Mercurial > hg > openttd
graph
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(svn r15272) -Codechange: Check that engine types of vehicles are valid and for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required. draftSun, 25 Jan 2009 21:55:18 +0000, by peter1138
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(svn r15271) -Codechange: Use offsets for drawing elrail wires & pylons instead of absolute sprite IDs. draftSun, 25 Jan 2009 19:27:13 +0000, by peter1138
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(svn r15269) -Codechange: reduced indentation in CmdBuildRail* draftSun, 25 Jan 2009 15:35:21 +0000, by glx
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(svn r15268) -Fix: AIEventVehicleLost triggered at every pbs signal independent of the vehicle being lost. draftSun, 25 Jan 2009 13:20:13 +0000, by frosch
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(svn r15266) -Fix (r15159): compilation without threads was broken draftSun, 25 Jan 2009 13:05:58 +0000, by smatz
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(svn r15263) -Codechange: added Engine::GetCost() to remove some code duplication. draftSun, 25 Jan 2009 00:57:03 +0000, by glx
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(svn r15262) -Fix: AIEvents were not freed, when they were not queued for any AI. draftSat, 24 Jan 2009 21:38:30 +0000, by frosch
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(svn r15261) -Add: added Engine::GetRunningCost() to remove some code duplication. Also stops AIs decrementing vehicle counter of first company draftSat, 24 Jan 2009 20:14:15 +0000, by glx
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(svn r15260) -Update: WebTranslator2 update to 2009-01-24 18:45:20 draftSat, 24 Jan 2009 18:45:40 +0000, by translators
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(svn r15259) -Fix: [NewGRF] small memory leak when scanning labels draftSat, 24 Jan 2009 17:02:59 +0000, by rubidium
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(svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore draftSat, 24 Jan 2009 15:31:48 +0000, by smatz
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(svn r15256) -Fix (r15027): use of uninitialised variable while saving/loading game with AIs draftSat, 24 Jan 2009 15:01:29 +0000, by smatz
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(svn r15255) -Fix (r15027): AIVehicle::GetLength() returned only the length of the first part of articulated road vehicles. draftSat, 24 Jan 2009 14:26:48 +0000, by frosch
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(svn r15254) -Fix (r15242): of course MSVC requires a cast draftSat, 24 Jan 2009 14:10:24 +0000, by glx
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(svn r15253) -Fix (r15193): dutch people shouldn't write english :p draftSat, 24 Jan 2009 14:02:21 +0000, by truebrain
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(svn r15252) -Fix (r15027): AIMarine::AreWaterTilesConnected() reported aqueducts being connected with all surrounding tiles. Also add some type safety. draftSat, 24 Jan 2009 13:05:04 +0000, by frosch
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(svn r15251) -Fix (r15249): trains from 0.2.0-0.3.0 could be in 'stopping' state instead of 'stopped' (this problem doesn't affect trains in depot) draftSat, 24 Jan 2009 12:50:10 +0000, by smatz
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(svn r15250) -Fix (r15126): The NewGRF Settings window was 1 pixel to low. draftSat, 24 Jan 2009 10:28:41 +0000, by Yexo
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(svn r15249) -Fix [FS#2576]: force trains from old (and other vehicles from 'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123) draftSat, 24 Jan 2009 00:42:09 +0000, by smatz
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(svn r15248) -Fix [FS#2561]: we require v->cur_speed to be zero for wagons and non-front engines draftFri, 23 Jan 2009 23:57:01 +0000, by smatz
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(svn r15247) -Change: show a lock near the password/join button in the company window whenever the company is password protected draftFri, 23 Jan 2009 23:56:56 +0000, by rubidium
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(svn r15246) -Fix [FS#2577]: close all windows *before* starting a new game/loading a game instead of doing that as one of the latest steps of loading the game. This caused, in some cases, the NewGRF settings to be reset when the game was already loaded resulting in instant desyncs when joining a network game draftFri, 23 Jan 2009 23:40:12 +0000, by rubidium
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(svn r15245) -Fix: don't "save" the NewGRF settings on closing the NewGRF window when the content of the window isn't editable draftFri, 23 Jan 2009 23:37:49 +0000, by rubidium
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(svn r15244) -Fix (r15027): The station tile of an oilrig-like industry is not neccessarily the first industry tile. draftFri, 23 Jan 2009 22:36:17 +0000, by frosch
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(svn r15243) -Fix [FS#2446]: rejoining a server would abort the join (and kick the client) because trying to join with an invalid player ID draftFri, 23 Jan 2009 22:35:48 +0000, by rubidium
