Mercurial > hg > openttd
graph
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(svn r21963) -Fix: saying something twice in an error message is not needed draftFri, 04 Feb 2011 18:32:56 +0000, by rubidium
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(svn r21962) -Feature-ish: GUI setting to disable reversing at signals draftFri, 04 Feb 2011 16:40:38 +0000, by rubidium
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(svn r21961) -Remove: limitation that not loading and not unloading is mutual exclusive draftFri, 04 Feb 2011 16:07:42 +0000, by rubidium
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(svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot draftFri, 04 Feb 2011 15:40:35 +0000, by rubidium
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(svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting draftFri, 04 Feb 2011 15:37:23 +0000, by rubidium
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(svn r21958) -Cleanup: join_stations setting; can done by distant join and could be subverted by distant join draftFri, 04 Feb 2011 15:29:50 +0000, by rubidium
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(svn r21957) -Cleanup: gotodepot and timetabling settings are more or less useless; just don't use depot orders or timetabling if you don't want to use it draftFri, 04 Feb 2011 15:13:20 +0000, by rubidium
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(svn r21956) -Cleanup: always draw the bridge pillars draftFri, 04 Feb 2011 14:38:33 +0000, by rubidium
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(svn r21955) -Cleanup: always show the long date in the status bar draftFri, 04 Feb 2011 14:38:15 +0000, by rubidium
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(svn r21954) -Cleanup: remove setting to not show the vehicle speed in the vehicle view draftFri, 04 Feb 2011 14:37:24 +0000, by rubidium
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(svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support for uniform stations has been broken for over a year draftFri, 04 Feb 2011 14:11:14 +0000, by smatz
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(svn r21952) -Codechange: unify the company clearing code for bankruptcy with the command to remove companies draftFri, 04 Feb 2011 10:31:40 +0000, by rubidium
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(svn r21951) -Fix: [NewGRF] reset the carry flag every 4 bytes in action6 when adding more than one variable draftFri, 04 Feb 2011 08:29:14 +0000, by yexo
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(svn r21949) -Change: randomize the vehicle a small UFO targets, do not use the one with lowest index draftWed, 02 Feb 2011 23:06:38 +0000, by smatz
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(svn r21948) -Fix: road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge draftWed, 02 Feb 2011 22:40:04 +0000, by smatz
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(svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there draftWed, 02 Feb 2011 22:20:48 +0000, by smatz
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(svn r21946) -Fix [FS#4447]: assertion/funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle draftWed, 02 Feb 2011 22:13:13 +0000, by rubidium
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(svn r21945) -Codechange: simplify setting the overtaking counter and remove the magic from its numbers draftWed, 02 Feb 2011 22:06:14 +0000, by rubidium
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(svn r21944) -Codechange: give name to one magic constant draftWed, 02 Feb 2011 22:01:01 +0000, by smatz
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(svn r21943) -Codechange: document and unmagicify some bits of road vehicle overtaking draftWed, 02 Feb 2011 21:56:56 +0000, by rubidium
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(svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion draftWed, 02 Feb 2011 19:22:35 +0000, by smatz
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(svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ) draftWed, 02 Feb 2011 16:46:42 +0000, by planetmaker
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(svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough draftWed, 02 Feb 2011 14:50:57 +0000, by smatz
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(svn r21938) -Codechange: AfterLoadGame() is no longer friend of Vehicle. draftTue, 01 Feb 2011 21:18:27 +0000, by alberth
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(svn r21936) -Fix [FS#4457](r19231): Do not remove existing road/tram bits when overbuilding stops of the opposite road type. draftTue, 01 Feb 2011 10:48:10 +0000, by terkhen