Mercurial > hg > openttd
graph
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(svn r4077) Add GetIndustry{Index,ByTile}() to get the industry index resp. the industry from a tile draftFri, 24 Mar 2006 08:00:45 +0000, by tron
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(svn r4076) Back out r4074. It doesn't work and leads to make endlessly calling itself. NOTE: Delete Makefile.config to recover. draftFri, 24 Mar 2006 06:40:49 +0000, by tron
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(svn r4075) - Feature: Undraw the mouse when it leaves the window and Draw it again when it enters. Added both for WIN32 and SDL. Since Win95 has troubles with TrackMouseEvent(), this function was just simply rewritten which was the easiest. Based on a patch by DmitryKo. draftFri, 24 Mar 2006 00:42:35 +0000, by Darkvater
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(svn r4074) -Feature: [Makefile] the makefile can now detect if iconv is present in the system draftThu, 23 Mar 2006 23:54:43 +0000, by bjarni
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(svn r4073) Add functions to make and test for (most) unmovable tiles draftThu, 23 Mar 2006 20:47:56 +0000, by tron
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(svn r4071) - Fix: [NPF] Trains & busses were unable to find a route when leaving a depot or bus stop. Small omission from r4023 (fix by glx) draftThu, 23 Mar 2006 17:49:50 +0000, by matthijs
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(svn r4070) -Fix: on OSX COCOA was set by default, even with DEDICATED, while those 2 conflict draftThu, 23 Mar 2006 17:38:31 +0000, by truelight
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(svn r4066) -Fix: oops, forgot to remove a debug line draftThu, 23 Mar 2006 16:23:12 +0000, by truelight
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(svn r4065) -Fix: the configure now knows --host-cflags draftThu, 23 Mar 2006 16:03:11 +0000, by truelight
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(svn r4064) -Fix: fixes for configure to accept spaces in params. This are mostly bypasses because bash really does suck in handling spaces and " stuff :( draftThu, 23 Mar 2006 15:34:47 +0000, by truelight
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(svn r4060) -Codechange: [OSX] made the release target (in os/macosx/Makefile) easier to use since it gives the release disk image the right name automatically draftThu, 23 Mar 2006 13:29:58 +0000, by bjarni
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(svn r4059) -Fix: add --dedicated flag to configure draftThu, 23 Mar 2006 13:24:09 +0000, by truelight
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(svn r4047) Remove two calls to FindLandscapeHeight() and some confusing use of the comma operator draftThu, 23 Mar 2006 06:30:39 +0000, by tron
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(svn r4039) - NewGRF: Add support for a few more vehicle variables. These are sometimes used for animation of sprites. draftWed, 22 Mar 2006 22:07:53 +0000, by peter1138
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(svn r4033) - Codechange: [Debian] Update debian packaging files to use debconf for user interaction. draftWed, 22 Mar 2006 21:08:05 +0000, by matthijs
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(svn r4028) The last external user of FindLandscapeHeightByTile() is gone (r4027). draftWed, 22 Mar 2006 19:16:58 +0000, by tron
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(svn r4027) Remove another call to FindLandscapeHeightByTile() draftWed, 22 Mar 2006 19:04:04 +0000, by tron
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(svn r4023) - Fix: [ 1453646 NPF ] Road vehicles planning through the back of depots and stations. draftWed, 22 Mar 2006 16:37:59 +0000, by matthijs
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(svn r4019) -Fix: [OSX] stopped using iconv for 10.2.8, since it was added in 10.3 draftWed, 22 Mar 2006 13:06:50 +0000, by bjarni
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(svn r4004) -CodeChange : Renaming sprites and functions draftTue, 21 Mar 2006 23:22:21 +0000, by belugas
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(svn r4001) - Add length parameter to FiosMakeSavegameName() and use this function for creating the full path instead of home-brewn snprintf. draftTue, 21 Mar 2006 22:08:15 +0000, by Darkvater
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(svn r4000) Rewrite GetSlope{Tileh,Z}_{Road,Track} in a less confusing way draftTue, 21 Mar 2006 22:06:32 +0000, by tron
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(svn r3999) - Fix: [win32] Change the order of DestroyWindow and ChangeDisplay. On some machines a sizechange messagequeue is handled before sending WM_DISPLAYCHANGE resulting in an improper resolution written to the configuration file when exiting from fullscreen. (Frostregen) draftTue, 21 Mar 2006 21:55:49 +0000, by Darkvater
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(svn r3998) - Fix: When removing rail track from a while where only X and Y (/ and \) pieces exist, explicitly update signals in both directions. draftTue, 21 Mar 2006 21:11:41 +0000, by peter1138
