# HG changeset patch # User Darkvater # Date 1151238469 0 # Node ID 19acacb63dbd71823427e04d1c55aee6e46b336d # Parent 199008cded5e136db1df7efe2c6deaaaadd5c500 (svn r5359) - Setting a patch value through the console would show the old value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again. diff --git a/settings.c b/settings.c --- a/settings.c +++ b/settings.c @@ -1600,17 +1600,7 @@ ptr = ini_get_variable(&sd->save, patches_ptr); SetPatchValue(index, patches_ptr, val); - val = ReadValue(ptr, sd->save.conv); - if (sd->desc.proc != NULL) sd->desc.proc(val); - - if (sd->desc.cmd == SDT_BOOLX) { - snprintf(newval, sizeof(newval), (val != 0) ? "on" : "off"); - } else { - snprintf(newval, sizeof(newval), "%d", val); - } - - IConsolePrintF(_icolour_warn, "'%s' changed to: %s", name, newval); } void IConsoleGetPatchSetting(const char *name)