Mercurial > hg > openttd
graph
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(svn r21992) -Fix [FS#4467]: AIs trying to change the AIOF_GOTO_NEAREST_DEPOT flag for existing orders triggered an assert. Explicitly forbid this as precondition for SetOrderFlags draftSun, 06 Feb 2011 12:15:17 +0000, by yexo
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(svn r21991) -Fix [FS#4466]: The share/copy-orders-cursor was not updated to refer to the new vehicle when it got autoreplaced/-renewed. draftSat, 05 Feb 2011 23:10:31 +0000, by frosch
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(svn r21990) -Cleanup (r14085): Remove unneeded test. draftSat, 05 Feb 2011 23:02:52 +0000, by frosch
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(svn r21989) -Fix (r21954): Vehicle status bar glitches on speed changes. draftSat, 05 Feb 2011 21:13:54 +0000, by frosch
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(svn r21988) -Change: Disable smooth scrolling for GHK_CENTER_ZOOM when zooming is also involved. draftSat, 05 Feb 2011 21:07:25 +0000, by frosch
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(svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool. draftSat, 05 Feb 2011 20:41:13 +0000, by frosch
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(svn r21986) -Codechange: Add helper function to test whether an engine is still associated to a GRF. draftSat, 05 Feb 2011 20:37:00 +0000, by frosch
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(svn r21985) -Codechange: Use VehicleOrderID where appropiate. draftSat, 05 Feb 2011 20:26:55 +0000, by frosch
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(svn r21984) -Fix: Compilation without AI was broken draftSat, 05 Feb 2011 19:36:02 +0000, by planetmaker
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(svn r21981) -Codechange: Deduplicate the code and unify the bounds of console scrolling. draftSat, 05 Feb 2011 17:53:29 +0000, by frosch
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(svn r21980) -Codechange: Draw one line more at the top of the console, i.e. clip the top-most line if there is not enough room instead of not drawing it at all. draftSat, 05 Feb 2011 17:44:44 +0000, by frosch
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(svn r21979) -Fix: Scrolling of the console in pages used wrong line height and scrolled too much. draftSat, 05 Feb 2011 17:41:05 +0000, by frosch
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(svn r21977) -Codechange: Always cal Window::OnMouseWheel(), independent of viewport scroll/zoom settings. draftSat, 05 Feb 2011 16:36:37 +0000, by frosch
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(svn r21976) -Doc: Document several crash handling functions. draftSat, 05 Feb 2011 16:20:55 +0000, by alberth
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(svn r21975) -Add: console command to reset the engine pool. It removes the traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though. draftSat, 05 Feb 2011 16:07:23 +0000, by frosch
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(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction. draftSat, 05 Feb 2011 13:46:09 +0000, by terkhen
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(svn r21973) -Fix: Redraw the town authority window after modifying town authority settings. draftSat, 05 Feb 2011 13:42:57 +0000, by terkhen
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(svn r21972) -Fix: Replace 'None' industries in the generation window with more descriptive label. draftSat, 05 Feb 2011 11:42:27 +0000, by alberth
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(svn r21971) -Fix (r21969): Subversion auto-increments revision on commit. draftSat, 05 Feb 2011 10:38:40 +0000, by alberth
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(svn r21970) -Fix [FS#4464]: Crash when a multiplayer company goes bankrupt with 'you' in it draftSat, 05 Feb 2011 10:38:31 +0000, by rubidium
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(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. draftSat, 05 Feb 2011 10:28:31 +0000, by alberth
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(svn r21966) -Change [FS#4462]: [NewGRF] Disable the flipping of train engines/wagons in the depot by default for NewGRFs draftFri, 04 Feb 2011 19:20:47 +0000, by rubidium
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(svn r21963) -Fix: saying something twice in an error message is not needed draftFri, 04 Feb 2011 18:32:56 +0000, by rubidium
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(svn r21962) -Feature-ish: GUI setting to disable reversing at signals draftFri, 04 Feb 2011 16:40:38 +0000, by rubidium