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(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) draftFri, 23 Jan 2009 22:18:06 +0000, by rubidium
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(svn r15241) -Fix (r15027): NoAI API was not aware of certain newindustries 'features'. draftFri, 23 Jan 2009 22:09:31 +0000, by frosch
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(svn r15240) -Fix (r15212): Loading heightmaps resulted in an assert. draftFri, 23 Jan 2009 21:54:50 +0000, by Yexo
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(svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in the config file or the savegame. draftFri, 23 Jan 2009 21:52:29 +0000, by Yexo
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(svn r15237) -Codechange: Remove string removed in r15236 in other languages. draftFri, 23 Jan 2009 20:56:30 +0000, by peter1138
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(svn r15236) -Codechange: Rename realistic_acceleration patch option to train_acceleration_model, and change from boolean to value. Don't forget to update your settings. draftFri, 23 Jan 2009 20:53:43 +0000, by peter1138
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(svn r15235) -Update: WebTranslator2 update to 2009-01-23 18:47:35 draftFri, 23 Jan 2009 18:47:58 +0000, by translators
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(svn r15234) -Fix (r15176): Crash if you pressed space in the content download window before selecting an item. draftFri, 23 Jan 2009 18:40:18 +0000, by Yexo
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(svn r15233) -Fix (r15231): compilation with SDL broken on win32 draftFri, 23 Jan 2009 17:32:01 +0000, by glx
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(svn r15232) -Codechange: sprinklin' of coding style draftFri, 23 Jan 2009 16:05:58 +0000, by rubidium
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(svn r15231) -Change: (sdl) check the full screen resolutions to determine what 'valid' resolutions we've got draftFri, 23 Jan 2009 15:58:34 +0000, by rubidium
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(svn r15230) -Fix (r1): aircraft could have zero speed while in air after loading old savegame draftFri, 23 Jan 2009 15:53:24 +0000, by smatz
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(svn r15229) -Fix (r14712): passwords weren't reset when creating a new company. draftFri, 23 Jan 2009 15:53:19 +0000, by rubidium
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(svn r15228) -Fix [FS#2571]: possible crash when an AI/Library doesn't have a required function draftFri, 23 Jan 2009 15:38:13 +0000, by glx
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(svn r15227) -Fix [FS#2571](r1): aircraft could be 'loading in the air' after converting old savegames draftFri, 23 Jan 2009 15:37:44 +0000, by smatz
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(svn r15226) -Fix (r15214): broken AI content download draftFri, 23 Jan 2009 15:10:13 +0000, by glx
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(svn r15225) -Fix (r15126): searching for 'missing' NewGRFs gave the 'compatability loaded' NewGRF instead of the one that we're actually looking for draftFri, 23 Jan 2009 15:06:56 +0000, by rubidium
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(svn r15223) -Codechange: move GetOldTownName to oldloader_sl.cpp as it is specific to loading of TTO/TTD savegames draftFri, 23 Jan 2009 13:36:12 +0000, by smatz
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(svn r15222) -Fix: The squirrel stack was corrupted if an AI called any C++ function during Save(). draftFri, 23 Jan 2009 10:30:50 +0000, by Yexo
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(svn r15221) -Change [FS#2574]: only show missing NewGRFs when opening the content download window from a NewGRF list and there are missing NewGRFs, otherwise show just all NewGRFs the system knows. draftFri, 23 Jan 2009 10:20:29 +0000, by rubidium
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(svn r15219) -Fix (r15216): MSVC failed to find the proper casts. draftFri, 23 Jan 2009 09:20:57 +0000, by Yexo
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(svn r15218) -Fix: base graphics detection did mark too much as duplicate draftFri, 23 Jan 2009 09:09:12 +0000, by rubidium
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(svn r15217) -Fix [FS#2573] (r15176): more corner cases when removing things from iterated vectors draftFri, 23 Jan 2009 09:00:01 +0000, by rubidium
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(svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter draftFri, 23 Jan 2009 02:35:17 +0000, by smatz
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(svn r15215) -Fix: various MSVC x64 compiler warnings draftFri, 23 Jan 2009 02:01:05 +0000, by rubidium
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(svn r15214) -Fix [NoAI]: ignore case for ai/library main script path on windows draftFri, 23 Jan 2009 01:29:13 +0000, by glx
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(svn r15213) -Fix: AI API regression failed for non unicode builds (different format for NULL pointers) draftFri, 23 Jan 2009 00:45:19 +0000, by glx
