# HG changeset patch # User rubidium # Date 1288649532 0 # Node ID 567dfbef6aca39c64efed470d46e3f0eade122c0 # Parent cc7a02af7c745b17ea9949a9b502426e32b7cd76 (svn r21073) -Fix: spelling errors in comments diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1095,7 +1095,7 @@ * the index of the item, and if not available, it hussles with * pointers (looks really bad :() * Remember that a NULL item has value 0, and all - * indeces have +1, so vehicle 0 is saved as index 1. + * indices have +1, so vehicle 0 is saved as index 1. * @param obj The object that we want to get the index of * @param rt SLRefType type of the object the index is being sought of * @return Return the pointer converted to an index of the type pointed to @@ -1124,7 +1124,7 @@ * Pointers cannot be loaded from a savegame, so this function * gets the index from the savegame and returns the appropiate * pointer from the already loaded base. - * Remember that an index of 0 is a NULL pointer so all indeces + * Remember that an index of 0 is a NULL pointer so all indices * are +1 so vehicle 0 is saved as 1. * @param index The index that is being converted to a pointer * @param rt SLRefType type of the object the pointer is sought of