Mercurial > hg > openttd
graph
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(svn r23739) -Fix (r23738): owh vim, when can you learn to copy/paste tabs correctly? draftTue, 03 Jan 2012 20:41:38 +0000, by truebrain
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(svn r23738) -Fix (r23731): forgot to sync the new window with the script API draftTue, 03 Jan 2012 20:38:41 +0000, by truebrain
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(svn r23737) -Fix: fix the svn:properties of a few files that got added lately draftTue, 03 Jan 2012 20:37:56 +0000, by truebrain
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(svn r23736) -Document: document correctly that WC_GOAL_QUESTION has a WindowNumber which is identical to the uniqueid given by the GameScript draftTue, 03 Jan 2012 20:28:28 +0000, by truebrain
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(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed draftTue, 03 Jan 2012 20:26:05 +0000, by rubidium
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(svn r23734) -Cleanup: remove the translated strings as well draftTue, 03 Jan 2012 19:22:33 +0000, by rubidium
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(svn r23733) -Fix-ish [FS#4939]: cheating to different climates messes things even more up than changing NewGRFs in-game... so guess what happened draftTue, 03 Jan 2012 19:21:32 +0000, by rubidium
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(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17 draftTue, 03 Jan 2012 16:36:24 +0000, by truebrain
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(svn r23729) -Fix (r23670) [FS#4941]: if you increase the buffer size, also increase the bytes per pixel draftTue, 03 Jan 2012 10:50:06 +0000, by truebrain
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(svn r23728) -Fix [#FS4942-ish]: when cheating into another company, the SignList was not updated draftTue, 03 Jan 2012 10:27:14 +0000, by truebrain
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(svn r23727) -Codechange: speedup the 32bpp palette animation by reducing the amount of compares. This is possible because the function is called with only 2 possible conditions: from 0 to 255 (full palette update, 8bpp only) or from PALETTE_ANIM_START to 255 draftTue, 03 Jan 2012 09:46:37 +0000, by truebrain
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(svn r23726) -Fix (r23670): Remove debugging code added accidentally draftTue, 03 Jan 2012 02:38:35 +0000, by peter1138
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(svn r23724) -Codechange: split of the check to see if ambient sounds are enabled to a header file allowing compilers to inline that check draftTue, 03 Jan 2012 00:45:22 +0000, by yexo
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(svn r23722) -Change: Give the chat query window the same Z priority as the normal text query window. draftTue, 03 Jan 2012 00:22:14 +0000, by frosch
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(svn r23721) -Fix (r23070): reading memory of a temporary (already deconstructed) object is invalid draftMon, 02 Jan 2012 22:58:15 +0000, by yexo
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(svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes draftMon, 02 Jan 2012 22:44:28 +0000, by rubidium
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(svn r23719) -Fix [FS#4930]: extraction of music packs failed draftMon, 02 Jan 2012 21:57:29 +0000, by rubidium
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(svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of an AI was opened draftMon, 02 Jan 2012 20:39:50 +0000, by rubidium
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(svn r23717) -Fix [FS#4927]: ships going to wrong dock location when moving the dock while the game is paused draftMon, 02 Jan 2012 20:39:18 +0000, by rubidium
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(svn r23716) -Revert (r23705)[FS#4937]: unforeseen consequences draftMon, 02 Jan 2012 19:47:52 +0000, by smatz
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(svn r23714) -Codechange: don't mix Viewport with non-viewport code draftMon, 02 Jan 2012 13:44:37 +0000, by truebrain
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(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible draftMon, 02 Jan 2012 13:44:30 +0000, by truebrain
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(svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in draftMon, 02 Jan 2012 12:07:50 +0000, by truebrain
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(svn r23711) -Codechange: don't chain the two vehicle hashes, but call them one by one draftMon, 02 Jan 2012 12:07:42 +0000, by truebrain
