# HG changeset patch # User yexo # Date 1280700235 0 # Node ID a0ac2fb55902871c5e5c5cf123be812760b1ce7f # Parent 84f84dbcec206dcd8870c96885c3da36dd71149c (svn r20292) -Codechange: remove some unused variables from AIConfigWindow diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -507,14 +507,9 @@ */ struct AIConfigWindow : public Window { CompanyID selected_slot; - bool clicked_button; - bool clicked_increase; - int timeout; int line_height; - AIConfigWindow() : Window(), - clicked_button(false), - timeout(0) + AIConfigWindow() : Window() { this->InitNested(&_ai_config_desc); // Initializes 'this->line_height' as a side effect. this->selected_slot = INVALID_COMPANY; @@ -658,14 +653,6 @@ this->SetWidgetDisabledState(AIC_WIDGET_MOVE_UP, this->selected_slot == INVALID_COMPANY || this->selected_slot == 1); this->SetWidgetDisabledState(AIC_WIDGET_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || this->selected_slot == _settings_newgame.difficulty.max_no_competitors); } - - virtual void OnTick() - { - if (--this->timeout == 0) { - this->clicked_button = false; - this->SetDirty(); - } - } }; void ShowAIConfigWindow()