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(svn r15212) -Feature [FS#2566]: Change the dropdown box where you can chose which edges will be water to 4 pushbuttons (based on patch by planetmaker). draftFri, 23 Jan 2009 00:18:27 +0000, by Yexo
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(svn r15211) -Fix (r15190): loading of TTD savegames was broken draftThu, 22 Jan 2009 22:02:05 +0000, by smatz
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(svn r15210) -Fix: Vehicle::GetRunningCost() was wrong for ships and aircraft draftThu, 22 Jan 2009 21:33:08 +0000, by glx
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(svn r15209) -Update: WebTranslator2 update to 2009-01-22 18:42:44 draftThu, 22 Jan 2009 18:43:05 +0000, by translators
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(svn r15208) -Codechange: Remove some kind (undocumented, so who really knows) of original attempt to limit maximum tractive effort from 'realistic' acceleration. draftThu, 22 Jan 2009 14:34:29 +0000, by peter1138
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(svn r15206) -Fix [FS#2567]: memory corruption due to not properly cleanup up the mess when cancelling a download draftThu, 22 Jan 2009 10:09:56 +0000, by rubidium
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(svn r15205) -Revert (r7421, partial): Support for MaxTE solves problem in a better way draftThu, 22 Jan 2009 09:57:31 +0000, by peter1138
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(svn r15204) -Fix (r15167): The check was a bit too restrictive, the top of the stack needs to be resetted if another function is called while the AI is running but not suspended. draftThu, 22 Jan 2009 02:01:07 +0000, by Yexo
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(svn r15203) -Fix (r15190): CmdTerraformLand didn't check it's parameters good enough. draftThu, 22 Jan 2009 00:23:37 +0000, by Yexo
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(svn r15202) -Fix (r14827): only make quick goto active for your own company draftThu, 22 Jan 2009 00:08:15 +0000, by rubidium
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(svn r15201) -Fix [FS#2565] (r15190): The smallmap tried to get the owner of invalid tiles. draftWed, 21 Jan 2009 23:49:59 +0000, by Yexo
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(svn r15200) -Feature: give server admins a tool to combat profanity in nick names (based on patch by dihedral) draftWed, 21 Jan 2009 23:07:11 +0000, by rubidium
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(svn r15199) -Fix (r15190): The south point of the south-most tile wasn't highlighted during terraforming. draftWed, 21 Jan 2009 22:35:07 +0000, by Yexo
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(svn r15198) -Fix (r15190): Advanced setting was missing the 'on'/'off' part. draftWed, 21 Jan 2009 20:50:53 +0000, by frosch
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(svn r15197) -Update: WebTranslator2 update to 2009-01-21 20:22:27 draftWed, 21 Jan 2009 20:22:56 +0000, by translators
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(svn r15195) -Fix: don't crash when removing from something you're iterating over draftWed, 21 Jan 2009 12:23:08 +0000, by rubidium
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(svn r15194) -Fix: Don't count dedicated server as a spectator draftWed, 21 Jan 2009 10:46:21 +0000, by peter1138
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(svn r15193) -Feature: content server/bananas access via the console draftWed, 21 Jan 2009 09:22:49 +0000, by rubidium
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(svn r15191) -Fix (r15188): -1 is not a bool (MSVC warning) draftWed, 21 Jan 2009 03:47:04 +0000, by glx
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(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. draftWed, 21 Jan 2009 02:31:55 +0000, by Yexo
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(svn r15188) -Feature: You can now change the number of AIs from the AI config window. draftWed, 21 Jan 2009 01:56:42 +0000, by Yexo
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(svn r15187) -Fix: assert when an AI called AIRoad::GetNeighbourRoadCount on a tile at the north edge (bug found by SmatZ). draftWed, 21 Jan 2009 01:37:20 +0000, by Yexo
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(svn r15186) -Fix: Select the currently selected AI instead of the second on in the list. draftWed, 21 Jan 2009 00:36:22 +0000, by Yexo
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(svn r15185) -Fix (r15175): It was impossible to select AIs that had a different instance name then their name. draftWed, 21 Jan 2009 00:19:21 +0000, by Yexo
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(svn r15183) -Fix: stand-alone rail tiles with invalid owner were not removed. Also, make the whole check a bit more intelligent. draftWed, 21 Jan 2009 00:14:08 +0000, by smatz
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(svn r15182) -Fix: After updating an AI select the latest version for the next game. draftWed, 21 Jan 2009 00:09:36 +0000, by Yexo
