# HG changeset patch # User frosch # Date 1315753856 0 # Node ID 22bee2ed705753ec62e4c8daea6cc23670cb9012 # Parent 8adf9c55b5e54f88bb4c9656d97170670249aa8e (svn r22925) -Feature: [NewGRF] Allow referencing spritesets from different Action1 in a single Action2. diff --git a/src/newgrf.cpp b/src/newgrf.cpp --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -83,11 +83,14 @@ /** Temporary data during loading of GRFs */ struct GrfProcessingState { private: - /* Currently referenceable spritesets */ - SpriteID spriteset_start; ///< SpriteID of the first sprite of the first set. - uint spriteset_numsets; ///< Number of spritesets. - uint spriteset_numents; ///< Number of sprites per set. - byte spriteset_feature; ///< GrfSpecFeature of the spriteset. + /** Definition of a single Action1 spriteset */ + struct SpriteSet { + SpriteID sprite; ///< SpriteID of the first sprite of the set. + uint num_sprites; ///< Number of sprites in the set. + }; + + /** Currently referenceable spritesets */ + std::map spritesets[GSF_END]; public: /* Global state */ @@ -115,10 +118,9 @@ this->skip_sprites = 0; this->data_blocks = 0; - this->spriteset_start = 0; - this->spriteset_numsets = 0; - this->spriteset_numents = 0; - this->spriteset_feature = GSF_INVALID; + for (uint i = 0; i < GSF_END; i++) { + this->spritesets[i].clear(); + } memset(this->spritegroups, 0, sizeof(this->spritegroups)); } @@ -132,10 +134,12 @@ */ void AddSpriteSets(byte feature, SpriteID first_sprite, uint numsets, uint numents) { - this->spriteset_feature = feature; - this->spriteset_start = first_sprite; - this->spriteset_numsets = numsets; - this->spriteset_numents = numents; + assert(feature < GSF_END); + for (uint i = 0; i < numsets; i++) { + SpriteSet &set = this->spritesets[feature][i]; + set.sprite = first_sprite + i * numents; + set.num_sprites = numents; + } } /** @@ -146,7 +150,8 @@ */ bool HasValidSpriteSets(byte feature) const { - return feature == this->spriteset_feature && this->spriteset_numsets > 0; + assert(feature < GSF_END); + return !this->spritesets[feature].empty(); } /** @@ -158,7 +163,8 @@ */ bool IsValidSpriteSet(byte feature, uint set) const { - return feature == this->spriteset_feature && set < this->spriteset_numsets; + assert(feature < GSF_END); + return this->spritesets[feature].find(set) != this->spritesets[feature].end(); } /** @@ -170,7 +176,7 @@ SpriteID GetSprite(byte feature, uint set) const { assert(IsValidSpriteSet(feature, set)); - return this->spriteset_start + set * this->spriteset_numents; + return this->spritesets[feature].find(set)->second.sprite; } /** @@ -182,7 +188,7 @@ uint GetNumEnts(byte feature, uint set) const { assert(IsValidSpriteSet(feature, set)); - return this->spriteset_numents; + return this->spritesets[feature].find(set)->second.num_sprites; } };