# HG changeset patch # User tron # Date 1150275681 0 # Node ID 1a08b67c3cadc7fe7f454c711f2990d8aeb0c673 # Parent 596e12f5d7743fd9e552832164661d011fa9bf7d (svn r5259) -Codechange: GetBridgeHeight{Ramp,}() now returns the height of the bridge, not one level lower diff --git a/elrail.c b/elrail.c --- a/elrail.c +++ b/elrail.c @@ -284,7 +284,7 @@ IsBridgeTile(ti->tile) && IsBridgeMiddle(ti->tile) && !(_display_opt & DO_TRANS_BUILDINGS) && - GetBridgeHeight(ti->tile) <= TilePixelHeight(ti->tile) + GetBridgeHeight(ti->tile) <= TilePixelHeight(ti->tile) + TILE_HEIGHT ) return; assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */ @@ -321,24 +321,24 @@ } AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset, - sss->x_size, sss->y_size, sss->z_size, GetBridgeHeight(ti->tile) + sss->z_offset + 8); + sss->x_size, sss->y_size, sss->z_size, GetBridgeHeight(ti->tile) + sss->z_offset); /* Finished with wires, draw pylons */ /* every other tile needs a pylon on the northern end */ if (num % 2) { if (axis == AXIS_X) { - AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT); + AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile)); } else { - AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT); + AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, GetBridgeHeight(ti->tile)); } } /* need a pylon on the southern end of the bridge */ if (DistanceMax(ti->tile, start) == length) { if (axis == AXIS_X) { - AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT); + AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile)); } else { - AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT); + AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, GetBridgeHeight(ti->tile)); } } } diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -598,7 +598,10 @@ /* Return the height there (the height of the NORTH CORNER) * If the end of the bridge is on a tile with all corners except the north corner raised, * the z coordinate is 1 height level too low. Compensate for that */ - return TilePixelHeight(t) + (GetTileSlope(t, NULL) == SLOPE_WSE ? TILE_HEIGHT : 0); + return + TilePixelHeight(t) + + (GetTileSlope(t, NULL) == SLOPE_WSE ? TILE_HEIGHT : 0) + + TILE_HEIGHT; } @@ -670,7 +673,7 @@ v = FindVehicleBetween( tile + delta, endtile - delta, - GetBridgeHeightRamp(tile) + TILE_HEIGHT + GetBridgeHeightRamp(tile) ); if (v != NULL) return_cmd_error(VehicleInTheWayErrMsg(v)); @@ -1040,7 +1043,7 @@ // get bridge sprites b = GetBridgeSpriteTable(GetBridgeType(ti->tile), GetBridgePiece(ti->tile)) + base_offset; - z = GetBridgeHeight(ti->tile) + 5; + z = GetBridgeHeight(ti->tile) - 3; // draw rail or road component image = b[0];