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(svn r15181) -Fix (r15180): of course it is enough to update aircraft once... draftTue, 20 Jan 2009 23:48:31 +0000, by smatz
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(svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after updating airport_type of oil rigs draftTue, 20 Jan 2009 23:43:19 +0000, by smatz
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(svn r15179) -Fix [FS#2560](r12096): removing of leftover level crossings (from very old savegames) failed draftTue, 20 Jan 2009 22:33:29 +0000, by smatz
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(svn r15178) -Change: rename 'update' to 'upgrade' as that's a bit more clear draftTue, 20 Jan 2009 21:05:13 +0000, by rubidium
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(svn r15177) -Update: WebTranslator2 update to 2009-01-20 18:49:46 draftTue, 20 Jan 2009 18:50:08 +0000, by translators
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(svn r15176) -Fix [FS#2554]: querying the content server could free when resolving the hostname or connecting takes long/is timing out. draftTue, 20 Jan 2009 16:51:55 +0000, by rubidium
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(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. draftTue, 20 Jan 2009 16:49:10 +0000, by Yexo
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(svn r15173) -Codechange: shuffle a few lines of code in oldloader.cpp draftTue, 20 Jan 2009 16:40:19 +0000, by smatz
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(svn r15172) -Feature: Allow a grf to customize house name via callback 0x14D, during Tile Inquiry process draftTue, 20 Jan 2009 16:06:57 +0000, by belugas
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(svn r15171) -Fix (r15027): Buffer underflow in case there are no settings to save for an AI. draftTue, 20 Jan 2009 15:58:40 +0000, by Yexo
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(svn r15170) -Fix: vehicle value is 64bit now, oldloader was reading it as 32bit draftTue, 20 Jan 2009 15:43:17 +0000, by smatz
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(svn r15169) -Revert (r11271): it was broken by r12924, and the issue is fixed again in r12948 in a cleaner way draftTue, 20 Jan 2009 15:23:58 +0000, by smatz
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(svn r15168) -Codechange: use only really basic map accessors in oldloader.cpp, shuffle the code a bit draftTue, 20 Jan 2009 14:47:17 +0000, by smatz
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(svn r15167) -Fix [FS#2558]: The top of the stack was resetted after executing the first Ai tick causing random AI crashes. draftTue, 20 Jan 2009 14:11:58 +0000, by Yexo
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(svn r15166) -Codechange: reduce number of includes in afterload.cpp draftTue, 20 Jan 2009 13:56:35 +0000, by smatz
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(svn r15165) -Fix (r15163): The MSVC project files were not regenerated. draftTue, 20 Jan 2009 12:40:34 +0000, by Yexo
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(svn r15164) -Fix: don't list patches/settings with list_patches that are not valid anymore draftTue, 20 Jan 2009 12:03:06 +0000, by rubidium
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(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. draftTue, 20 Jan 2009 11:28:18 +0000, by rubidium
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(svn r15162) -Fix: the join status window didn't get properly created draftTue, 20 Jan 2009 11:21:06 +0000, by rubidium
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(svn r15158) -Cleanup: remove some unused/unneeded cruft from the thread generalisation. draftTue, 20 Jan 2009 03:12:46 +0000, by rubidium
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(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again. draftTue, 20 Jan 2009 01:32:06 +0000, by rubidium
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(svn r15156) -Fix: add scrollwheel support to allegro draftMon, 19 Jan 2009 22:27:43 +0000, by rubidium
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(svn r15155) -Codechange: remove unused return value draftMon, 19 Jan 2009 22:01:37 +0000, by rubidium
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(svn r15154) -Fix [FS#2555] (r15126): wrong tooltip for the matrix draftMon, 19 Jan 2009 21:13:02 +0000, by rubidium
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(svn r15153) -Fix (r15126): the scrollbar's "count" wasn't always correctly set draftMon, 19 Jan 2009 21:11:51 +0000, by rubidium
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(svn r15152) -Update: WebTranslator2 update to 2009-01-19 18:47:48 draftMon, 19 Jan 2009 18:48:06 +0000, by translators
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(svn r15151) -Fix: tile 0 can now be highlighted as error tile draftMon, 19 Jan 2009 15:06:11 +0000, by Yexo
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(svn r15150) -Fix: Don't highlight tiles outside the visible map. draftMon, 19 Jan 2009 13:50:56 +0000, by Yexo
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(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui. draftMon, 19 Jan 2009 12:07:01 +0000, by peter1138