbuilding it with an object draftFri, 06 Jan 2012 19:49:44 +0000, by rubidium
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(svn r23762) -Fix [FS#4954]: Removed double words in three strings, and one change 'cost' to 'income' in english.txt (thanks Tranzistors) draftFri, 06 Jan 2012 19:42:41 +0000, by alberth
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(svn r23760) -Feature: Allow readonly display of NewGRF parameters, if GRF list may not be edited. draftThu, 05 Jan 2012 20:03:15 +0000, by frosch
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(svn r23759) -Fix (r17612)[FS#4951]: the check for duplicate town names wasn't really working draftThu, 05 Jan 2012 19:56:48 +0000, by smatz
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(svn r23758) -Feature: [NewGRF] Alternate rail type label list. draftThu, 05 Jan 2012 19:40:34 +0000, by michi_cc
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(svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings. draftThu, 05 Jan 2012 19:32:51 +0000, by frosch
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(svn r23756) -Fix (r23755): ... and WT3 likes some strings that strgen doesn't like ;) draftThu, 05 Jan 2012 19:28:42 +0000, by rubidium
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(svn r23754) -Fix (r23752): the locks aren't reentrant draftThu, 05 Jan 2012 17:08:49 +0000, by rubidium
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(svn r23753) -Fix [FS#4952]: use plurals for the infrastructure stats draftThu, 05 Jan 2012 06:14:08 +0000, by rubidium
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(svn r23752) -Fix [FS#4938]: missing locking causing crash is extreme case when being in the MP lobby draftWed, 04 Jan 2012 22:11:26 +0000, by rubidium
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp draftWed, 04 Jan 2012 22:08:43 +0000, by rubidium
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(svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising threaded drawing. draftWed, 04 Jan 2012 00:45:36 +0000, by michi_cc
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(svn r23748) -Fix: Make vehicle variables A8 and A9 always return 0. Returning cur_image is a potential desyncer due to Action1 in static NewGRFs. draftTue, 03 Jan 2012 23:53:53 +0000, by frosch
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(svn r23747) -Fix (r23746): forgot one more case draftTue, 03 Jan 2012 23:13:53 +0000, by truebrain
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(svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads draftTue, 03 Jan 2012 23:09:48 +0000, by truebrain
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(svn r23745) -Fix (r23087): If autorefit fails, count the vehicle capacity nevertheless, if it is already carrying the right thing. draftTue, 03 Jan 2012 23:08:15 +0000, by frosch
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(svn r23744) -Fix (r23142) [FS#4923]: Check the version of the right GRF. draftTue, 03 Jan 2012 22:36:35 +0000, by frosch
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(svn r23743) -Fix [FS#4906]: Call CB 15E for all vehicles before actually executing any refit. draftTue, 03 Jan 2012 22:04:12 +0000, by frosch
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(svn r23742) -Revert (r23735): for some reason gcc-trunk is more picky than basically everything else :( draftTue, 03 Jan 2012 21:58:26 +0000, by rubidium
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(svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on draftTue, 03 Jan 2012 21:47:01 +0000, by rubidium
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files draftTue, 03 Jan 2012 21:32:51 +0000, by rubidium
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(svn r23739) -Fix (r23738): owh vim, when can you learn to copy/paste tabs correctly? draftTue, 03 Jan 2012 20:41:38 +0000, by truebrain
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(svn r23738) -Fix (r23731): forgot to sync the new window with the script API draftTue, 03 Jan 2012 20:38:41 +0000, by truebrain
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(svn r23737) -Fix: fix the svn:properties of a few files that got added lately draftTue, 03 Jan 2012 20:37:56 +0000, by truebrain
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(svn r23736) -Document: document correctly that WC_GOAL_QUESTION has a WindowNumber which is identical to the uniqueid given by the GameScript draftTue, 03 Jan 2012 20:28:28 +0000, by truebrain
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(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed draftTue, 03 Jan 2012 20:26:05 +0000, by rubidium
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(svn r23734) -Cleanup: remove the translated strings as well draftTue, 03 Jan 2012 19:22:33 +0000, by rubidium
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(svn r23733) -Fix-ish [FS#4939]: cheating to different climates messes things even more up than changing NewGRFs in-game... so guess what happened draftTue, 03 Jan 2012 19:21:32 +0000, by rubidium
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(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17 draftTue, 03 Jan 2012 16:36:24 +0000, by truebrain
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(svn r23729) -Fix (r23670) [FS#4941]: if you increase the buffer size, also increase the bytes per pixel draftTue, 03 Jan 2012 10:50:06 +0000, by truebrain
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(svn r23728) -Fix [#FS4942-ish]: when cheating into another company, the SignList was not updated draftTue, 03 Jan 2012 10:27:14 +0000, by truebrain
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(svn r23727) -Codechange: speedup the 32bpp palette animation by reducing the amount of compares. This is possible because the function is called with only 2 possible conditions: from 0 to 255 (full palette update, 8bpp only) or from PALETTE_ANIM_START to 255 draftTue, 03 Jan 2012 09:46:37 +0000, by truebrain
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(svn r23726) -Fix (r23670): Remove debugging code added accidentally draftTue, 03 Jan 2012 02:38:35 +0000, by peter1138
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(svn r23724) -Codechange: split of the check to see if ambient sounds are enabled to a header file allowing compilers to inline that check draftTue, 03 Jan 2012 00:45:22 +0000, by yexo
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(svn r23722) -Change: Give the chat query window the same Z priority as the normal text query window. draftTue, 03 Jan 2012 00:22:14 +0000, by frosch
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(svn r23721) -Fix (r23070): reading memory of a temporary (already deconstructed) object is invalid draftMon, 02 Jan 2012 22:58:15 +0000, by yexo
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(svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes draftMon, 02 Jan 2012 22:44:28 +0000, by rubidium
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(svn r23719) -Fix [FS#4930]: extraction of music packs failed draftMon, 02 Jan 2012 21:57:29 +0000, by rubidium
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(svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of an AI was opened draftMon, 02 Jan 2012 20:39:50 +0000, by rubidium
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(svn r23717) -Fix [FS#4927]: ships going to wrong dock location when moving the dock while the game is paused draftMon, 02 Jan 2012 20:39:18 +0000, by rubidium
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(svn r23716) -Revert (r23705)[FS#4937]: unforeseen consequences draftMon, 02 Jan 2012 19:47:52 +0000, by smatz
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(svn r23714) -Codechange: don't mix Viewport with non-viewport code draftMon, 02 Jan 2012 13:44:37 +0000, by truebrain
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(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible draftMon, 02 Jan 2012 13:44:30 +0000, by truebrain
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(svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in draftMon, 02 Jan 2012 12:07:50 +0000, by truebrain
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(svn r23711) -Codechange: don't chain the two vehicle hashes, but call them one by one draftMon, 02 Jan 2012 12:07:42 +0000, by truebrain
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(svn r23710) -Change: make the default secondary sort method for the server list the number of clients instead of the name draftSun, 01 Jan 2012 22:35:19 +0000, by rubidium
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(svn r23709) -Feature-ish: try harder to sort text instead of fancy characters in the server names draftSun, 01 Jan 2012 22:32:26 +0000, by rubidium
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(svn r23708) -Codechange: apply the same trick as r23701 to GetTileSlope(), gaining similar benefits draftSun, 01 Jan 2012 19:20:08 +0000, by truebrain