# HG changeset patch # User rubidium # Date 1170753952 0 # Node ID 95c1ea04b01db8adf39a94f99bd18983a026e79f # Parent d0e1f93e603add768c996da31ca5fae80de8f7b7 (svn r8608) -Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns. diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -263,7 +263,7 @@ /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero * if a non-player is building the road */ - if ((p1 >> 4) || (IsValidPlayer(_current_player) && p2 != 0) || !IsValidTownID(p2)) return CMD_ERROR; + if ((p1 >> 4) || (IsValidPlayer(_current_player) && p2 != 0) || (_current_player == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR; pieces = (RoadBits)p1; tileh = GetTileSlope(tile, NULL);