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(svn r3997) - Default the patch-setting 'pause_on_join' to true. draftTue, 21 Mar 2006 21:07:50 +0000, by Darkvater
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(svn r3996) -Fix: Slope and height information returned for some tile types is wrong draftTue, 21 Mar 2006 20:02:05 +0000, by tron
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(svn r3995) -Fix: Committed one file too much in 3992 (Thanks to Tron for pointing it out) draftTue, 21 Mar 2006 09:44:07 +0000, by celestar
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(svn r3994) - Fix: convert filenames to UTF-8-MAC instead of UTF-8 for MACOSX, because that's what it uses. This is no real fix for the current iconv hack but it should at least work properly draftTue, 21 Mar 2006 09:14:41 +0000, by Darkvater
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(svn r3992) -Fix: Rewrote the code to determine whether a rail-tile can be terraformed. draftMon, 20 Mar 2006 16:43:48 +0000, by celestar
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(svn r3991) -Fix : Last remaining separation of SpriteID from Palette draftMon, 20 Mar 2006 16:20:37 +0000, by belugas
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(svn r3990) Remove another call to FindLandscapeHeight() draftMon, 20 Mar 2006 13:34:01 +0000, by tron
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(svn r3988) Remove the info about valid rails on shore tiles. It's the same as for any other sloped tile draftSun, 19 Mar 2006 19:56:57 +0000, by tron
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(svn r3985) Make CmdBuildSingleRail() a bit more comprehensible draftSun, 19 Mar 2006 17:52:02 +0000, by tron
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(svn r3984) Add a function to get the road axis of a level crossing draftSun, 19 Mar 2006 17:15:33 +0000, by tron
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(svn r3983) Use existing functions to access tree and road info draftSun, 19 Mar 2006 16:57:48 +0000, by tron
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(svn r3982) Fix last commit. I got confused by some strange test, which did nothing draftSun, 19 Mar 2006 14:43:23 +0000, by tron
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(svn r3981) More work for the rail accessing functions and enums draftSun, 19 Mar 2006 13:48:08 +0000, by tron
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(svn r3980) Fix glitch in r3979 spotted by Rubidium. Maybe I'm getting too old for this... draftSun, 19 Mar 2006 13:44:11 +0000, by tron
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(svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to get information about rail tiles draftSun, 19 Mar 2006 12:06:12 +0000, by tron
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(svn r3977) - Change all STRING1's back to STRING in french.txt because these {STRINGn} are only applicable to english.txt. Fixup of r3973. Sorry draftSun, 19 Mar 2006 09:01:40 +0000, by Darkvater
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(svn r3973) Update french translation, adding STRING1 where needed, as well as other omissions. Thanks to Darkvater for this opportunity draftSun, 19 Mar 2006 00:58:23 +0000, by belugas
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(svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 filesystems now got the saving problem again, but now we can compile on all platforms again draftSat, 18 Mar 2006 16:37:25 +0000, by bjarni
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(svn r3971) reverted r3742 as those new errors were not the right way to handle those exceptions draftSat, 18 Mar 2006 16:11:29 +0000, by bjarni
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(svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name contains german umlauts draftSat, 18 Mar 2006 15:55:24 +0000, by bjarni
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(svn r3947) use TOGGLEBIT() instead of manual bit toggling in CmdReverseTrainDirection (pointed out by glx) draftSat, 18 Mar 2006 14:35:54 +0000, by bjarni
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(svn r3946) Add short hand names for common track combinations draftSat, 18 Mar 2006 13:20:50 +0000, by tron
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(svn r3945) cleaned the layout in CmdReverseTrainDirection a bit (made a bit messy in last commit) draftSat, 18 Mar 2006 13:15:34 +0000, by bjarni
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(svn r3944) -Feature: it's now possible to turn a single unit in a train draftSat, 18 Mar 2006 13:00:32 +0000, by bjarni
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(svn r3943) [Manual translations update: finnish (thanks to ln-)] draftSat, 18 Mar 2006 12:16:50 +0000, by miham
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(svn r3942) GetRailType() != GetRailTileType(), fix r3941 draftSat, 18 Mar 2006 11:38:43 +0000, by tron
