# HG changeset patch # User Darkvater # Date 1138290953 0 # Node ID 68cfc701d254a80c298acea3766f024f69a4bd84 # Parent 159d0ba9e3953d2f309b25545f3ded72668cdd5e (svn r3438) - Fix: first request company data, then general. Yes, it should be the other way around, but with the current network code this doesn't work. So workaround (have some nice promise from TrueLight for fixing ;)) diff --git a/network_gui.c b/network_gui.c --- a/network_gui.c +++ b/network_gui.c @@ -792,8 +792,8 @@ NetworkClientConnectGame(_network_last_host, _network_last_port); break; case 10: /* Refresh */ + NetworkQueryServer(_network_last_host, _network_last_port, false); // company info NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data - NetworkQueryServer(_network_last_host, _network_last_port, false); // company info break; } break;