# HG changeset patch # User rubidium # Date 1280268043 0 # Node ID 8aa97022946d9e25c7b5af719fe1c19a18ede772 # Parent 919e5dbec3042476d55c6835909a45935424e837 (svn r20230) -Fix [FS#3961]: road vehicles could be dead locked with one way roads. This allows one wayness to be removed if there are vehicles on a tile; it does not allow you to add one wayness to roads that have vehicles on them as it makes turning vehicles jump diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -499,12 +499,21 @@ if (ret.Failed()) return ret; } - CommandCost ret = EnsureNoVehicleOnGround(tile); - if (ret.Failed()) return ret; + DisallowedRoadDirections dis_existing = GetDisallowedRoadDirections(tile); + DisallowedRoadDirections dis_new = dis_existing ^ toggle_drd; + + /* We allow removing disallowed directions to break up + * deadlocks, but adding them can break articulated + * vehicles. As such, only when less is disallowed, + * i.e. bits are removed, we skip the vehicle check. */ + if (CountBits(dis_existing) <= CountBits(dis_new)) { + CommandCost ret = EnsureNoVehicleOnGround(tile); + if (ret.Failed()) return ret; + } /* Ignore half built tiles */ if ((flags & DC_EXEC) && rt != ROADTYPE_TRAM && IsStraightRoad(existing)) { - SetDisallowedRoadDirections(tile, GetDisallowedRoadDirections(tile) ^ toggle_drd); + SetDisallowedRoadDirections(tile, dis_new); MarkTileDirtyByTile(tile); } return CommandCost();