# HG changeset patch # User rubidium # Date 1208113286 0 # Node ID 44d3c60b6ca252cf6dd98f3c1db44d9c80a25b03 # Parent 96ef28eae8dc0a6848de96efae2cb9d3f2035ea6 (svn r12693) -Documentation: add some documentation to some window related stuff. Based on a patch by Albert. diff --git a/src/window.cpp b/src/window.cpp --- a/src/window.cpp +++ b/src/window.cpp @@ -22,8 +22,7 @@ #include "table/sprites.h" -/** delta between mouse cursor and upper left corner of dragged window */ -static Point _drag_delta; +static Point _drag_delta; //< delta between mouse cursor and upper left corner of dragged window static Window _windows[MAX_NUMBER_OF_WINDOWS]; @@ -1047,6 +1046,9 @@ return NULL; } +/** + * (re)initialize the windowing system + */ void InitWindowSystem() { IConsoleClose(); @@ -1057,6 +1059,9 @@ _no_scroll = 0; } +/** + * Close down the windowing system + */ void UnInitWindowSystem() { Window **wz; @@ -1075,6 +1080,9 @@ assert(_last_z_window == _z_windows); } +/** + * Reset the windowing system, by means of shutting it down followed by re-initialization + */ void ResetWindowSystem() { UnInitWindowSystem(); diff --git a/src/window_gui.h b/src/window_gui.h --- a/src/window_gui.h +++ b/src/window_gui.h @@ -307,7 +307,7 @@ byte caption_color; ///< Background color of the window caption, contains PlayerID WindowProc *wndproc; ///< Event handler function for the window - ViewPort *viewport; ///< Pointer to viewport, if present (structure is part of derived class) + ViewPort *viewport; ///< Pointer to viewport, if present const Widget *original_widget; ///< Original widget layout, copied from WindowDesc Widget *widget; ///< Widgets of the window uint widget_count; ///< Number of widgets of the window diff --git a/src/window_type.h b/src/window_type.h --- a/src/window_type.h +++ b/src/window_type.h @@ -7,6 +7,9 @@ #include "core/enum_type.hpp" +/** + * Window classes + */ enum WindowClass { WC_NONE, WC_MAIN_WINDOW = WC_NONE,