# HG changeset patch # User Darkvater # Date 1160601653 0 # Node ID 7928282c21e6933bd4665c14799945851e07bdb4 # Parent 241e10513c52afa7c3d1e9d65c0a1b602c44dbe4 (svn r6739) -Fix (r6001): Crash on removing farmland belonging to a farm. The search would loop around the edges causing some troubles. Also make sure that the land after farm removal is not barren but 2/3rd grass. Better suited. diff --git a/clear_cmd.c b/clear_cmd.c --- a/clear_cmd.c +++ b/clear_cmd.c @@ -682,7 +682,7 @@ if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) { /* This farmfield is no longer farmfield, so make it grass again */ - MakeClear(tile, CLEAR_GRASS, 0); + MakeClear(tile, CLEAR_GRASS, 2); } else { field_type = GetFieldType(tile); field_type = (field_type < 8) ? field_type + 1 : 0; diff --git a/industry_cmd.c b/industry_cmd.c --- a/industry_cmd.c +++ b/industry_cmd.c @@ -147,6 +147,7 @@ if (i->type == IT_FARM || i->type == IT_FARM_2) { /* Remove the farmland and convert it to regular tiles over time. */ BEGIN_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiffXY(21, 21)) { + tile_cur = TILE_MASK(tile_cur); if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) && GetIndustryIndexOfField(tile_cur) == i->index) { SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);