Mercurial > hg > openttd
graph
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(svn r12763) -Fix: some headers were missing/still included in the MSVC project files. draftFri, 18 Apr 2008 09:40:00 +0000, by rubidium
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(svn r12762) -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs). draftFri, 18 Apr 2008 04:54:09 +0000, by rubidium
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(svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators. draftFri, 18 Apr 2008 04:37:06 +0000, by rubidium
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(svn r12760) -Fix(r12759): Remove a now useless comment draftFri, 18 Apr 2008 03:20:59 +0000, by belugas
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(svn r12759) -Fix(r12358): There is no need to mask callback result for pre-version7 since CBID_INDTILE_SHAPE_CHECK (cb2F) is really 15 bits. draftFri, 18 Apr 2008 03:17:22 +0000, by belugas
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(svn r12758) -Fix(r4712, r12745): Use a bool when it's about boolean evaluation. a TileIndex is hardly a bool, of course of course. Thanks for good old MSVC warnings. draftFri, 18 Apr 2008 01:35:17 +0000, by belugas
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(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. draftThu, 17 Apr 2008 21:21:01 +0000, by rubidium
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(svn r12756) -Cleanup: variable scope and coding style in station* draftThu, 17 Apr 2008 20:03:28 +0000, by smatz
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(svn r12755) -Fix (r12706): aborting map generation was not properly handled draftThu, 17 Apr 2008 19:53:13 +0000, by glx
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(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. draftThu, 17 Apr 2008 19:10:30 +0000, by rubidium
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(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used draftThu, 17 Apr 2008 18:24:45 +0000, by smatz
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(svn r12752) -Codechange: replace some magic constants in player_gui.cpp. Patch by Yexo. draftThu, 17 Apr 2008 18:12:53 +0000, by rubidium
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(svn r12751) -Codechange: do what has been done in r11862 in a different way so it uses less memory. draftThu, 17 Apr 2008 11:47:22 +0000, by rubidium
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(svn r12750) -Fix (r12749): viewport for industry new messages was not shown properly. draftThu, 17 Apr 2008 11:25:12 +0000, by rubidium
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(svn r12749) -Codechange: store the viewport information in the windows that have a viewport instead of one global array with a viewport for each window, even when they do not use the viewport. draftThu, 17 Apr 2008 09:42:44 +0000, by rubidium
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(svn r12747) -Codechange: Add varaction retrieval of station animation frame draftThu, 17 Apr 2008 06:53:52 +0000, by peter1138
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(svn r12746) -Codechange: Add map storage for station animation frame draftThu, 17 Apr 2008 06:52:56 +0000, by peter1138
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(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile() draftThu, 17 Apr 2008 00:44:20 +0000, by smatz
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(svn r12741) -Codechange: do not allocate the viewport drawer each time on the stack, but only once and reuse this. draftWed, 16 Apr 2008 21:06:21 +0000, by rubidium
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(svn r12740) -Codechange: use a vector instead of allocating memory in a byte array for ChildScreenSpriteToDraw. draftWed, 16 Apr 2008 20:39:35 +0000, by rubidium
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(svn r12739) -Codechange: use a vector instead of allocating memory in a byte array for ParentSpriteToDraw. draftWed, 16 Apr 2008 20:01:04 +0000, by rubidium
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(svn r12738) -Fix (r12736): some sprites could be left unsorted draftWed, 16 Apr 2008 19:36:30 +0000, by smatz
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(svn r12737) -Codechange: Replace vector with a cut down class to allocate space as necessary. This avoids copying data around for vector's push_back() function. draftWed, 16 Apr 2008 19:01:09 +0000, by peter1138
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(svn r12736) -Codechange: a (small) touch of coding style in viewport.cpp. draftWed, 16 Apr 2008 18:28:05 +0000, by rubidium
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(svn r12735) -Codechange: use a vector instead of allocating memory in a byte array for TileSpriteToDraw. draftWed, 16 Apr 2008 14:18:15 +0000, by rubidium
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(svn r12734) -Codechange: use a vector instead of allocating memory in a big byte array for StringSpriteToDraw. draftWed, 16 Apr 2008 14:15:00 +0000, by rubidium
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(svn r12733) -Codechange: Merge two more Widgets arrays (town views ) into one. draftWed, 16 Apr 2008 03:05:56 +0000, by belugas
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(svn r12731) -Fix (r12726): copying a 16bit array into 32bit wouldn't work draftTue, 15 Apr 2008 23:07:06 +0000, by smatz
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(svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns. draftTue, 15 Apr 2008 22:27:28 +0000, by rubidium
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(svn r12717) -Fix (r11107): Check the TILE_NOT_SLOPED flag of the _north_ tile of multi-tile houses to decide if autoslope is allowed. draftTue, 15 Apr 2008 13:10:01 +0000, by frosch