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(svn r3940) - FS#56 [Crash] Missing glyph(s) in big-font. Added several missing glyphs for the big font. draftSat, 18 Mar 2006 08:37:58 +0000, by Darkvater
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(svn r3939) -Fix: No longer assume that the number of slots is 2. It was not a problem up to now, but it's not The Right Thing (TM) to do either draftSat, 18 Mar 2006 08:00:27 +0000, by celestar
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(svn r3933) - [ 1439907 ] Increase client list window width so at least most languages fit (wikipedian). draftFri, 17 Mar 2006 23:47:03 +0000, by Darkvater
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(svn r3932) - In lack of the webtranslator, introducing the mantranslator. [ 1439921 ] German translation (wikipedian) draftFri, 17 Mar 2006 23:35:26 +0000, by Darkvater
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(svn r3931) - [ 1451726 ] Use sprite names in main_gui.c instead of numbers (matthewwalton) draftFri, 17 Mar 2006 23:23:10 +0000, by Darkvater
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(svn r3926) - [Patches]: Switched string for ship and aircraft replacement, and also forgot to put back the callback function. Thanks Tron draftFri, 17 Mar 2006 20:56:51 +0000, by Darkvater
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(svn r3924) - Revert r3923, apparently we are not fond of CONDNULL() structs :) draftFri, 17 Mar 2006 19:52:12 +0000, by Darkvater
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(svn r3923) - [Pathces/HACK]: Add 32 empty bytes at the end of the patches chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected draftFri, 17 Mar 2006 18:54:42 +0000, by Darkvater
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(svn r3922) Fix copy&pasto in r3916 (Slowly it's getting a bad habit) draftFri, 17 Mar 2006 13:28:50 +0000, by tron
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(svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}() draftFri, 17 Mar 2006 10:10:31 +0000, by tron
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(svn r3915) - Savegame version 23: Do not save the autosave interval anymore with savegames. Some people should be very happe atm ;) draftFri, 17 Mar 2006 08:06:56 +0000, by Darkvater
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(svn r3914) - Properly implement SDT(G)_CONDNULL macro's without special cases (add flag SLF_CONFIG_NO and empty string as name) draftFri, 17 Mar 2006 08:01:54 +0000, by Darkvater
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(svn r3913) Move declarations to rail_map.h so rail.h is dependent on rail_map.h and not the other way round draftFri, 17 Mar 2006 07:02:34 +0000, by tron
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(svn r3912) Move the signal type enum and GetSignalType() to rail_map.h; also add SetSignalType() and use the functions draftFri, 17 Mar 2006 06:26:37 +0000, by tron
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(svn r3911) Add functions to retrieve/set the signal variant (electric/semaphore) draftThu, 16 Mar 2006 21:44:58 +0000, by tron
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(svn r3908) Fix last commit (I'm saying that way too often *sigh*) (Pointed out by Celestar) draftThu, 16 Mar 2006 15:28:44 +0000, by tron
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(svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX draftThu, 16 Mar 2006 15:16:27 +0000, by tron
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(svn r3906) Before removing a rail/setting the owner of a road to none check if there's a transport route at all under the bridge draftThu, 16 Mar 2006 13:35:35 +0000, by tron
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(svn r3905) -Fix: When returning the rail type under a bridge, check if there are rails at all draftThu, 16 Mar 2006 13:23:47 +0000, by tron
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(svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and make the only place which still extracted that info diretly use the wrapper draftThu, 16 Mar 2006 10:00:50 +0000, by tron
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(svn r3903) Fix a copy&pasto in last commit and remove a redundant comment (the line above already says what's going on) draftThu, 16 Mar 2006 07:18:38 +0000, by tron
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(svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again draftThu, 16 Mar 2006 07:12:28 +0000, by tron
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(svn r3901) Remove the last user of FindEdgesOfBridge() by using functions with similar functionality draftThu, 16 Mar 2006 06:38:51 +0000, by tron
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(svn r3899) Use wrapper functions to make more clear how deleting stuff under bridges works; also remove an unnecessary local variable draftThu, 16 Mar 2006 06:06:05 +0000, by tron
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(svn r3898) Add functions to find a bridge end starting at a middle tile draftThu, 16 Mar 2006 05:28:15 +0000, by tron
