# HG changeset patch # User Darkvater # Date 1145131662 0 # Node ID 895599c22104b7a906e1e0b798a5d4682799887f # Parent a933d69a50d582f188bb73745faaf8e06a03ddf7 (svn r4435) - Fix: an assertion triggered when trying to remove a bridge with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron. diff --git a/road_cmd.c b/road_cmd.c --- a/road_cmd.c +++ b/road_cmd.c @@ -47,11 +47,8 @@ // Only do the special processing for actual players. if (_current_player >= MAX_PLAYERS) return true; - if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) { - owner = GetCrossingRoadOwner(tile); - } else { - owner = GetTileOwner(tile); - } + owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile); + // Only do the special processing if the road is owned // by a town if (owner != OWNER_TOWN) { @@ -112,7 +109,7 @@ if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR; - owner = IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile); + owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile); if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) { if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space) diff --git a/road_map.h b/road_map.h --- a/road_map.h +++ b/road_map.h @@ -26,6 +26,10 @@ return GetRoadType(t) == ROAD_CROSSING; } +static inline bool IsLevelCrossingTile(TileIndex t) +{ + return IsTileType(t, MP_STREET) && IsLevelCrossing(t); +} static inline RoadBits GetRoadBits(TileIndex t) { diff --git a/roadveh_cmd.c b/roadveh_cmd.c --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -568,7 +568,7 @@ tile = v->tile; - if (!IsTileType(tile, MP_STREET) || !IsLevelCrossing(tile)) return; + if (!IsLevelCrossingTile(tile)) return; if (VehicleFromPos(tile, v, EnumCheckRoadVehCrashTrain) != NULL) RoadVehCrash(v); diff --git a/train_cmd.c b/train_cmd.c --- a/train_cmd.c +++ b/train_cmd.c @@ -92,7 +92,7 @@ if (IsBridgeTile(u->tile) && IsBridgeMiddle(u->tile) && DiagDirToAxis(DirToDiagDir(u->direction)) == GetBridgeAxis(u->tile)) { if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeOnBridge(u->tile))) engine_has_power = false; if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeOnBridge(u->tile))) wagon_has_power = false; - } else if (IsTileType(u->tile, MP_STREET) && IsLevelCrossing(u->tile)) { + } else if (IsLevelCrossingTile(u->tile)) { if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeCrossing(u->tile))) engine_has_power = false; if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeCrossing(u->tile))) wagon_has_power = false; } else { @@ -1529,8 +1529,7 @@ static void DisableTrainCrossing(TileIndex tile) { - if (IsTileType(tile, MP_STREET) && - IsLevelCrossing(tile) && + if (IsLevelCrossingTile(tile) && VehicleFromPos(tile, &tile, TestTrainOnCrossing) == NULL && // empty? IsCrossingBarred(tile)) { UnbarCrossing(tile); @@ -3235,7 +3234,7 @@ } if ((ts &= (ts >> 16)) == 0) { // make a rail/road crossing red - if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) { + if (IsLevelCrossingTile(tile)) { if (!IsCrossingBarred(tile)) { BarCrossing(tile); SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);