# HG changeset patch # User smatz # Date 1202643305 0 # Node ID 76d0527eea177c31a07d50c5a60d3fe6687acdbe # Parent 105d9dd7d05c4f476fee3a0a60767c5b11fb66f3 (svn r12098) -Fix: make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -1698,7 +1698,8 @@ pal = PAL_NONE; switch (rgt) { case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break; - case RAIL_GROUND_ICE_DESERT: image += rti->snow_offset; break; + case RAIL_GROUND_ICE_DESERT: + case RAIL_GROUND_HALF_SNOW: image += rti->snow_offset; break; // higher part has snow in this case too default: break; } DrawGroundSprite(image, pal, &(_halftile_sub_sprite[halftile_corner])); @@ -1934,12 +1935,62 @@ } switch (_opt.landscape) { - case LT_ARCTIC: - if (GetTileZ(tile) > GetSnowLine()) { - new_ground = RAIL_GROUND_ICE_DESERT; + case LT_ARCTIC: { + uint z; + Slope slope = GetTileSlope(tile, &z); + bool half = false; + + /* for non-flat track, use lower part of track + * in other cases, use the highest part with track */ + if (IsPlainRailTile(tile)) { + TrackBits track = GetTrackBits(tile); + Foundation f = GetRailFoundation(slope, track); + + switch (f) { + case FOUNDATION_NONE: + /* no foundation - is the track on the upper side of three corners raised tile? */ + if (IsSlopeWithThreeCornersRaised(slope)) z += TILE_HEIGHT; + break; + + case FOUNDATION_INCLINED_X: + case FOUNDATION_INCLINED_Y: + /* sloped track - is it on a steep slope? */ + if (IsSteepSlope(slope)) z += TILE_HEIGHT; + break; + + case FOUNDATION_STEEP_LOWER: + /* only lower part of steep slope */ + z += TILE_HEIGHT; + break; + + default: + /* if it is a steep slope, then there is a track on higher part */ + if (IsSteepSlope(slope)) z += TILE_HEIGHT; + z += TILE_HEIGHT; + break; + } + + half = IsInsideMM(f, FOUNDATION_STEEP_BOTH, FOUNDATION_HALFTILE_N + 1); + } else { + /* is the depot on a non-flat tile? */ + if (slope != SLOPE_FLAT) z += TILE_HEIGHT; + } + + /* 'z' is now the lowest part of the highest track bit - + * for sloped track, it is 'z' of lower part + * for two track bits, it is 'z' of higher track bit + * For non-continuous foundations (and STEEP_BOTH), 'half' is set */ + if (z > GetSnowLine()) { + if (half && z - GetSnowLine() == TILE_HEIGHT) { + /* track on non-continuous foundation, lower part is not under snow */ + new_ground = RAIL_GROUND_HALF_SNOW; + } else { + new_ground = RAIL_GROUND_ICE_DESERT; + } goto set_ground; } break; + } case LT_TROPIC: if (GetTropicZone(tile) == TROPICZONE_DESERT) { diff --git a/src/rail_map.h b/src/rail_map.h --- a/src/rail_map.h +++ b/src/rail_map.h @@ -409,6 +409,7 @@ RAIL_GROUND_FENCE_HORIZ2 = 11, ///< Grass with a fence at the northern side RAIL_GROUND_ICE_DESERT = 12, ///< Icy or sandy RAIL_GROUND_WATER = 13, ///< Grass with a fence and shore or water on the free halftile + RAIL_GROUND_HALF_SNOW = 14, ///< Snow only on higher part of slope (steep or one corner raised) }; static inline void SetRailGroundType(TileIndex t, RailGroundType rgt)