# HG changeset patch # User frosch # Date 1335474214 0 # Node ID 6d6c93c884afe880ccbb0edfabf09dedd089867c # Parent 2b0b3e730daf4ff04cb88961a86a78d35b6547e5 (svn r24182) -Fix [FS#5169-ish]: The population of a town was computed incorrectly for overridden houses when loading a game. diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp --- a/src/saveload/town_sl.cpp +++ b/src/saveload/town_sl.cpp @@ -35,7 +35,7 @@ for (TileIndex t = 0; t < MapSize(); t++) { if (!IsTileType(t, MP_HOUSE)) continue; - HouseID house_id = GetCleanHouseType(t); + HouseID house_id = GetHouseType(t); town = Town::GetByTile(t); IncreaseBuildingCount(town, house_id); if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;