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(svn r23710) -Change: make the default secondary sort method for the server list the number of clients instead of the name draftSun, 01 Jan 2012 22:35:19 +0000, by rubidium
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(svn r23709) -Feature-ish: try harder to sort text instead of fancy characters in the server names draftSun, 01 Jan 2012 22:32:26 +0000, by rubidium
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(svn r23708) -Codechange: apply the same trick as r23701 to GetTileSlope(), gaining similar benefits draftSun, 01 Jan 2012 19:20:08 +0000, by truebrain
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(svn r23706) -Codechange: prevent 'unknown command' doxygen errors draftSun, 01 Jan 2012 17:36:19 +0000, by smatz
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(svn r23705) -Codechange: cache the last processed station in FindStationsAroundTiles() in order to make the code a bit faster draftSun, 01 Jan 2012 17:32:45 +0000, by smatz
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(svn r23704) -Doc: Doxygen comment fixes and additions. draftSun, 01 Jan 2012 17:22:32 +0000, by alberth
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(svn r23703) -Codechange: allow a compiler to inline a wrapper function, avoiding creation of a function stack, massively increasing its speed, for a function that is called often draftSun, 01 Jan 2012 16:38:38 +0000, by truebrain
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(svn r23702) -Codechange: avoid using TileAddWrap() in FindStationsAroundTiles() by finding out where the border is in advance, speeding up the function with a factor 3 (you got to love random statistics which has no real meaning in the grand scheme of it all :D) draftSun, 01 Jan 2012 16:23:05 +0000, by truebrain
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(svn r23701) -Codechange: give TileAddWrap() a 27% speed-up, by swapping entries in an if() statement, and reusing already calculated values (tnx to SmatZ for the ideas) draftSun, 01 Jan 2012 16:01:51 +0000, by truebrain
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(svn r23700) -Fix: the size of the Subsidies pool used a random macro, which didn't really make sense in the grand scheme of things draftSun, 01 Jan 2012 10:50:46 +0000, by truebrain
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(svn r23699) -Fix [FS#4928] (r23630): too much copy/pasting only allowed a silly low amount of goals to be created. draftSun, 01 Jan 2012 10:50:38 +0000, by truebrain
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(svn r23698) -Fix (r21685): small, apparantly yearly reoccuring, typo draftSun, 01 Jan 2012 00:05:02 +0000, by rubidium
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(svn r23696) -Fix (r23695): 5 <-> 6... today is not my day draftSat, 31 Dec 2011 15:02:14 +0000, by rubidium
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(svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots draftSat, 31 Dec 2011 14:56:39 +0000, by rubidium
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(svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant... draftSat, 31 Dec 2011 13:57:09 +0000, by rubidium
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(svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour draftSat, 31 Dec 2011 13:52:54 +0000, by rubidium
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(svn r23692) -Fix: use smallest_x of your children only when you let the children update it draftSat, 31 Dec 2011 11:14:03 +0000, by rubidium
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(svn r23691) -Fix: signed/unsigned issues, causing asserts for some languages in relation to the serverlist draftSat, 31 Dec 2011 10:55:00 +0000, by truebrain
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(svn r23687) -Fix [FS#4922]: document where the game script directory is draftFri, 30 Dec 2011 12:07:28 +0000, by rubidium
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(svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/ship depots wasn't updated properly when a company went into bankruptcy or was taken over. draftThu, 29 Dec 2011 20:10:06 +0000, by michi_cc
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(svn r23684) -Cleanup: let the highway take the highway draftWed, 28 Dec 2011 20:06:51 +0000, by rubidium
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(svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing draftWed, 28 Dec 2011 19:48:04 +0000, by rubidium
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(svn r23681) -Fix [FS#4914]: vehicle numbers got misaccounted when autoreplacing failed due to length checks draftWed, 28 Dec 2011 17:34:44 +0000, by rubidium
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(svn r23680) -Fix [FS#4915]: prevent removal of the (AI) company the local player is in draftWed, 28 Dec 2011 17:33:12 +0000, by rubidium