# HG changeset patch # User peter1138 # Date 1148112779 0 # Node ID 0eccb66bbdb75ab46461b58b66618e4b1ba5de95 # Parent fc641a3849c735a876d3c77c5308dd011de4c152 (svn r4917) - NewGRF: remove _custom_sprites_base, now used only to rejig vehicle images from ttd games, as we redetermine all vehicle images after game load anyway. diff --git a/newgrf.c b/newgrf.c --- a/newgrf.c +++ b/newgrf.c @@ -36,7 +36,6 @@ * served as subject to the initial testing of this codec. */ -uint16 _custom_sprites_base; static int _skip_sprites; // XXX static uint _file_index; // XXX SpriteID _signal_base = 0; @@ -2902,7 +2901,6 @@ /* Load newgrf sprites * in each loading stage, (try to) open each file specified in the config * and load information from it. */ - _custom_sprites_base = load_index; for (stage = 0; stage <= 2; stage++) { uint slot = file_index; GRFConfig *c; diff --git a/oldloader.c b/oldloader.c --- a/oldloader.c +++ b/oldloader.c @@ -392,7 +392,6 @@ extern TileIndex _animated_tile_list[256]; extern char _name_array[512][32]; -extern uint16 _custom_sprites_base; static byte _old_vehicle_multiplier; static uint8 _old_map3[OLD_MAP_SIZE * 2]; @@ -1219,9 +1218,6 @@ v->orders = GetOrder(REMAP_ORDER_IDX(_old_order_ptr)); } AssignOrder(&v->current_order, UnpackOldOrder(_old_order)); - /* TTDPatch maps sprites from 0x2000 up. */ - if (v->cur_image >= 0x2000) - v->cur_image -= 0x2000 - _custom_sprites_base; /* For some reason we need to correct for this */ switch (v->spritenum) {