# HG changeset patch # User smatz # Date 1202500676 0 # Node ID 4f13e896d29fa13f248e5491bb5790422b3114ee # Parent f2af52f1031b2296b06ba30814428283b12a5fca (svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1442,8 +1442,11 @@ * if a player does exist, rather then checking name_1 */ if (CheckSavegameVersionOldStyle(4, 1)) CheckIsPlayerActive(); - /* the void tiles on the southern border used to belong to a wrong class (pre 4.3). */ - if (CheckSavegameVersionOldStyle(4, 3)) UpdateVoidTiles(); + /* The void tiles on the southern border used to belong to a wrong class (pre 4.3). + * This problem appears in savegame version 21 too, see r3455. But after loading the + * savegame and saving again, the buggy map array could be converted to new savegame + * version. It didn't show up before r12070. */ + if (CheckSavegameVersion(87)) UpdateVoidTiles(); /* If Load Scenario / New (Scenario) Game is used, * a player does not exist yet. So create one here.