Mercurial > hg > openttd
graph
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(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch. draftSun, 09 Oct 2011 11:27:54 +0000, by frosch
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(svn r23012) -Fix [FS#4798]: AI backlog was to short to fully display the backtrace of some AI crashes (Kogut) draftFri, 07 Oct 2011 18:49:02 +0000, by planetmaker
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(svn r23011) -Fix [FS#4791]: When the last used server is deleted from the list also clear the last used server if it is the same (monoid) draftFri, 07 Oct 2011 08:17:47 +0000, by planetmaker
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(svn r23010) -Add [FS#4797]: Support company colour for the airports' jetways (zeroeight) draftFri, 07 Oct 2011 07:56:30 +0000, by planetmaker
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(svn r23009) -Change: Improve appearance of antialiased text with shadow. draftFri, 07 Oct 2011 07:48:59 +0000, by peter1138
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(svn r23008) -Add: Palette detection and conversion for the M part of 32bpp sprites. draftThu, 06 Oct 2011 19:17:49 +0000, by frosch
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(svn r23005) -Fix (r23004): Of course there's still the 16-sprite version for shore tiles... we should continue to handle it. draftWed, 05 Oct 2011 17:39:12 +0000, by planetmaker
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(svn r23004) -Feature [FS#4795]: Allow to use offsets for all types of action5 except sea shores draftWed, 05 Oct 2011 17:07:43 +0000, by planetmaker
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(svn r23002) -Add: Extend palette information in the NewGRF GUI with the 32 bpp state. draftTue, 04 Oct 2011 21:35:57 +0000, by michi_cc
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(svn r23001) -Feature: [NewGRF] Automatically switch to a 32 bpp blitter on NewGRF indication. draftTue, 04 Oct 2011 21:35:52 +0000, by michi_cc
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(svn r23000) -Feature: Base graphics sets can now specify a preferred blitter which OpenTTD uses to decide which blitter to load. draftTue, 04 Oct 2011 21:35:47 +0000, by michi_cc
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(svn r22999) -Codechange: Allow changing the blitter during the running game. draftTue, 04 Oct 2011 21:35:40 +0000, by michi_cc
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(svn r22998) -Add [FS#2521]: [NewGRF] Act2 var 0x62 to get curvature/position difference to the n-th vehicle in vehicle chain. draftTue, 04 Oct 2011 21:35:35 +0000, by michi_cc
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(svn r22997) -Feature: [NewGRF] Allow access to other vehicles in the vehicle chain in VarAction 2. draftTue, 04 Oct 2011 21:35:29 +0000, by michi_cc
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(svn r22996) -Fix: make sure temporary storage is cleared before test and exec runs for DoCommands so NewGRF callbacks can't change the result between the runs draftTue, 04 Oct 2011 20:36:40 +0000, by yexo
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(svn r22994) -Fix [FS#4775]: tile was cleared before the object-placement callback was run, resulting in possible differences in test and exec run draftTue, 04 Oct 2011 20:18:12 +0000, by yexo
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(svn r22989) -Fix: AIController uses protected members of AIObject, so make them friends (instead of doing it implicit via AIInstance). This fixes all compile errors with clang-2.9 draftTue, 04 Oct 2011 15:21:07 +0000, by truebrain
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(svn r22988) -Fix: don't return ERR_UNKNOWN when the vehicle would become too long draftMon, 03 Oct 2011 20:21:56 +0000, by rubidium
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(svn r22986) -Add (r22985): More icons for the vehicle list. draftMon, 03 Oct 2011 17:30:05 +0000, by frosch
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(svn r22985) -Feature: Display autoreplace status in group GUI. draftMon, 03 Oct 2011 17:26:37 +0000, by frosch
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(svn r22984) -Feature: Display profit icons for groups in the group GUI. draftMon, 03 Oct 2011 17:25:44 +0000, by frosch
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(svn r22983) -Feature: Display the number of vehicles in the group GUI also for the ALL and DEFAULT groups. draftMon, 03 Oct 2011 17:25:03 +0000, by frosch
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(svn r22982) -Cleanup: Remove CountCompanyVehicles() and use ALL_GROUP statistics instead. draftMon, 03 Oct 2011 17:24:31 +0000, by frosch
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(svn r22981) -Add: GroupStatistics for the ALL_GROUP. draftMon, 03 Oct 2011 17:23:41 +0000, by frosch