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(svn r3897) - Add some more missing files to VS6 project. Thanks for bringing it to my attention glx. draftThu, 16 Mar 2006 00:32:25 +0000, by Darkvater
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(svn r3896) - [Patches] Fix: Honour any conditional settings when retrieving the setting entries. draftThu, 16 Mar 2006 00:22:36 +0000, by Darkvater
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(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used draftThu, 16 Mar 2006 00:20:33 +0000, by Darkvater
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(svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town. draftWed, 15 Mar 2006 21:27:19 +0000, by Darkvater
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(svn r3892) - Add missing file to VS project-file draftWed, 15 Mar 2006 21:09:10 +0000, by Darkvater
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(svn r3890) Simplify deleting a bridge by handling the ramps outside of the removal loop draftWed, 15 Mar 2006 17:38:00 +0000, by tron
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(svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors draftWed, 15 Mar 2006 17:27:15 +0000, by tron
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(svn r3888) If you think you've checked everything, check once more. *sigh* Fix r3887 draftWed, 15 Mar 2006 16:47:35 +0000, by tron
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(svn r3887) Add a function to get the other bridge end when you're at a bridge ramp draftWed, 15 Mar 2006 16:44:50 +0000, by tron
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(svn r3885) Simplify DoConvertTunnelBridgeRail() a bit draftWed, 15 Mar 2006 16:09:23 +0000, by tron
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(svn r3884) renamed TRIPPLE_BINARY to TRIPLE_BINARY draftWed, 15 Mar 2006 14:11:17 +0000, by bjarni
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(svn r3882) -Codechange: [OSX] changed the way universal and tripple binaries are build draftWed, 15 Mar 2006 14:03:09 +0000, by bjarni
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(svn r3880) - just do a string compare without length restrictions; followup for r3875 draftWed, 15 Mar 2006 12:37:59 +0000, by Darkvater
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(svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle part draftWed, 15 Mar 2006 07:10:41 +0000, by tron
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(svn r3876) - Fix: We know on a level crossing's town owner of the road (if any); it is in m2 so properly set it back when the crossing's removed. draftTue, 14 Mar 2006 23:28:04 +0000, by Darkvater
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(svn r3875) - [Patches] Fix up the intro menu so the right values for the mapsize are shown (the default ones). Setting the value involves a small hack in that we also set the _patches value because that is used for world-generation and only inside there do the values get copied from _newgame draftTue, 14 Mar 2006 22:58:46 +0000, by Darkvater
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(svn r3874) - Codechange: move the extern decleration of _patches_newgame inside the WE_CREATE event because it is only used there. draftTue, 14 Mar 2006 22:56:22 +0000, by Darkvater
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(svn r3873) -Fix: don't remove Makefile.config if it isn't there in the first place draftTue, 14 Mar 2006 21:35:15 +0000, by truelight
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(svn r3872) - [win32] Show the revision in crash.txt and enable the button to show the crash text in the crash-window draftTue, 14 Mar 2006 21:31:51 +0000, by Darkvater
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(svn r3871) - [win32] Remove mapfile generation and generate a pdb file instead. This and the corresponding executable is enough to trace the source of a crash given by crash.txt by using WinDbg for example. Mapfiles are a bit deprecated in the newer VS environments. draftTue, 14 Mar 2006 21:29:38 +0000, by Darkvater
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(svn r3870) -Fix: missed one item in last commit, tnx glx :) draftTue, 14 Mar 2006 20:59:03 +0000, by truelight
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(svn r3869) -Fix: don't use OS in configure, some system have that defined ;) draftTue, 14 Mar 2006 20:56:07 +0000, by truelight
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(svn r3867) -Add: added --debug, --profile and --revision to configure draftTue, 14 Mar 2006 19:21:49 +0000, by truelight
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(svn r3865) -Add: a fully optional configure script, that is a wrapper around draftTue, 14 Mar 2006 19:12:39 +0000, by truelight
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(svn r3864) -Fix: small problems with make-system, making room for a wrapper-configure draftTue, 14 Mar 2006 19:10:33 +0000, by truelight
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(svn r3856) Distinct between bridge ramps and bridge middle parts draftTue, 14 Mar 2006 09:00:10 +0000, by tron