# HG changeset patch # User Darkvater # Date 1172589426 0 # Node ID 906b244bce944d1b0840a05f366af3a56a84b259 # Parent d7bcc0708818b9517b9f1f09b2823e2083d8502c (svn r8914) -Regression (UTF8): Win9x is very picky about trailing slashes in paths, so C:\\* will not work (but C:\Windows\\* does; go figure). Thanks glx for pointing it out and for the initial fix. diff --git a/src/newgrf_gui.cpp b/src/newgrf_gui.cpp --- a/src/newgrf_gui.cpp +++ b/src/newgrf_gui.cpp @@ -485,6 +485,9 @@ break; case WE_DESTROY: + if (!WP(w, newgrf_d).execute) { + CopyGRFConfigList(WP(w, newgrf_d).orig_list, *WP(w, newgrf_d).list); + } /* Remove the temporary copy of grf-list used in window */ ClearGRFConfigList(WP(w, newgrf_d).list); break; diff --git a/src/saveload.cpp b/src/saveload.cpp --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -1593,13 +1593,8 @@ /* No loader found, treat as version 0 and use LZO format */ if (fmt == endof(_saveload_formats)) { DEBUG(sl, 0, "Unknown savegame type, trying to load it as the buggy format"); -#if defined(WINCE) - /* Of course some system had not to support rewind ;) */ - fseek(_sl.fh, 0L, SEEK_SET); - clearerr(_sl.fh); -#else + rewind(_sl.fh); -#endif _sl_version = 0; _sl_minor_version = 0; fmt = _saveload_formats + 1; // LZO